vfx flashes work again

thanks for the help, minenice
This commit is contained in:
ThatZeoMan 2022-07-28 18:07:19 -05:00
parent e337fe650e
commit f34624e1d8
2 changed files with 10 additions and 3 deletions

View file

@ -47,7 +47,11 @@ namespace HeavenStudio.Games.Global
// startColor = new Color(1, 1, 1, 0); // startColor = new Color(1, 1, 1, 0);
// endColor = new Color(1, 1, 1, 0); // endColor = new Color(1, 1, 1, 0);
allFadeEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" }); allFadeEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "flash" });
Test(beat);
// backwards-compatibility baybee
allFadeEvents.AddRange(EventCaller.GetAllInGameManagerList("gameManager", new string[] { "flash" }));
Test(beat); Test(beat);
} }

View file

@ -271,6 +271,7 @@ namespace HeavenStudio
}, },
hidden: true ), hidden: true ),
}), }),
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>() new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
{ {
new GameAction("4 beat count-in", delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e.type); }, 4f, true, new List<Param>() new GameAction("4 beat count-in", delegate { var e = eventCaller.currentEntity; SoundEffects.FourBeatCountIn(e.beat, e.length / 4f, e.type); }, 4f, true, new List<Param>()
@ -308,6 +309,7 @@ namespace HeavenStudio
new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true), new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true),
new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true), new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true),
}), }),
new Minigame("vfx", "Visual Effects", "", false, true, new List<GameAction>() new Minigame("vfx", "Visual Effects", "", false, true, new List<GameAction>()
{ {
new GameAction("flash", delegate new GameAction("flash", delegate
@ -328,7 +330,8 @@ namespace HeavenStudio
new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"),
new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"),
new Param("ease", EasingFunction.Ease.Linear, "Ease") new Param("ease", EasingFunction.Ease.Linear, "Ease")
} ), }, hidden: false ),
new GameAction("move camera", delegate new GameAction("move camera", delegate
{ {
//TODO: move cam //TODO: move cam