HeavenStudioPlus/Assets/Scripts/Games/Fireworks/Rocket.cs
2022-03-13 07:35:22 -07:00

25 lines
467 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.Scripts_Fireworks
{
public class Rocket : PlayerActionObject
{
public bool isSparkler;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}