* make BeatActions coroutines instead of componentrs
* pooled scheduled sounds
implement S' entity seek
* remove debug prints from last two changes
* implement absolute time tracking
implement DSP time resyncing
* optimize GameManager
* update TMPro
* update IDE packages
* fix dsp sync making the drift worse
* fix issue with the JSL dll
* relocate debug print
* make scheduled pitch setter functional
* any cpu
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* Somewhat Playable Launch Party
Pitches/Animations are almost finished
* idk what you'd call this anymore
* More Launch Party Code
* Actually Approachable Code!
* Some other stuff idk
* Cleanup preparation
* Beginning too rebuild
* Got the rocket and cracker crackin'
* Basics done codewise
* Started setting up the movement of the launch pad
* You can now move da launch pad and rotate it too
* Scrolling Background effect added
* Small tweak
* Name changes
* Rise animation adjustment
* animations stuff
* miss and launch anims are in
* Implemented animations
* Adjusted sizing of launch pad
* Able to change scroll speed, but with major issues
* more anims
* More anim implementations
* more final touches
* Bug fixes
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Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>