pa, pa-n and do, do-n were switched, this pr fixes it (#769)

* started working on bon odori

* bon odori is now playable, just no animations and sounds

* bon odori is functional now, just missing the art, better audio and animations

* nothing new, my git is always 1 commit behind

* Revert "nothing new, my git is always 1 commit behind"

This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb.

* changed the background

im only commiting because saladplainzone is gonna do the anims now

* Accurate BG

* Good prefab

* finalized player prefab

* Finalize Prefab

* More animation stuff

* Bow anim done

* text is now functional, passing the project to AstrlJelly

* merging w master branch

* text scrolling is ALMOST functional

* scrolling is ALMOST ALMOST functional

* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!

* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations

* minor bug fixes

* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font

* i forgor to change the outline on the fonts

* some bon odori changes (please dont break anything please)

* LAST COMMIT BEFORE PUSHING!!!!!!!

* forgot fix some minor things lol

* organized the folders and made the dark bg an ease and not an animation

* super cool commit

* bug fixes

* added pitching to pans and dons

* changing Clap() and Sound() to a prefunction

* prefunctions done 👍

* the smallest change ever

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: wookywok <62037083+wookywok@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
streitixy 2024-03-09 21:36:44 -03:00 committed by GitHub
parent f4c41a1efa
commit ef906e9f08
2 changed files with 65 additions and 4 deletions

View file

@ -445,8 +445,8 @@ namespace HeavenStudio.Games
string clip = typeSpeak switch
{
0 => "pan",
1 => "pa_n",
2 or _ => "pa",
1 => "pa",
2 or _ => "pa_n",
};
var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);
SoundByte.PlayOneShotGame($"bonOdori/" + clip + (variation + 1), beat, pitch);
@ -463,8 +463,8 @@ namespace HeavenStudio.Games
string clip = typeSpeak switch
{
0 => "don",
1 => "do_n",
2 or _ => "do",
1 => "do",
2 or _ => "do_n",
};
var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);

View file

@ -17,5 +17,66 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
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- Assets/Scripts/LevelEditor/Commands/Block.cs
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- Assets/Scripts/PersistentDataManager.cs
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- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/Kitties/Kitties.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
- Assets/Scripts/Games/ClapTrap/Sword.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []