Commit Graph

16 Commits

Author SHA1 Message Date
minenice55 60b66e3ae2 last of the assetbundle definitions
fix input scheduling not taking into account what minigame is actually active at the target time
fix input disable and autoplay jank
prep "friendly program name" define
title screen adjustments
remove bread2unity
2024-01-14 02:18:46 -05:00
Rapandrasmus 54897f2118 Fixes and a couple new features here and there (#616)
* i love the blue bear

* launch party beginning

* fork lifter fixes

* whiff strum guitar + snekky

* rockers score miss fix

* splashdown tweak

* auto dispense and inactive dispense iteration 1

* fixed some auto dispense bugs

* another small fix

* auto dispense + miss stuff

* fixed mr game and watch being slow boy

* no log

* monk fix

* bg launch aprt

* coint oss layer thing

* tap troupe and double date fixes

* fixing spaceball line

* extended cheer reaers bg

* upbeat constant

* fixed uglyness

* Gomenasai

* fix lines 2

* tram and pauline new sprite

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-09 16:55:00 +00:00
AstrlJelly 403c2bb163 yeah that's about it (#591)
works perfectly, looks better, easier to type, and more efficient. what's there to hate
2023-12-06 01:59:36 +00:00
Rapandrasmus 2abfaf87bb Auto Bop Internal Rework + Bug Fixes (#589)
* fixed blue bear

* fixed tap trial bug

* see saw fix

* Auto bop rework
2023-12-05 22:38:52 +00:00
Rapandrasmus 15ab4b0447 Stretch Camera VFX Event + Fixes (#586)
* fixed blue bear bug

* glee club fix

* added stretch camera vfx event

* toss boys crouch fixed
2023-11-25 16:05:20 +00:00
Rapandrasmus c1bcf2151e Screen Tiling Split into two events + Some tweaks and new vfx! (#585)
* toss boys fixed

* see saw tweaks

* fixed quiz show bug

* splashdown spawn tweaked

* split screen tiling into two different events

* screen fit added
2023-11-24 22:49:59 +00:00
Rapandrasmus 43df22b463 Bop Refactor + Tweaks/Fixes (#582)
* blue bear tweaks

* OnBeatPulse callback added

* Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse

* clappy trio to drumming practice

* rest of the games converted

* two minor changes
2023-11-23 16:19:39 +00:00
minenice55 8fa4d74096 Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00
minenice55 63a2814caa Timekeeping Improvements and Small Optimizations (#544)
* make BeatActions coroutines instead of componentrs

* pooled scheduled sounds

implement S' entity seek

* remove debug prints from last two changes

* implement absolute time tracking

implement DSP time resyncing

* optimize GameManager

* update TMPro

* update IDE packages

* fix dsp sync making the drift worse

* fix issue with the JSL dll

* relocate debug print

* make scheduled pitch setter functional

* any cpu
2023-09-11 22:28:04 +00:00
Rapandrasmus 348a53b29b Background Color Change Parity (#530)
* coin toss to see saw

* all done

* more stuffs
2023-08-12 03:30:03 +00:00
minenice55 50a1b7bcdb Integration of Jukebox Library (#451)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 15:13:29 -04:00
Rapandrasmus 7ed0e3fafc Misc. Fixes and Additions (#440)
* Ringside fixes

* Clappy Trio bop logic fix

* Quiz show answer reaction fix

* prequel background begone!

* You can now hide the alien in spaceball

* Fixed lightning toss jank

* btsds recolor, need to add lights next

* Btsds lights and recolor

* fixed sweat particle rendering over reporter

* Asset bundles accomodation
2023-05-28 18:48:41 +00:00
Zeo b271e10c83 Assetbundle Update (#439)
* air rally assetbundles

rvlbadminton

* blue bear assetbundles

ctrbear

* board meeting assetbundles

rvlrotation

* more board meeting stuff

* built to scale ds assetbundles

ntrassembly

* clappy trio & cheer readers assetbundles

agbclap and rvlbooks

* crop stomp assetbundles

ntrstomp

* dj school adjustment

ntrdj

* dog ninja assetbundles

ntrninja

* double date assetbundles

rvldate

* drumming practice assetbundles

ctrintro

NOTE: the mii system will probably need to be changed if we ever use miistudio

* fireworks & first (second) contact assetbundles

agbexplode and ctrinterpreter

* flipper flop assetbundles

rvlseal

CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE

* fork lifter assetbundles

rvlfork

* glee club assetbundles

ntrchorus

* kitties assetbundles

ctrteppan

* launch party assetbundles

rvlrocket

* lockstep assetbundles

ntrbackbeat

* meat grinder assetbundles

pcomeat

* mr upbeat assetbundles + meat grinder tag change

agboffbeat

* munchy monk assetbundles

ntrshugyo

* octopus machine assetbundles :cherryhappy:

NO SOUND
ntrcork

* Revert "octopus machine assetbundles :cherryhappy:"

This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.

* quiz show assetbundles

agbquiz

* a lot of games because i forgot to commit

whoops

* im just gonna start doing these commits in bulk

* all assetbundles except octopus machine & tram and pauline

* octopus machine assetbundles

ntrcork
2023-05-28 17:34:44 +00:00
Rapandrasmus e52cd0b2e9 See Saw defuckedification and almost all of toss boys is stretchy now (#427)
* See saw is defucked and toss boys is all stretchy now

* Minor reference edit in toss boys
2023-05-20 14:04:37 +00:00
minenice55 746b64efed remove reference to internal assembly (#425) 2023-05-19 23:10:34 +00:00
Rapandrasmus 14e9c99503 Toss Boys (#424)
* sprites and stuff lolol

* oops

* Real

* akahitanim

* lots of anims done

* more anims

* many anims many sprites

* LOLLL OOPS

* oops 2

* all anims done

* oops2

* oops3

* special overlay

* Basics

* Inputs stuff

* Basic pass ball implemented

* Transitions 🔥

* Nvm transitions are gay

* Dual toss added

* Idiot proof toss boys

* prepare anims

* Some special logic

* Done with special for dual toss and added bops

* little anim tweak

* Added pop ball and fixed some things

* Funny sound offsets

* Added high toss + fixed a bug

* icons and more animations

* epic insane particle changes (CRAZY!!!!!!!!!!!)

* FIXES!

* Added call and fixed a bug

* Panning added

* Lightning toss added

* Blur toss Added

* Added fade in for the special overlay and fixed a bug

* cool animation shit

* animations and sprites fully done

* set up basic curves

* The toss boys main script just needs to set the state of the ball now

* All curves implemented - untested though

* Smol fix!

* slightly new sheet

* Bg Recolor + ball anims + whiff cooldown

* Specials now properly handle themselves when chained together

* ball anims

* Fixes and tweaks

* Fixed a bug with lightning toss

* small tweaks

* Only thing toss boys needs is the pitch warble now

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-05-19 22:21:02 +00:00