Commit Graph

16 Commits

Author SHA1 Message Date
Zeo 3a4279ce5e Mass Text Update (#615)
* Air Rally Text Update

* Blue Bear Text Update

* Board Meeting Text Update

* Built To Scale DS Text Update

also changed Air Rally's assetbundle tag from "normal" to "keep"

* Catchy Tune Text Update

also changed some minor wording in Board Meeting and Built To Scale DS

* Cheer Readers Text Update

* The Clappy Trio Text Update

* Coin Toss Text Update

* Crop Stomp Text Update

* DJ School Text Update

* Dog Ninja Text Update

* Double Date Text Update

* Drumming Practice Text Update

* Fan Club Text Update

* Fireworks Text Update

* Second Contact Text Update

* Flipper-Flop Text Update

also fix an error in Catchy Tune

* Fork Lifter Text Update

* Glee Club Text Update

* Karate Man Text Update

also minor updates to other games

* Kitties! Text Update

* Launch Party Text Update

* Lockstep Text Update

* Marching Orders Text Update

* Meat Grinder Text Update

also fixed an error in Second Contact

* Mr. Upbeat Text Update

* Munchy Monk Text Update

* Octopus Machine Text Update

* Pajama Party Text Update

* Quiz Show Text Update

also changed some wording in meat grinder

* Rhythm Rally Text Update

* Rhythm Somen Text Update

that was easy

* Rhythm Tweezers Text Update

* Ringside Text Update

* Rockers Text Update

this sucked

* Samurai Slice DS Text Update

* See Saw Text Update

* Sneaky Spirits Text Update

* Spaceball Text Update

* Space Dance Text Update

* Space Soccer Text Update

* Splashdown Text Update

* Tambourine Text Update

* Tap Trial Text Update

* Tap Troupe Text Update

* The Dazzles Text Update

* Toss Boys Text Update

* Tram & Pauline Text Update

also added translation for Fireworks

* Tunnel Text Update

* Wizard's Waltz Text Update

* Working Dough Text Update

* fix compiler errors

* fix editor offset bug(?)

* fix missing param in second contact

* Ball Redispense text

* remove space soccer swing

* Trick on the Class Text Update

* Non-Game Text Update

* fix pre-function sorting

* camera shake ease

* remove a bunch of prints

* rhythm tweezers bug fix

* Update Credits.txt

* ssds nop samurai bop

* swap order of shake properties

* Update FirstContact.cs

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-15 02:04:10 +00:00
Rapandrasmus c1bcf2151e Screen Tiling Split into two events + Some tweaks and new vfx! (#585)
* toss boys fixed

* see saw tweaks

* fixed quiz show bug

* splashdown spawn tweaked

* split screen tiling into two different events

* screen fit added
2023-11-24 22:49:59 +00:00
minenice55 8fa4d74096 Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00
AstrlJelly 30a275da8b Collapsing Properties Update + Animation From Beat Method (#575)
* add entity to collapse function, start on new animation thingy

im gonna use fork lifter to demonstrate DoScaledAnimationFromBeatAsync() cuz it uses animations to cue the peas

also i fixed that months old bug where the fork lifter sfx wasn't playing correctly :/

* animation from beat functional, octo machine converted

this looks fantastic i can't wait to implement this into more things

* better anim function

this is more efficient AND it'll produce more consistent results when starting an animation between tempo changes :D
(it no longer iterates through a list twice)
2023-10-27 20:19:11 +00:00
minenice55 63a2814caa Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
2023-09-11 22:28:04 +00:00
Rapandrasmus 53bf359abf Misc. Tweaks the tweakquel (#540)
* seesaw fix + stretchable pass turn revival

* lockstep fixes

* PLEASE FUCKING WORK

* fixed it

* some

* more

* quiz show input improvement
2023-09-08 14:27:07 +00:00
Rapandrasmus 62c16cf10c New Air Rally Sounds + fixed birdie movement (#518)
* new sounds part 1

* babumbumbum sounds

* shuttlecock improvements

* ready for offsets

* some comments

* All Sound Offsets Except Whooshes

* Updated Wooshes, Offsets Done

* Unclipped More SFX

* a fix

* quiz show fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
2023-08-02 17:22:37 +00:00
Rapandrasmus d1affc9501 Quiz Show and Tambourine Reworks (#505)
* Tambourine fully reworked

* quiz show rework part 1

* quiz show rework part 2

* oopsie doopsie

* el fix numbah two
2023-07-19 01:09:02 +00:00
minenice55 50a1b7bcdb Integration of Jukebox Library (#451)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 15:13:29 -04:00
Rapandrasmus f0b68bdcd1 Games that override ondestroy now destroy their inputs when they are destroyed (#449) 2023-06-03 23:30:17 +00:00
Rapandrasmus 7ed0e3fafc Misc. Fixes and Additions (#440)
* Ringside fixes

* Clappy Trio bop logic fix

* Quiz show answer reaction fix

* prequel background begone!

