mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Merge branch 'release_1'
This commit is contained in:
commit
ec63e00b98
48 changed files with 41284 additions and 400 deletions
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3966
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3966
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||||||
bones: []
|
bones: []
|
||||||
spriteID: 20dd28d0d9be71690800000000000000
|
spriteID: 20dd28d0d9be71690800000000000000
|
||||||
internalID: -7631371983786943230
|
internalID: -7631371983786943230
|
||||||
|
@ -183,16 +183,16 @@ TextureImporter:
|
||||||
name: mobTrick_bg00_3
|
name: mobTrick_bg00_3
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 640
|
x: 774
|
||||||
y: 266
|
y: 622
|
||||||
width: 5226
|
width: 7339
|
||||||
height: 657
|
height: 760
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: -1
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 5c3f9fb501ef0fad0800000000000000
|
spriteID: 5c3f9fb501ef0fad0800000000000000
|
||||||
internalID: -2670355232814664763
|
internalID: -2670355232814664763
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -123,11 +123,10 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
},
|
||||||
// ,
|
new List<string>() { "pco", "normal", "repeat" },
|
||||||
// new List<string>() { "pco", "normal", "repeat" },
|
"pcomeat", "en",
|
||||||
// "pcomeat", "en",
|
new List<string>() { }
|
||||||
// new List<string>() { }
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,29 +10,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
{
|
{
|
||||||
public class MobTrickObj : MonoBehaviour
|
public class MobTrickObj : MonoBehaviour
|
||||||
{
|
{
|
||||||
public bool flyType;
|
[NonSerialized] public double startBeat;
|
||||||
public double startBeat;
|
|
||||||
bool miss = false;
|
bool miss = false;
|
||||||
|
|
||||||
float flyBeats;
|
[SerializeField] public byte flyType;
|
||||||
float dodgeBeats;
|
[SerializeField] float flyBeats;
|
||||||
public int type;
|
[SerializeField] float dodgeBeats;
|
||||||
|
[SerializeField] float gravity;
|
||||||
|
[SerializeField] int hitLayer;
|
||||||
|
[SerializeField] TrickClass.TrickObjType type;
|
||||||
|
[SerializeField] string justSound;
|
||||||
|
[SerializeField] string missSound;
|
||||||
|
[SerializeField] SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
[NonSerialized] public BezierCurve3D curve;
|
[NonSerialized] public BezierCurve3D curve;
|
||||||
|
|
||||||
private TrickClass game;
|
private TrickClass game;
|
||||||
|
private float grav;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
game = TrickClass.instance;
|
game = TrickClass.instance;
|
||||||
flyBeats = flyType ? 4f : 2f;
|
|
||||||
dodgeBeats = flyType ? 2f : 1f;
|
|
||||||
|
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
transform.position = curve.GetPoint(flyPos);
|
transform.position = curve.GetPoint(flyPos);
|
||||||
game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge);
|
game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge);
|
||||||
|
|
||||||
|
if (type is not TrickClass.TrickObjType.Shock or TrickClass.TrickObjType.Plane)
|
||||||
|
{
|
||||||
|
transform.eulerAngles = new Vector3(0, 0, UnityEngine.Random.Range(0f, 360f));
|
||||||
|
}
|
||||||
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -41,58 +51,72 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
|
|
||||||
if (flyPos <= 1f)
|
if (curve == null)
|
||||||
{
|
{
|
||||||
if (!miss)
|
grav += gravity * Time.deltaTime * cond.SongPitch;
|
||||||
{
|
transform.position += new Vector3(0, -grav * Time.deltaTime * cond.SongPitch, 0);
|
||||||
flyPos *= 0.95f;
|
|
||||||
}
|
|
||||||
Vector3 lastPos = transform.position;
|
|
||||||
Vector3 nextPos = curve.GetPoint(flyPos);
|
|
||||||
|
|
||||||
if (flyType)
|
|
||||||
{
|
|
||||||
Vector3 direction = (nextPos - lastPos).normalized;
|
|
||||||
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
|
||||||
this.transform.eulerAngles = new Vector3(0, 0, rotation);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.position = nextPos;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
|
if (flyPos <= 1f)
|
||||||
|
{
|
||||||
|
if (!miss)
|
||||||
|
{
|
||||||
|
flyPos *= 0.95f;
|
||||||
|
}
|
||||||
|
Vector3 lastPos = transform.position;
|
||||||
|
Vector3 nextPos = curve.GetPoint(flyPos);
|
||||||
|
|
||||||
|
switch (flyType)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
Vector3 direction = (nextPos - lastPos).normalized;
|
||||||
|
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||||
|
transform.eulerAngles = new Vector3(0, 0, rotation);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
transform.rotation = Quaternion.identity;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
transform.eulerAngles = new Vector3(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime * cond.SongPitch));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = nextPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flyPos > 1f)
|
if (flyPos > 1f)
|
||||||
{
|
{
|
||||||
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
|
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
|
||||||
{
|
{
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetDodgeSound()
|
public string GetMissSound()
|
||||||
{
|
{
|
||||||
switch (type)
|
return $"trickClass/{missSound}";
|
||||||
{
|
|
||||||
default:
|
|
||||||
return "trickClass/ball_impact";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoObjMiss()
|
public string GetJustSound()
|
||||||
|
{
|
||||||
|
return $"trickClass/{justSound}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoObjMiss(bool ng = false)
|
||||||
{
|
{
|
||||||
miss = true;
|
miss = true;
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) TrickClass.TrickObjType.Plane:
|
case TrickClass.TrickObjType.Plane:
|
||||||
|
startBeat += dodgeBeats;
|
||||||
curve = game.planeMissCurve;
|
curve = game.planeMissCurve;
|
||||||
flyBeats = 4f;
|
flyBeats = 4f;
|
||||||
|
|
||||||
|
@ -104,12 +128,15 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
|
|
||||||
transform.position = nextPos;
|
transform.position = nextPos;
|
||||||
break;
|
break;
|
||||||
|
case TrickClass.TrickObjType.Shock:
|
||||||
|
Destroy(gameObject);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
|
startBeat += dodgeBeats;
|
||||||
curve = game.ballMissCurve;
|
curve = game.ballMissCurve;
|
||||||
flyBeats = 1.25f;
|
flyBeats = 1.25f;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
startBeat += dodgeBeats;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanDodge()
|
public bool CanDodge()
|
||||||
|
@ -122,32 +149,46 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
//NG
|
//NG
|
||||||
game.PlayerDodgeNg();
|
game.PlayerDodgeNg(type is TrickClass.TrickObjType.Shock);
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
if (type is not TrickClass.TrickObjType.Shock)
|
||||||
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
{
|
||||||
});
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
SoundByte.PlayOneShotGame(GetDodgeSound(), volume: 0.6f);
|
new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f);
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
DoObjMiss();
|
DoObjMiss(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//just
|
//just
|
||||||
game.PlayerDodge();
|
bool phone = type is TrickClass.TrickObjType.Phone;
|
||||||
SoundByte.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
|
game.PlayerDodge(phone, phone);
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
SoundByte.PlayOneShotGame(GetJustSound(), volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
|
||||||
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
if (phone)
|
||||||
|
{
|
||||||
|
transform.position = curve.GetPoint(0.5f);
|
||||||
|
curve = null;
|
||||||
|
grav = 0f;
|
||||||
|
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
|
flyBeats = 1f;
|
||||||
|
spriteRenderer.sortingOrder = hitLayer;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DodgeMiss(PlayerActionEvent caller)
|
public void DodgeMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame(GetDodgeSound());
|
SoundByte.PlayOneShotGame(GetMissSound());
|
||||||
DoObjMiss();
|
DoObjMiss(false);
|
||||||
game.PlayerThrough();
|
