HeavenStudioPlus/Assets/X-PostProcessing/README.md
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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-11 21:21:51 +00:00

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XPL-Title-v2.jpg

GitHub license Version GitHub issues GitHub pull requests

XPL: Unity引擎的高品质后处理库

X-PostProcessing Libray简称XPL是针对Unity引擎的高品质开源后处理库旨在提供业界主流的高品质后处理特效的完整解决方案。目前已完美支持Unity Post-processing Stack v2后续也将提供对Unity引擎URP/LWRP/HDRP的兼容支持。

X-PostProcessing Library (XPL) is a high quality post processing library for for Unity Post Processing Stack v2/LWRP/URP/HDRP

需要查看更多渲染效果图和每个特效的参数与属性,可以在下面的 目录 部分的具体后处理特效子页面中查看。

For more gallery , you can enter the specific post-processing effects sub-page in the Content section below.


1. 目录 | Content

More effects and LWRP/URP/HDRP version will arrive soon.


2. 安装 | Installation

有两种主要的安装X-PostProcessing Library的方法

  • 【方法一】 克隆或下载此Repo并直接使用Unity打开。建议可先从已设置好后处理的示例场景 Assets/Example/ExampleScene.unity 开始。

  • 【方法二】 将X-PostProcessing 文件夹放置在项目Assets路径下的任一位置并确保Post Processing Stack v2也位于项目中。

You have two main ways to install X-PostProcessing Library :

  • [Method 1] Clone or download this repository , open with Unity Engine Editor and enjoy. It is recommended to start with the example scene Assets/Example/ExampleScene.unity .
  • [Method 2] Place the X-PostProcessing folder anywhere in your project, make sure that Post Processing Stack v2 is in the project as well, and enjoy.

3. 使用 | Usage

post processing profile 有各种不同的修改和添加方式最常规的方法是选中一个post processing profile 在Inspetor窗口下

  • Add effect... > X-PostProcessing > 选择一种新的后处理

The new effect should be available for a post processing profile with different injection pointsjust like:

  • Add effect... > X-PostProcessing > Choose an effect

4. 环境 | Environment

  • 建议使用Unity 2017.2+。

  • 如果使用的是较旧版本的Unity5.6 或 2017.1),则需要将此文件夹 替换为 pps v2 2.1.8

  • Unity 2017.2+ is recommended.

  • if you use older versions of Unity (5.6 and 2017.1) , you need to replace this folder with pps v2 2.1.8.


5. 文章 | Blog Post