mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 03:25:22 +00:00
vfx flashes work again
thanks for the help, minenice
This commit is contained in:
parent
e337fe650e
commit
f34624e1d8
2 changed files with 10 additions and 3 deletions
|
@ -47,7 +47,11 @@ namespace HeavenStudio.Games.Global
|
|||
// startColor = new Color(1, 1, 1, 0);
|
||||
// endColor = new Color(1, 1, 1, 0);
|
||||
|
||||
allFadeEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" });
|
||||
allFadeEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "flash" });
|
||||
Test(beat);
|
||||
|
||||
// backwards-compatibility baybee
|
||||
allFadeEvents.AddRange(EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" }));
|
||||
Test(beat);
|
||||
}
|
||||
|
||||
|
|
|
@ -271,6 +271,7 @@ namespace HeavenStudio
|
|||
},
|
||||
hidden: true ),
|
||||
}),
|
||||
|
||||
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("4 beat count-in", delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e.type); }, 4f, true, new List<Param>()
|
||||
|
@ -308,9 +309,10 @@ namespace HeavenStudio
|
|||
new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true),
|
||||
new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true),
|
||||
}),
|
||||
|
||||
new Minigame("vfx", "Visual Effects", "", false, true, new List<GameAction>()
|
||||
{
|
||||
new GameAction("flash", delegate
|
||||
new GameAction("flash", delegate
|
||||
{
|
||||
|
||||
/*Color colA = eventCaller.currentEntity.colorA;
|
||||
|
@ -328,7 +330,8 @@ namespace HeavenStudio
|
|||
new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"),
|
||||
new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"),
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease")
|
||||
} ),
|
||||
}, hidden: false ),
|
||||
|
||||
new GameAction("move camera", delegate
|
||||
{
|
||||
//TODO: move cam
|
||||
|
|
Loading…
Reference in a new issue