game.PlayerThrough(type is TrickClass.TrickObjType.Shock);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DodgeThrough(PlayerActionEvent caller) {}
|
public void DodgeThrough(PlayerActionEvent caller) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -12,16 +12,26 @@ namespace HeavenStudio.Games.Loaders
|
||||||
using static Minigames;
|
using static Minigames;
|
||||||
public static class MobTrickLoader
|
public static class MobTrickLoader
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
|
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("toss", "Paper Ball")
|
new GameAction("toss", "Toss Object")
|
||||||
{
|
{
|
||||||
preFunction = delegate
|
preFunction = delegate
|
||||||
{
|
{
|
||||||
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Ball);
|
var e = eventCaller.currentEntity;
|
||||||
},
|
TrickClass.PreTossObject(e.beat, (int)e["obj"], e["nx"]);
|
||||||
|
},
|
||||||
defaultLength = 2,
|
defaultLength = 2,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List<Param.CollapseParam>()
|
||||||
|
{
|
||||||
|
new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
|
||||||
|
}),
|
||||||
|
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new GameAction("plane", "Plane")
|
new GameAction("plane", "Plane")
|
||||||
{
|
{
|
||||||
|
@ -31,20 +41,59 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
defaultLength = 3,
|
defaultLength = 3,
|
||||||
},
|
},
|
||||||
|
new GameAction("blast", "Optic Blast")
|
||||||
|
{
|
||||||
|
preFunction = delegate
|
||||||
|
{
|
||||||
|
TrickClass.PreBlast(eventCaller.currentEntity.beat);
|
||||||
|
},
|
||||||
|
defaultLength = 4,
|
||||||
|
},
|
||||||
new GameAction("bop", "Bop")
|
new GameAction("bop", "Bop")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("bop", true, "Bop", "Should the girl and boy bop?"),
|
new Param("bop", true, "Bop", "Should the girl and boy bop?"),
|
||||||
new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?")
|
new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new GameAction("chair", "Chair")
|
||||||
|
{
|
||||||
|
preFunction = delegate
|
||||||
|
{
|
||||||
|
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair);
|
||||||
|
},
|
||||||
|
defaultLength = 2,
|
||||||
|
hidden = true,
|
||||||
|
},
|
||||||
|
new GameAction("phone", "Phone")
|
||||||
|
{
|
||||||
|
preFunction = delegate
|
||||||
|
{
|
||||||
|
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]);
|
||||||
|
},
|
||||||
|
defaultLength = 2,
|
||||||
|
hidden = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new GameAction("shock", "Lightning Bolt")
|
||||||
|
{
|
||||||
|
preFunction = delegate
|
||||||
|
{
|
||||||
|
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock);
|
||||||
|
},
|
||||||
|
defaultLength = 2,
|
||||||
|
hidden = true,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new List<string>() {"mob", "normal"},
|
new List<string>() { "mob", "normal" },
|
||||||
"mobtrick", "en",
|
"mobtrick", "en",
|
||||||
new List<string>() {}
|
new List<string>() { }
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -59,15 +108,29 @@ namespace HeavenStudio.Games
|
||||||
using Scripts_TrickClass;
|
using Scripts_TrickClass;
|
||||||
public class TrickClass : Minigame
|
public class TrickClass : Minigame
|
||||||
{
|
{
|
||||||
public enum TrickObjType {
|
public enum TrickObjTypeEditor : int
|
||||||
|
{
|
||||||
|
PaperBall,
|
||||||
|
Chair,
|
||||||
|
Lightning,
|
||||||
|
Phone,
|
||||||
|
}
|
||||||
|
public enum TrickObjType : int
|
||||||
|
{
|
||||||
Ball,
|
Ball,
|
||||||
|
Chair,
|
||||||
|
Shock,
|
||||||
|
Phone,
|
||||||
Plane,
|
Plane,
|
||||||
|
Blast
|
||||||
}
|
}
|
||||||
public struct QueuedObject
|
public struct QueuedObject
|
||||||
{
|
{
|
||||||
public double beat;
|
public double beat;
|
||||||
public int type;
|
public int type;
|
||||||
|
public bool variant;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
|
public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
|
@ -76,9 +139,11 @@ namespace HeavenStudio.Games
|
||||||
public Animator warnAnim;
|
public Animator warnAnim;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
public GameObject ballPrefab;
|
public GameObject[] objPrefab;
|
||||||
public GameObject planePrefab;
|
public GameObject[] objPrefabVariant;
|
||||||
public GameObject shockPrefab;
|
public string[] objWarnAnim;
|
||||||
|
public string[] objWarnAnimVariant;
|
||||||
|
public string[] objThrowAnim;
|
||||||
public Transform objHolder;
|
public Transform objHolder;
|
||||||
|
|
||||||
[Header("Curves")]
|
[Header("Curves")]
|
||||||
|
@ -96,7 +161,7 @@ namespace HeavenStudio.Games
|
||||||
double playerBopStart = double.MinValue;
|
double playerBopStart = double.MinValue;
|
||||||
double girlBopStart = double.MinValue;
|
double girlBopStart = double.MinValue;
|
||||||
bool showBubble = true;
|
bool showBubble = true;
|
||||||
bool playerReady;
|
bool playerReady, girlBopEnable;
|
||||||
|
|
||||||
public static PlayerInput.InputAction InputAction_TouchPressing =
|
public static PlayerInput.InputAction InputAction_TouchPressing =
|
||||||
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
|
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
|
||||||
|
@ -115,6 +180,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
SetupBopRegion("trickClass", "bop", "autoBop");
|
SetupBopRegion("trickClass", "bop", "autoBop");
|
||||||
|
girlBopEnable = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
|
@ -124,7 +190,7 @@ namespace HeavenStudio.Games
|
||||||
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
||||||
playerAnim.DoScaledAnimationAsync("Bop");
|
playerAnim.DoScaledAnimationAsync("Bop");
|
||||||
|
|
||||||
if (cond.songPositionInBeatsAsDouble > girlBopStart)
|
if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable)
|
||||||
girlAnim.DoScaledAnimationAsync("Bop");
|
girlAnim.DoScaledAnimationAsync("Bop");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -141,24 +207,16 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new BeatAction.Action(input.beat - 1f, delegate
|
new BeatAction.Action(input.beat - 1f, delegate
|
||||||
{
|
{
|
||||||
switch (input.type)
|
warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0);
|
||||||
{
|
|
||||||
case (int)TrickClass.TrickObjType.Ball:
|
|
||||||
warnAnim.Play("WarnBall", 0, 0);
|
|
||||||
break;
|
|
||||||
case (int)TrickClass.TrickObjType.Plane:
|
|
||||||
warnAnim.Play("WarnPlane", 0, 0);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(input.beat, delegate
|
new BeatAction.Action(input.beat, delegate
|
||||||
{
|
{
|
||||||
warnAnim.Play("NoPose", 0, 0);
|
warnAnim.Play("NoPose", 0, 0);
|
||||||
TossObject(input.beat, input.type);
|
TossObject(input.beat, input.type, input.variant);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
queuedInputs.Clear();
|
queuedInputs.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -207,32 +265,24 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance.showBubble = !instance.showBubble;
|
instance.showBubble = !instance.showBubble;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PreTossObject(double beat, int type)
|
public static void PreTossObject(double beat, int type, bool variant = false)
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame == "trickClass")
|
if (GameManager.instance.currentGame == "trickClass")
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat - 1, delegate
|
new BeatAction.Action(beat - 1, delegate
|
||||||
{
|
{
|
||||||
if (instance.showBubble == true)
|
if (instance.showBubble == true)
|
||||||
{
|
{
|
||||||
switch (type)
|
instance.warnAnim.Play(variant ? instance.objWarnAnimVariant[type] : instance.objWarnAnim[type], 0, 0);
|
||||||
{
|
|
||||||
case (int)TrickClass.TrickObjType.Ball:
|
|
||||||
instance.warnAnim.Play("WarnBall", 0, 0);
|
|
||||||
break;
|
|
||||||
case (int)TrickClass.TrickObjType.Plane:
|
|
||||||
instance.warnAnim.Play("WarnPlane", 0, 0);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(beat, delegate
|
new BeatAction.Action(beat, delegate
|
||||||
{
|
{
|
||||||
instance.warnAnim.Play("NoPose", 0, 0);
|
instance.warnAnim.Play("NoPose", 0, 0);
|
||||||
instance.TossObject(beat, type);
|
