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70 lines
No EOL
1.5 KiB
C#
70 lines
No EOL
1.5 KiB
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace Rellac.Windows
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{
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/// <summary>
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/// Script to handle moving windows
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/// </summary>
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public class GUIWindowMover : GUIPointerObject
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{
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/// <summary>
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/// Window to move
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/// </summary>
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[Tooltip("Window to move")]
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[SerializeField] private RectTransform parentWindow = null;
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/// <summary>
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/// Mover is locked and unusable
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/// </summary>
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[Tooltip("Mover is locked and unusable")]
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[SerializeField] private bool isLocked = false;
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/// <summary>
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/// Fires when a window has been moved
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/// </summary>
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[Tooltip("Fires when a window has been moved")]
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[SerializeField] private UnityEvent onWindowMoved = null;
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private Vector2 mouseOffset;
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private bool isGrabbed = false;
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void Start()
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{
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onPointerDown.AddListener(SetIsGrabbed);
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}
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void Update()
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{
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if (!isGrabbed || isLocked) return;
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parentWindow.position = (Vector2)GUIWindowUtils.MousePosition() + mouseOffset;
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if (Input.GetMouseButtonUp(0))
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{
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isGrabbed = false;
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if (onWindowMoved != null)
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{
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onWindowMoved.Invoke();
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}
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}
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}
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/// <summary>
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/// Toggle interactivity of handle
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/// </summary>
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/// <param name="input">is interactive</param>
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public void SetIsLocked(bool input)
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{
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isLocked = input;
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isGrabbed = false;
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}
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/// <summary>
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/// Trigger that window has started to be moved
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/// </summary>
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public void SetIsGrabbed()
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{
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mouseOffset = parentWindow.position - GUIWindowUtils.MousePosition();
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isGrabbed = true;
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parentWindow.SetAsLastSibling();
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}
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}
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} |