mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 21:13:07 +00:00
ccfc528d99
* setup * scroll stuff * tons of stuff * totem bop * bopping and new assets * soem more * frog fit * fixed order of operation issue * triple proto * wow i love super curves * TRIPLE JUMP * frog fall * the spinny * dragon initial * functional dragon * fixed un bug * the deets * the deets have been fixed * miss stuff * smol fix * no log * fixed some issues * switch to next state * particle * remove useless logic * zoomed out * sound and line fix * new bg sheet * minor tweaks * pillar tops * background objects * background tweak * triple sound tweak * background rework * frog wings and new jump anim * fix * birds * disable pillars * landing end * fix again * minor fix * fixes and icon * background scroll logic rework * put in fixed sheet * fixed sounds
250 lines
9.9 KiB
C#
250 lines
9.9 KiB
C#
using HeavenStudio.Util;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Scripts_TotemClimb
|
|
{
|
|
public class TCTotemManager : MonoBehaviour
|
|
{
|
|
[SerializeField] private Transform _totemTransform;
|
|
[SerializeField] private Transform _frogTransform;
|
|
[SerializeField] private Transform _endTotemTransform;
|
|
[SerializeField] private Animator _endTotemAnimator;
|
|
[SerializeField] private Transform _endJumperPoint;
|
|
[SerializeField] private ParticleSystem _endParticleLeft;
|
|
[SerializeField] private ParticleSystem _endParticleRight;
|
|
[SerializeField] private TCDragon _dragon;
|
|
[SerializeField] private float _xDistance;
|
|
[SerializeField] private float _yDistance;
|
|
[SerializeField] private int _totemAmount = 12;
|
|
|
|
private Transform _scrollTransform;
|
|
private float _totemStartX;
|
|
private float _totemStartY;
|
|
private List<TCTotem> _totems = new();
|
|
private List<TCFrog> _frogs = new();
|
|
private List<TCDragon> _dragons = new();
|
|
|
|
private int _totemIndex = 0;
|
|
|
|
private float _pillarEndDistance;
|
|
|
|
private bool _usingEndTotem = false;
|
|
|
|
public Transform EndJumperPoint => _endJumperPoint;
|
|
public Animator EndTotemAnimator => _endTotemAnimator;
|
|
|
|
private TotemClimb _game;
|
|
|
|
private void Awake()
|
|
{
|
|
_game = TotemClimb.instance;
|
|
_scrollTransform = transform.parent;
|
|
_totemStartX = _totemTransform.localPosition.x;
|
|
_totemStartY = _totemTransform.localPosition.y;
|
|
|
|
var pillarEnd = GetPillarEndBeatDistance();
|
|
|
|
_pillarEndDistance = pillarEnd;
|
|
|
|
_totems.Add(_totemTransform.GetComponent<TCTotem>());
|
|
|
|
for (int i = 1; i < _totemAmount; i++)
|
|
{
|
|
Transform spawnedTotem = Instantiate(_totemTransform, transform);
|
|
spawnedTotem.transform.localPosition = new Vector3(_totemStartX + (_xDistance * i), _totemStartY + (_yDistance * i));
|
|
_totems.Add(spawnedTotem.GetComponent<TCTotem>());
|
|
}
|
|
}
|
|
|
|
public void InitBeats(double startBeat, double endBeat, bool useEndTotem)
|
|
{
|
|
_usingEndTotem = useEndTotem;
|
|
for (int i = 0; i < _totems.Count; i++)
|
|
{
|
|
_totems[i].beat = startBeat + i;
|
|
_totems[i].transform.gameObject.SetActive(_totems[i].beat - (_usingEndTotem ? 0 : 1) < _game.EndBeat && !_game.IsTripleOrHighBeat(_totems[i].beat));
|
|
}
|
|
|
|
bool startBeatParam = GetStartBeatParam();
|
|
foreach (var e in _game._tripleEvents)
|
|
{
|
|
for (int i = 0; i < e.length; i += 2)
|
|
{
|
|
double beat = e.beat + i;
|
|
Transform spawnedFrog = Instantiate(_frogTransform, transform);
|
|
spawnedFrog.transform.localPosition += new Vector3(_xDistance * (float)(beat - startBeat), _yDistance * (float)(beat - startBeat));
|
|
if (spawnedFrog.transform.localPosition.y >= _pillarEndDistance || startBeatParam) spawnedFrog.GetComponent<TCFrog>().SetHasWings();
|
|
spawnedFrog.gameObject.SetActive(true);
|
|
spawnedFrog.GetComponent<TCFrog>().beat = beat;
|
|
_frogs.Add(spawnedFrog.GetComponent<TCFrog>());
|
|
}
|
|
}
|
|
|
|
foreach (var e in _game._highJumpEvents)
|
|
{
|
|
double beat = e.beat;
|
|
TCDragon spawnedDragon = Instantiate(_dragon, transform);
|
|
spawnedDragon.transform.localPosition += new Vector3(_xDistance * (float)(beat - startBeat), _yDistance * (float)(beat - startBeat));
|
|
spawnedDragon.gameObject.SetActive(true);
|
|
spawnedDragon.beat = beat;
|
|
_dragons.Add(spawnedDragon);
|
|
}
|
|
|
|
if (useEndTotem)
|
|
{
|
|
_endTotemTransform.gameObject.SetActive(true);
|
|
_endTotemTransform.localPosition += new Vector3(_xDistance * (float)(endBeat - startBeat), _yDistance * (float)(endBeat - startBeat));
|
|
}
|
|
}
|
|
|
|
public void ActivateEndParticles()
|
|
{
|
|
_endParticleLeft.PlayScaledAsync(0.5f);
|
|
_endParticleRight.PlayScaledAsync(0.5f);
|
|
}
|
|
|
|
public void BopTotemAtBeat(double beat)
|
|
{
|
|
var t = _totems.Find(x => x.beat == beat);
|
|
if (t == null) return;
|
|
|
|
t.Bop();
|
|
}
|
|
|
|
public Transform GetJumperPointAtBeat(double beat)
|
|
{
|
|
var t = _totems.Find(x => x.beat == beat);
|
|
if (t == null)
|
|
{
|
|
Debug.Log($"Jumper Point unavaible at beat {beat}.");
|
|
return null;
|
|
}
|
|
return t.JumperPoint;
|
|
}
|
|
|
|
public Transform GetJumperFrogPointAtBeat(double beat, int part)
|
|
{
|
|
var f = _frogs.Find(x => beat >= x.beat && beat < x.beat + 2);
|
|
if (f == null)
|
|
{
|
|
Debug.Log($"Jumper Frog Point unavaible at beat {beat}.");
|
|
return null;
|
|
}
|
|
switch (part)
|
|
{
|
|
case -1:
|
|
return f.JumperPointLeft;
|
|
case 0:
|
|
return f.JumperPointMiddle;
|
|
default:
|
|
return f.JumperPointRight;
|
|
}
|
|
}
|
|
|
|
public void FallFrogAtBeat(double beat, int part)
|
|
{
|
|
var f = _frogs.Find(x => beat >= x.beat && beat < x.beat + 2);
|
|
if (f == null)
|
|
{
|
|
Debug.Log($"Frog unavaible at beat {beat}.");
|
|
return;
|
|
}
|
|
|
|
f.FallPiece(part);
|
|
}
|
|
|
|
public Transform GetHighJumperPointAtBeat(double beat)
|
|
{
|
|
var d = _dragons.Find(x => beat >= x.beat && beat < x.beat + 4);
|
|
if (d == null)
|
|
{
|
|
Debug.Log($"Jumper Dragon Point unavaible at beat {beat}.");
|
|
return null;
|
|
}
|
|
return d.JumperPoint;
|
|
}
|
|
|
|
public void HoldDragonAtBeat(double beat)
|
|
{
|
|
var d = _dragons.Find(x => beat >= x.beat && beat < x.beat + 4);
|
|
if (d == null)
|
|
{
|
|
Debug.Log($"Dragon unavaible at beat {beat}.");
|
|
return;
|
|
}
|
|
d.Hold();
|
|
}
|
|
|
|
public void ReleaseDragonAtBeat(double beat)
|
|
{
|
|
var d = _dragons.Find(x => beat >= x.beat && beat < x.beat + 4);
|
|
if (d == null)
|
|
{
|
|
Debug.Log($"Dragon unavaible at beat {beat}.");
|
|
return;
|
|
}
|
|
d.Release();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
float currentScrollX = _scrollTransform.localPosition.x;
|
|
float currentDistanceX = _totemStartX + (_xDistance * _totemIndex);
|
|
|
|
if (currentScrollX >= currentDistanceX + (_xDistance * _totemAmount / 2))
|
|
{
|
|
var t = _totems[_totemIndex % _totemAmount];
|
|
|
|
t.transform.localPosition = new Vector3(t.transform.localPosition.x + (_xDistance * _totemAmount), t.transform.localPosition.y + (_yDistance * _totemAmount));
|
|
t.beat += _totemAmount;
|
|
t.transform.gameObject.SetActive(t.beat - (_usingEndTotem ? 0 : 1) < _game.EndBeat && !_game.IsTripleOrHighBeat(t.beat));
|
|
_totemIndex++;
|
|
}
|
|
}
|
|
|
|
private float GetPillarEndBeatDistance()
|
|
{
|
|
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
|
|
double lastGameSwitchBeat = 0;
|
|
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
|
|
|
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
|
|
double nextGameSwitchBeat = double.MaxValue;
|
|
if (nextGameSwitches.Count > 0)
|
|
{
|
|
nextGameSwitchBeat = nextGameSwitches[0].beat;
|
|
}
|
|
|
|
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
|
|
if (allStarts.Count == 0) return float.MaxValue;
|
|
|
|
double startBeat = allStarts[0].beat;
|
|
|
|
var allPillarEnds = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "above" }).FindAll(x => x.beat >= startBeat && x.beat < nextGameSwitchBeat);
|
|
if (allPillarEnds.Count == 0) return float.MaxValue;
|
|
return (float)(allPillarEnds[0].beat - startBeat) * 1.45f;
|
|
}
|
|
|
|
private bool GetStartBeatParam()
|
|
{
|
|
var allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat <= Conductor.instance.songPositionInBeatsAsDouble && x.datamodel is "gameManager/switchGame/totemClimb");
|
|
double lastGameSwitchBeat = 0;
|
|
if (allGameSwitches.Count > 0) lastGameSwitchBeat = allGameSwitches[^1].beat;
|
|
|
|
var nextGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).FindAll(x => x.beat > lastGameSwitchBeat && x.datamodel != "gameManager/switchGame/totemClimb");
|
|
double nextGameSwitchBeat = double.MaxValue;
|
|
if (nextGameSwitches.Count > 0)
|
|
{
|
|
nextGameSwitchBeat = nextGameSwitches[0].beat;
|
|
}
|
|
|
|
var allStarts = EventCaller.GetAllInGameManagerList("totemClimb", new string[] { "start" }).FindAll(x => x.beat >= lastGameSwitchBeat && x.beat < nextGameSwitchBeat);
|
|
if (allStarts.Count == 0) return false;
|
|
|
|
return allStarts[0]["hide"];
|
|
}
|
|
}
|
|
}
|
|
|