* Set up blue bear for animations and fixed tap trial again
* eyes closed anims
* hi
* z axis awkward
* smile anim
* Anim stuff implemented
* bunch of animations
* oops
* all anims But the crumbs!
* All animations implemented
* Set emotion is not stretchable anymore
* Crumb animators added
* hd sprites 2
* Implemented more anims yahoo
* upscaled other sheet, anim stuff
* small fix
* more anims
* crumb anims
* Face crumbs implemented
* final anims
* oops
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Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
* Rhythm rally and cheer readers improvements
* Autobop for fan club
* Implemented new bop parity for fan club, rhythm rally and ssds
* Air rally easing improvements
* Fixed drumming practice stuff
* Tap trial has been unjankified yet again
* Cheer readers and catchy tune bops
* More bop parity
* MORE!!!!
* That should be all of them except space dance and dj school
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Co-authored-by: minenice55 <star.elementa@gmail.com>
* Tons of stuff...
* Drumming practice improvements
* Easing for drumming practice
* Converted TOTC to prefunction
* Split scratch o into two
* Forthington voice lines can now be played outside of air rally
* Rhythm Rally Improvements
* Air rally sound improvements
* Spawn blocks rework
* BTS ds small tweaks
* Tap Trial fixes
* More tweaks to tap trial
* Final minor tweaks
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames