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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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pa, pa-n and do, do-n were switched, this pr fixes it (#769)
* started working on bon odori
* bon odori is now playable, just no animations and sounds
* bon odori is functional now, just missing the art, better audio and animations
* nothing new, my git is always 1 commit behind
* Revert "nothing new, my git is always 1 commit behind"
This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb.
* changed the background
im only commiting because saladplainzone is gonna do the anims now
* Accurate BG
* Good prefab
* finalized player prefab
* Finalize Prefab
* More animation stuff
* Bow anim done
* text is now functional, passing the project to AstrlJelly
* merging w master branch
* text scrolling is ALMOST functional
* scrolling is ALMOST ALMOST functional
* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!
* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations
* minor bug fixes
* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font
* i forgor to change the outline on the fonts
* some bon odori changes (please dont break anything please)
* LAST COMMIT BEFORE PUSHING!!!!!!!
* forgot fix some minor things lol
* organized the folders and made the dark bg an ease and not an animation
* super cool commit
* bug fixes
* added pitching to pans and dons
* changing Clap() and Sound() to a prefunction
* prefunctions done 👍
* the smallest change ever
---------
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
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2 changed files with 65 additions and 4 deletions
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@ -445,8 +445,8 @@ namespace HeavenStudio.Games
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string clip = typeSpeak switch
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{
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0 => "pan",
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1 => "pa_n",
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2 or _ => "pa",
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1 => "pa",
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2 or _ => "pa_n",
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};
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var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);
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SoundByte.PlayOneShotGame($"bonOdori/" + clip + (variation + 1), beat, pitch);
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@ -463,8 +463,8 @@ namespace HeavenStudio.Games
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string clip = typeSpeak switch
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{
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0 => "don",
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1 => "do_n",
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2 or _ => "do",
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1 => "do",
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2 or _ => "do_n",
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};
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var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);
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@ -17,5 +17,66 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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- Assets/Scripts/Games/RapMen/RapMen.cs
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- Assets/Scripts/Games/Cannery/Cannery.cs
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- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
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- Assets/Scripts/LevelEditor/Commands/Block.cs
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- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
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- Assets/Scripts/Games/SoundEffects.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
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- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
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- Assets/Scripts/LevelEditor/Tooltip.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
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- Assets/Scripts/Util/SoundByte.cs
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- Assets/Scripts/Games/Rockers/Rockers.cs
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- Assets/Scripts/Games/NailCarpenter/LongNail.cs
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- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
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- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
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- Assets/Scripts/Games/BonOdori/BonOdori.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
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- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
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- Assets/Scripts/Games/Cannery/Can.cs
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- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
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- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
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- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
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- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
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- Assets/Scripts/Util/MultiSound.cs
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- Assets/Scripts/Games/Tambourine/Tambourine.cs
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- Assets/Scripts/Util/ParticleSystemHelpers.cs
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- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
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- Assets/Scripts/Util/EntityTypes.cs
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- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
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- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
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- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
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- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
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- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
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- Assets/Scripts/PersistentDataManager.cs
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- Assets/Scripts/Games/NailCarpenter/Nail.cs
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- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
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- Assets/Scripts/Games/CoinToss/CoinToss.cs
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- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
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- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/Games/Kitties/Kitties.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
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- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
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- Assets/Scripts/Games/ClapTrap/Sword.cs
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- Assets/Scripts/Games/KarateMan/KarateMan.cs
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- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
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- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
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- Assets/Scripts/Games/NailCarpenter/Sweet.cs
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- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
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- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
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- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
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- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
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- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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