Commit Graph

11 Commits

Author SHA1 Message Date
AstrlJelly 3a84c7c9bd Miscellaneous Tweaks + New Scroll Script (#350)
* meat grinder prefab + sprite cutting/naming done + icon

title :)

* Boss Bop, Miss, & Signal Anims

can you read

* Boss Call Anim

self-explanatory

* fix the z axis + new sprite

still working on getting those bops working. they're a bit weird (not the anim itself)

* Restored Meat Grinder Animations

i have no idea what just happened with github but the animations are back

* All Tack Animations Complete

just missing the meat anims

* Literally two lines changed

skull emoji (forgot to set the light meat for the miss anim to inactive by default)

* Meat Grinder Anims (should be) Done

Added the Meat Hit anims

* goodnight

* bopping every beat
* tons of sfx
* meat calls with their corresponding sfx/animations have been added
* prefunctions...

* inputs + sfx + prefunction

making swift progress here :)

* little commit

more cues and animation stuff so that i can have new animations

* Meat Toss Anims

also fixed up some of tack's hit anims to make the smear more consistent

* night night

* moved all the meat stuff to a new script
 -this should help with instantiating the meat
* animations are a bit more comprehensive
* man, barelies are way easier than i thought they were gonna be

* instantiating works now

committing to work on my pc instead of my laptop

but i have been getting a lot done with the meat! it's just that most of that stuff is learning what i can't do...

* Boss Animation Tweaks

Adjusted Boss' bop and miss animations

* woohoo animation!

hi sean this is for u. tell me anything to tweak :)

* Quick Meat Toss Anim Fix

Prevents meat from playing the toss animation twice

* meat hit animation works!

sometimes there's a frame where the first frame of its animation pops up but i should be able to fix that

also just general improvements + framework for different meats

* it's done! or at least out of wip!

* you can select which meat type is tossed (defaults to random)
* ghost meat has been busted (it looped back to its first frame of anim sometimes right before being destroyed; i just added a single frame idle.)
* overall just optimized code
* removed WIP from game name

* a few touch-ups

* change all sfx to ogg
 -also amplified toss.ogg by 4db, was hard to hear at the same time as hitting a cue
* fixed boss not bopping a beat after a signal
 -a very small bit hacky but it really works fine. will fix if any problems come up (but i added a check so that there shouldn't be)

* i have stashed changes :P

* new bg + remove references

title

* boss weird bopping fixed + game switches fixed

* final touch-ups

* random things just broke

* for whatever reason animation controller for boss got reverted, breaking an animation
* and we forgot to merge two spritesheets instead of just replacing one with the other. oops

* sfx volume lowerd

* ok cool commit time

* added superscroll (MADE BY STARPELLY)
* fixed dog ninja backwards compatibility
* fixed meat grinder's startinterval need
* added d pad controls to dog ninja and meat grinder

* oops forgot to add dpad for dog ninja

* remove d-pad from meat grinder 😢

---------

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-03-18 04:40:20 +00:00
minenice55 17bf3737b5 Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
minenice55 599c12d8b6 Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
minenice55 fc07f80b4f Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
Jenny Crowe 2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Braedon ac8c1325bf Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe 6ade4c7dcf Minimizing Camera.main references 2022-02-03 01:25:27 -07:00
Braedon eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon 759d4236e2 Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon 8e00fa3d4c Drag n drop begun 2022-01-10 19:17:29 -05:00
Braedon f4459c1c98 Timeline improvements 2022-01-09 18:35:55 -05:00