* You can now hide the alien in spaceball

* Fixed lightning toss jank

* btsds recolor, need to add lights next

* Btsds lights and recolor

* fixed sweat particle rendering over reporter

* Asset bundles accomodation
2023-05-28 18:48:41 +00:00
Zeo b271e10c83 Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00
Rapandrasmus 864655096b Space Soccer Improvements (#382)
* SupahScrollSetUp

* Scrolls now, with issues, also added a flames animation

* Started implementing new multiple space kickers

* bg recolor space soccer

* Recolorable dots!

* we circular motitating n shit

* ReAdded Enter and exit stuff

* I despise unexplainable bugs

* The balls are so buggy 😱

* Trying to fix someting

* Fixed Scroll Stutter

* Fixed a whiff bug

* Updated sounds and added ease event for space kickers

* Fixed some bugs

* Changed some names

* new option for quiz show random presses

* Board meeting bug fixes

* Testing Curve stuff

* Converted all code to use new curves, need to fix all issues

* Playing around with keypoint values, will probably expose them so someone else can mess with them

* curves be like

* Fixed stuff

* BALLS FIXED

* Fixed clappy trio stuff

* Added player move event

* Almost fixed, just need to fix wonkiness with high kick toe

* Fixed da bug

* Board meeting and quiz show tweaks

* Fix for board meeting and enter/exit presets for space soccer

* Stop ball added

* Updated how scroll works
2023-04-26 12:43:35 +00:00
Rapandrasmus 818d2c2779 Clappy Trio and Fork Lifter finished + small additions/fixes (#400)
* The funny

* Yar har har har

* 1 two tree

* Hilarious!

* procedurally spawning in stuff

* bored meeting

* A lot!

* Assistant stop added

* Added Bops

* Added Sounds

* Added miss stuff!! Only need the miss anim for the pigs!!!

* Tweaks

* Bugfixes!

* anim fix anim fix

* STRAIGHT!

* Sound offsets fixed

* added the new anims to implement

* new sheet

* loopSpin implemented

* woah

* mis stuff

* doen done done

* Various fixes

* Fixed clappy trio bop bug

* Epic tings

* Added color and screen shake

* Small things

* redid sheets a little

* Fixed burger preview

* Almost done with forklifter

* Bg color and fixed 4 peas for fork lifter

* icon

* bg stuff for tambourine and forklfiter

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-04-23 20:17:21 +00:00
Rapandrasmus 1a350640fc Quiz Show QoL Done lol (#391) 2023-04-15 13:42:04 +00:00
Rapandrasmus 5dd0d8a9df Quiz Show (#390)
* I'm a menace to society

* Made some small fixes

* added missing stuff, realignment

* Added Animators

* Unity Shenanigans

* all contestee anims

* mb

* Changed how the contestee is structured in the hierachy

* ymf

* I love quiz show

* more anim implementation

* anim fixes and bg upscale

* oops

* implemented prepare and rest

* oops2

* timer

* Implemented Head Animations

* Added the timer

* Oopsie

* there we go

* changed wizards waltz default length

* Added explosions

* Made consecutive intervals possible

* Implementing counting for the contestant

* The quiz host now has numbers

* host anims

* host anims done

* Implemented all host anims and fixed some stuff

* implemented more stuff

* oops

* anim fixes

* Bug fixes woohoo!

* Fixes

* Fixed something !!!!

* upscale and more

* updated reveal answer to not remove the black on reveal of the number

* new sheet2

* Added ForceExplode

* They now go grey

* upscale done anim stuff

* smoke and explosion

* Stage0 added

* KABOOM

* tweaks

* icon and anim fixes

* Added randomPresses event and prefunction to start interval

* Fixed a bug with random presses and also made the sign change color

* Fixed small bug

* fixed a spaceball bug

* New Metronome

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
2023-04-12 22:34:15 +00:00