diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs
index e2395ac6..573d22cd 100644
--- a/Assets/Scripts/Games/FirstContact/FirstContact.cs
+++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs
@@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
{
new Param("toggle", false, "Stay", "If it's the end of the remix/song")
}),
- new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type2); }, .5f, false, new List()
+ new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type); }, .5f, false, new List()
{
new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"),
new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"),
@@ -156,6 +156,8 @@ namespace HeavenStudio.Games
public void lookAtDirection(int alienLookAt, int translatorLookAt)
{
+ Debug.Log(alienLookAt);
+ Debug.Log(translatorLookAt);
switch (alienLookAt)
{
case 0: