Proper naming for sprites

This commit is contained in:
Starpelly 2021-12-21 19:42:01 -05:00
parent 286c862197
commit ff8bae2a5f
73 changed files with 777 additions and 57 deletions

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@ -46,7 +46,7 @@ TextureImporter:
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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y: 552
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height: 456
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bones: []
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vertices: []
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weights: []
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pSDShowRemoveMatteOption: 0
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mipBias: 0
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wrapV: 1
wrapW: 1
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compressionQuality: 50
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spriteExtrude: 1
spriteMeshType: 1
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
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textureShape: 1
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flipbookColumns: 1
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compressionQualitySet: 0
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@ -123,6 +123,37 @@ NavMeshSettings:
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18
Assets/Scripts/Beatmap.cs Normal file
View file

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Beatmap : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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