HeavenStudioPlus/Assets/Scripts/UI/Overlays
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Move top overlays, new section medal sprites (#19)
* Import perfect image without splicing

* Move puaver slices to be even

Now they are stretched but not cropped weirdly

* Funny gfap toggle stretch workaround

* Add temp perfect text

Transparency is off but at least it says the words

* Switch Perfect/Sections Overlays

Matches how semiPuaver faces left.

* Actually make the semipuaver in the corner

* ...even when you break perfect

darn it that was sloppy

* Deampen perfect hit animation

Turns out it was done in-sprite and it's easier to change numbers in an animation than open the sprite in a photo editor.

* Replace perfect text with actual text

This could make it more flexible in the future, but I kept the old animations anyways for easier custom replacement.

* Update LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

* Move gfap text closer to semipuaver

* Update OverlaysManager.cs

So this was the solution?

* Section Medal Sprites

Same proportions as the old meta so that I don't have to fiddle with that right now
2024-11-22 06:56:16 -05:00
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ChartSectionDisplay.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
ChartSectionDisplay.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
GoForAPerfect.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
GoForAPerfect.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
OverlaysManager.cs Move top overlays, new section medal sprites (#19) 2024-11-22 06:56:16 -05:00
OverlaysManager.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
SectionMedalsManager.cs Title Screen (#454) 2023-12-26 05:22:51 +00:00
SectionMedalsManager.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
SkillStarManager.cs fix game asset loading for real (#861) 2024-04-10 05:05:47 +00:00
SkillStarManager.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00
TimingAccuracyDisplay.cs fix bugs related to timing windows 2024-05-14 00:39:59 +00:00
TimingAccuracyDisplay.cs.meta Game Overlays (#280) 2023-03-11 04:51:22 +00:00