Commit Graph

14 Commits

Author SHA1 Message Date
Jenny Crowe 78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe f638bca3e4 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00
Jenny Crowe 51db8b53ba Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Braedon c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon a65a6c012c Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe 5dba944412 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe c9ac1608e2 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Jenny Crowe 6e11ba3b13 Tweezers programming fixes 2022-02-10 03:14:15 -07:00
Braedon 772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe 7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Jenny Crowe 3e647cbc4a Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Braedon 93c1cb2065 Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe eedde680f4 Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00