mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-01 22:07:31 +00:00
160 lines
6 KiB
C#
160 lines
6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_LumBEARjack
|
|
{
|
|
public class LBJSmallObject : MonoBehaviour
|
|
{
|
|
[Header("Components")]
|
|
[SerializeField] private GameObject _log;
|
|
[SerializeField] private GameObject _can;
|
|
[SerializeField] private GameObject _bat;
|
|
[SerializeField] private GameObject _broom;
|
|
[SerializeField] private GameObject _barrel;
|
|
[SerializeField] private GameObject _book;
|
|
|
|
private LBJBear _bear;
|
|
private LBJObjectRotate _rotateObject;
|
|
private LumBEARjack.SmallType _type;
|
|
private LumBEARjack.HuhChoice _huh;
|
|
private bool _right = true;
|
|
private bool _bomb = true;
|
|
|
|
private double _rotationBeat;
|
|
private double _rotationLength;
|
|
|
|
private PlayerActionEvent _inputEvent;
|
|
|
|
private void Awake()
|
|
{
|
|
_log.SetActive(false);
|
|
_can.SetActive(false);
|
|
_bat.SetActive(false);
|
|
_broom.SetActive(false);
|
|
_barrel.SetActive(false);
|
|
_book.SetActive(false);
|
|
_rotateObject = GetComponent<LBJObjectRotate>();
|
|
}
|
|
|
|
public void Init(LBJBear bear, double beat, double length, LumBEARjack.SmallType type, LumBEARjack.HuhChoice huh, bool right, bool bomb, double startUpBeat = -1)
|
|
{
|
|
_bear = bear;
|
|
_type = type;
|
|
_huh = huh;
|
|
_right = right;
|
|
_bomb = bomb;
|
|
|
|
switch (type)
|
|
{
|
|
case LumBEARjack.SmallType.log:
|
|
_log.SetActive(true);
|
|
break;
|
|
case LumBEARjack.SmallType.can:
|
|
_can.SetActive(true);
|
|
break;
|
|
case LumBEARjack.SmallType.bat:
|
|
_bat.SetActive(true);
|
|
break;
|
|
case LumBEARjack.SmallType.broom:
|
|
_broom.SetActive(true);
|
|
break;
|
|
case LumBEARjack.SmallType.barrel:
|
|
_barrel.SetActive(true);
|
|
break;
|
|
case LumBEARjack.SmallType.book:
|
|
_book.SetActive(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_rotationBeat = beat + (length / 3 * 2);
|
|
_rotationLength = length / 3;
|
|
_inputEvent = LumBEARjack.instance.ScheduleInput(beat, length / 3 * 2, Minigame.InputAction_BasicPress, Just, Miss, Blank);
|
|
Update();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress))
|
|
{
|
|
LumBEARjack.instance.ScoreMiss();
|
|
Miss(_inputEvent);
|
|
_inputEvent.Disable();
|
|
_inputEvent.QueueDeletion();
|
|
return;
|
|
}
|
|
if (_type == LumBEARjack.SmallType.bat)
|
|
{
|
|
_rotateObject.SingleMove(_rotationBeat, _rotationLength, _right);
|
|
return;
|
|
}
|
|
_rotateObject.Move(_rotationBeat, _rotationLength, _right);
|
|
}
|
|
|
|
private void Just(PlayerActionEvent caller, float state)
|
|
{
|
|
if (state >= 1f || state <= -1f)
|
|
{
|
|
_bear.SwingWhiff(false);
|
|
Miss(caller);
|
|
return;
|
|
}
|
|
|
|
SoundByte.PlayOneShotGame("lumbearjack/cutVoice" + (Random.Range(1, 3) == 1 ? "A" : "B"));
|
|
|
|
string cutSound = _type switch
|
|
{
|
|
LumBEARjack.SmallType.log => "smallLogCut",
|
|
LumBEARjack.SmallType.can => "canCut",
|
|
LumBEARjack.SmallType.bat => "batCut",
|
|
LumBEARjack.SmallType.broom => "broomCut",
|
|
LumBEARjack.SmallType.barrel => "barrelCut",
|
|
LumBEARjack.SmallType.book => "bookCut",
|
|
_ => throw new System.NotImplementedException()
|
|
};
|
|
SoundByte.PlayOneShotGame("lumbearjack/" + cutSound);
|
|
if (_type == LumBEARjack.SmallType.book) SoundByte.PlayOneShotGame("lumbearjack/bookBoom");
|
|
|
|
LumBEARjack.instance.DoSmallObjectEffect(_type, _bomb, caller.startBeat + caller.timer);
|
|
|
|
switch (_huh)
|
|
{
|
|
case LumBEARjack.HuhChoice.ObjectSpecific:
|
|
if (_type != LumBEARjack.SmallType.log) SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1);
|
|
_bear.Cut(caller.startBeat + caller.timer, _type != LumBEARjack.SmallType.log, !_right);
|
|
break;
|
|
case LumBEARjack.HuhChoice.On:
|
|
SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1);
|
|
_bear.Cut(caller.startBeat + caller.timer, true, false);
|
|
break;
|
|
default:
|
|
_bear.Cut(caller.startBeat + caller.timer, false, false);
|
|
break;
|
|
}
|
|
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Miss(PlayerActionEvent caller)
|
|
{
|
|
SoundByte.PlayOneShot("miss");
|
|
SpriteRenderer sr = _type switch
|
|
{
|
|
LumBEARjack.SmallType.log => _log.GetComponent<SpriteRenderer>(),
|
|
LumBEARjack.SmallType.can => _can.GetComponent<SpriteRenderer>(),
|
|
LumBEARjack.SmallType.bat => _bat.GetComponent<SpriteRenderer>(),
|
|
LumBEARjack.SmallType.broom => _broom.GetComponent<SpriteRenderer>(),
|
|
LumBEARjack.SmallType.barrel => _barrel.GetComponent<SpriteRenderer>(),
|
|
LumBEARjack.SmallType.book => _book.GetComponent<SpriteRenderer>(),
|
|
_ => throw new System.NotImplementedException(),
|
|
};
|
|
LumBEARjack.instance.ActivateMissEffect(sr.transform, sr);
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
private void Blank(PlayerActionEvent caller) { }
|
|
}
|
|
}
|