HeavenStudioPlus/Assets/Resources/Prefabs/Games/FreezeFrame
playinful 76d10bf186 Catch of the Day (#807)
* Freeze Frame

Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful

* Freeze Frame - finishing touches before finalized assets

Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.

* i fixed a couple bugs

the dim screen is back and no input duplication when switching games. hallelujah

* FreezeFrame randomness update

hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.

* initial commit

* mar 13

* Updated cloud particles

* 3/22

* First PR

* corrected a mistake

* forgot to change that goofy ahh icon

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-29 02:35:11 +00:00
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FarCar.prefab Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
FarCar.prefab.meta Freeze Frame (#784) 2024-03-12 18:58:59 +00:00
NearCar.prefab Catch of the Day (#807) 2024-03-29 02:35:11 +00:00
NearCar.prefab.meta Freeze Frame (#784) 2024-03-12 18:58:59 +00:00
Photograph.prefab Freeze Frame (#784) 2024-03-12 18:58:59 +00:00
Photograph.prefab.meta Freeze Frame (#784) 2024-03-12 18:58:59 +00:00
Walker.prefab Freeze Frame (#784) 2024-03-12 18:58:59 +00:00
Walker.prefab.meta Freeze Frame (#784) 2024-03-12 18:58:59 +00:00