Commit graph

7 commits

Author SHA1 Message Date
Rapandrasmus
e586cfe1a9 Boom (#319) 2023-02-27 03:05:40 +00:00
Jellirby
a61c31448d Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
2023-02-22 03:48:24 +00:00
Rapandrasmus
e1207c0faa Tunnel Defuckedificaition + small tweaks and additions (#309)
* tweaks and fixes

* SMALL FIX
2023-02-21 21:56:01 +00:00
Rapandrasmus
e0ab981060 No way, fireworks is now feature-complete???! he did da impossible PART 2 (#298)
* Started

* Added bomb

* Just need more explosion types ig

* Count ins :D

* Remix 5 background

* This was painful

* Shity particles

* particle adjustments

* stuff

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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-20 19:22:50 +00:00
Slaith
a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe
a1e98409bc Fireworks: More setup 2022-03-13 07:35:22 -07:00