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Add docs to the readme (#269)
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[Bug Report Form](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url)
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![prCapture](https://user-images.githubusercontent.com/43734252/212429715-1971929f-fee1-442f-8ba2-694e1732590a.png)
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[Documentation](https://rheavenstudio.github.io/)
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![prCapture](https://user-images.githubusercontent.com/43734252/212429715-1971929f-fee1-442f-8ba2-694e1732590a.png)
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## Prebuilt Binaries
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- [Linux](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/linux/master/StandaloneLinux64-build.zip)
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- [MacOS](https://nightly.link/RHeavenStudio/HeavenStudio/workflows/macos/master/StandaloneOSX-build.zip)
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#### Important Notes:
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- The prebuilt binaries are compressed in tar format, you may need to use 7-Zip or WinRAR on Windows to extract them.
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- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/megaminerjenny/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
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- On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.
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- MacOS and Linux prebuilt binaries **ARE BUGGY** (AssetBundles do not get built causing some minigames as KarateMan to not render correctly), please build the project yourself instead using the instructions below.
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Heaven Studio is made in [Unity 2020.3.25f1](https://unity3d.com/unity/whats-new/2020.3.25),
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and programmed with [Visual Studio Code](https://code.visualstudio.com/).
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Build Instructions: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md)
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Build Instructions: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or the more maintained [documentation page](https://rheavenstudio.github.io/docs-contributing/setup/introduction))
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## Other information
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Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.
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