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AstrlJelly 03058c8753
Munchy Monk (#361)
* munchy

* prefab set up

* fixes

* all the stuff is there

* add scripts and such

ok ev u animate away now

* animations

* eat anim fixes

* set up the stuff for arm animation + temp sfx

i edited the eat animation to be a little longer so that it doesn't blush inbetween inputs but i think it's fine

* basically everything should be ready to animate

yes

* more anims

* just a few things not that much !!!!

* fixed anims

* t two snap working + sfx + dumpling color

title. made lotsa progress, it's looking way better

* animations more

* idk!!! it's some stuff. but im going to bed now

* different colored smears + animators for dumplings

* all animations + sprite fixes

* oops fixed stare

* oops 2

* assigned the animator + just a bunch a' stuff

* All anims!! stache and brow stuff

* i go to bed now 😴

* barelies are working pretty well
* very early hits seem to be working on everything but the two twos
 -it's temporarily disabled cause the ScheduleInput doesn't play nice with it
* added starpelly's SuperScroll script
* stare and blush blocks
* modifier block
 -only functions to disable the baby for now, will do stuff to how the mustache works in the near future
* changed all cues to be prefunctions that queue up a main cue so that they can be called outside of the game

for whatever reason the FollowHand animation just doesn't wanna play. everything else does! but not the arguably most important one.

* Oops

* ymf pls help meee 😭

* Fixed two two dumpling anim not playing

* Fixed smear

* smear animation + monk animation block

ev do ur magic

* oops didn't save

* smear fix

* general progress, barelies, whateva

* pushing stuff for new unity edition

* monk move block
* fix dumplings spawning in editor scene instead of munchy monk prefab(?)

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-03-27 02:26:11 +00:00
.github/workflows Seperate build actions (#229) 2023-01-23 19:06:08 -05:00
.vscode feat: add vscode extension and settings so editorconfig actually work (#294) 2023-02-20 05:50:46 +00:00
AssetBundles/StandaloneWindows Playable Marcher (#265) 2023-02-07 12:17:40 -05:00
Assets Munchy Monk (#361) 2023-03-27 02:26:11 +00:00
Packages Tram & Pauline Update (Fixed) (#264) 2023-02-05 15:49:02 -05:00
ProjectSettings Game Overlays (#280) 2023-03-11 04:51:22 +00:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore feat: actually not overkill gitignore this time (#302) 2023-02-21 09:13:59 +00:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
Animations.meta Tram&Pauline 2022-06-21 18:31:20 -07:00
BUILD.md Compress the prebuilt binaries as tar (#226) 2023-01-23 09:58:58 -05:00
CREDITS.md Air Rally Improvements (#248) 2023-01-30 16:42:19 -05:00
Editor.meta Current version pull 2022-07-11 14:22:12 +08:00
Effects.meta Tram&Pauline 2022-06-21 18:31:20 -07:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md Add docs to the readme (#269) 2023-02-14 16:31:42 +00:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

This project is still in development. There are NO public compiled releases (yet).

Heaven Studio

(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

Discord

License: GPL v3

Progress Spreadsheet

YouTube Channel

Bug Report Form

Documentation

prCapture

Prebuilt Binaries

This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Important Notes:

  • On MacOS and Linux builds you may experience bugs with audio-related tasks, but in most cases Heaven Studio works perfectly.
  • On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.
  • MacOS and Linux prebuilt binaries ARE BUGGY (AssetBundles do not get built causing some minigames as KarateMan to not render correctly), please build the project yourself instead using the instructions below.

Self-Building

Heaven Studio is made in Unity 2020.3.25f1, and programmed with Visual Studio Code.

Build Instructions: BUILD.md (or the more maintained documentation page)

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.