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First Contact - Fixed bug for [lookAt]
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parent
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1 changed files with 3 additions and 1 deletions
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@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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new Param("toggle", false, "Stay", "If it's the end of the remix/song")
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new Param("toggle", false, "Stay", "If it's the end of the remix/song")
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}),
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}),
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new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type2); }, .5f, false, new List<Param>()
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new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List<Param>()
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{
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{
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new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
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new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
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new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
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new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
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@ -156,6 +156,8 @@ namespace HeavenStudio.Games
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public void lookAtDirection(int alienLookAt, int translatorLookAt)
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public void lookAtDirection(int alienLookAt, int translatorLookAt)
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{
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{
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Debug.Log(alienLookAt);
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Debug.Log(translatorLookAt);
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switch (alienLookAt)
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switch (alienLookAt)
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{
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{
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case 0:
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case 0:
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