mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 19:55:09 +00:00
fc84126ca6
* Sneaky Spirits initialized * Sneaky Spirits initialization Co-authored-by: minenice55 <star.elementa@gmail.com>
36 lines
813 B
C#
36 lines
813 B
C#
using HeavenStudio.Util;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace HeavenStudio.Games.Loaders
|
|
{
|
|
using static Minigames;
|
|
public static class AgbGhostLoader
|
|
{
|
|
public static Minigame AddGame(EventCaller eventCaller) {
|
|
return new Minigame("sneakySpirits", "Sneaky Spirits \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
|
{
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace HeavenStudio.Games
|
|
{
|
|
//using Scripts_SneakySpirits;
|
|
public class SneakySpirits : Minigame
|
|
{
|
|
// Start is called before the first frame update
|
|
void Awake()
|
|
{
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|