DPS2004
bedadfa498
Merge branch 'master' into tunnel
2022-09-04 12:52:43 -04:00
minenice55
e0c782d4a1
finish essential property work
...
- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
minenice55
4245f93e83
fix typo
2022-08-23 09:09:43 -04:00
minenice55
cc577966c1
further work
...
attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
f209b2fd17
start implementation of new format
...
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
647a2a0d19
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
e2631acd2b
start reorganize GameAction
...
- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
DPS2004
ea770e4bee
remove even more leftovers
2022-08-20 16:27:20 -04:00
DPS2004
e95e4cf96a
add temporary game icon for tunnel
2022-08-20 15:57:11 -04:00
DPS2004
889533b883
fix tunnel cues
2022-08-20 15:48:56 -04:00
DPS2004
a8403ff078
cowbell no longer drifts out of sync
2022-08-20 14:45:54 -04:00
DPS2004
19fe5c31b4
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
ecfb147cca
driver reacts to player
...
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
minenice55
c1a29ab4c8
make Karate Man init from new entities
2022-08-19 19:46:37 -04:00
minenice55
86b34fbb52
remove the need to use Space Soccer "keep-up" entity
2022-08-19 17:18:18 -04:00
minenice55
1c95c317b8
address Fan Club spectator "sticky hands"
2022-08-19 17:08:58 -04:00
minenice55
256c894d50
adjust Karate Man nori sound behaviour
2022-08-19 17:00:55 -04:00
DPS2004
9af7606b37
add (currently broken) count in event
2022-08-19 00:19:08 -04:00
DPS2004
52b74c892f
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
DPS2004
b8d5f908ef
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
DPS2004
30ad89c32a
animate front hand with curve
2022-08-18 14:23:33 -04:00
minenice55
e3fe00e2b0
update Samurai Slice (Gold) sprites
...
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
e269855490
improve interaction with some karate man obejcts
...
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
3076d7872a
get rid of a lot of leftover code
2022-08-17 23:33:05 -04:00
minenice55
5613bc6f65
import HD fanclub background
...
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
DPS2004
a3a42a5378
remove assetbundle stuff
2022-08-17 12:24:24 -04:00
DPS2004
58937f12b7
try to make a copy of Coin Toss for Tunnel
2022-08-16 22:12:48 -04:00
ThatZeoMan
88f59efe15
default obj colors
2022-08-15 21:45:48 -05:00
ThatZeoMan
b9b4a6ec97
Update ClappyTrio.cs
2022-08-15 21:14:00 -05:00
minenice55
775681fe70
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
...
Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
05375aacb7
facial expressions for just inputs
...
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
e62914f63e
put resources in assetbundle
...
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
b59e39a5de
unloaded support for the setup entities
...
- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
009b593a42
radial bg type
...
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
33e2da9f9e
address input lockout
...
- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
99b2294561
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
5b3c0584f3
mania nori bar
...
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
3b47a939a3
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
0e960cf0ec
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
c3e2e5694a
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
e381f89399
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
cedce55922
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
74c17a7a14
remappable item colours
...
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
1e96114626
added shadow type to set bg effects
...
oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
2a2e8fc620
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
bfb9162e46
Merge pull request #143 from minenice55/karate-man-2
...
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
e8975c6dc4
fix all merge conflicts
...
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
6ac37d51d4
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
7e93d62347
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
3f7af6a0eb
joe prepare animation
...
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00