instance.TossObject(beat, type, variant);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -242,78 +292,187 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
beat = beat,
|
beat = beat,
|
||||||
type = type,
|
type = type,
|
||||||
|
variant = variant
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case (int)TrickObjType.Plane:
|
||||||
|
PlaySoundSequence("trickClass", "planeThrow", beat);
|
||||||
|
break;
|
||||||
|
case (int)TrickObjType.Chair:
|
||||||
|
PlaySoundSequence("trickClass", "chairThrow", beat);
|
||||||
|
break;
|
||||||
|
case (int)TrickObjType.Shock:
|
||||||
|
PlaySoundSequence("trickClass", "shockThrow", beat);
|
||||||
|
break;
|
||||||
|
case (int)TrickObjType.Phone:
|
||||||
|
PlaySoundSequence("trickClass", "phoneThrow", beat);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PlaySoundSequence("trickClass", "ballThrow", beat);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TossObject(double beat, int type)
|
public void TossObject(double beat, int type, bool variant = false)
|
||||||
{
|
{
|
||||||
switch (type)
|
SpawnObject(beat, type, variant);
|
||||||
{
|
|
||||||
case (int) TrickObjType.Plane:
|
|
||||||
SoundByte.PlayOneShotGame("trickClass/girl_toss_plane");
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
SoundByte.PlayOneShotGame("trickClass/girl_toss_ball");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
SpawnObject(beat, type);
|
|
||||||
|
|
||||||
girlAnim.DoScaledAnimationAsync("Throw");
|
girlAnim.DoScaledAnimationAsync(objThrowAnim[type]);
|
||||||
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnObject(double beat, int type)
|
public void SpawnObject(double beat, int type, bool variant = false)
|
||||||
{
|
{
|
||||||
GameObject objectToSpawn;
|
GameObject objectToSpawn;
|
||||||
BezierCurve3D curve;
|
BezierCurve3D curve;
|
||||||
bool isPlane = false;
|
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) TrickObjType.Plane:
|
case (int)TrickObjType.Plane:
|
||||||
objectToSpawn = planePrefab;
|
|
||||||
curve = planeTossCurve;
|
curve = planeTossCurve;
|
||||||
isPlane = true;
|
break;
|
||||||
|
case (int)TrickObjType.Shock:
|
||||||
|
curve = shockTossCurve;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
objectToSpawn = ballPrefab;
|
|
||||||
curve = ballTossCurve;
|
curve = ballTossCurve;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
var mobj = GameObject.Instantiate(objectToSpawn, objHolder);
|
objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type];
|
||||||
|
var mobj = Instantiate(objectToSpawn, objHolder);
|
||||||
var thinker = mobj.GetComponent<MobTrickObj>();
|
var thinker = mobj.GetComponent<MobTrickObj>();
|
||||||
|
|
||||||
thinker.startBeat = beat;
|
thinker.startBeat = beat;
|
||||||
thinker.flyType = isPlane;
|
|
||||||
thinker.curve = curve;
|
thinker.curve = curve;
|
||||||
thinker.type = type;
|
// thinker.type = type;
|
||||||
|
|
||||||
mobj.SetActive(true);
|
mobj.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayerDodge(bool slow = false)
|
public static void PreBlast(double beat)
|
||||||
|
{
|
||||||
|
PlaySoundSequence("trickClass", "girlCharge", beat);
|
||||||
|
if (GameManager.instance.currentGame == "trickClass")
|
||||||
|
{
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate
|
||||||
|
{
|
||||||
|
instance.DoBlast(beat);
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
queuedInputs.Add(new QueuedObject
|
||||||
|
{
|
||||||
|
beat = beat,
|
||||||
|
type = (int)TrickObjType.Blast,
|
||||||
|
variant = false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DoBlast(double beat)
|
||||||
|
{
|
||||||
|
ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge);
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate
|
||||||
|
{
|
||||||
|
girlBopEnable = false;
|
||||||
|
girlAnim.DoScaledAnimationAsync("Charge0");
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(beat + 0.75, delegate
|
||||||
|
{
|
||||||
|
girlAnim.DoScaledAnimationAsync("Charge1");
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(beat + 1.5, delegate
|
||||||
|
{
|
||||||
|
girlAnim.DoScaledAnimationAsync("Charge1");
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(beat + 2, delegate
|
||||||
|
{
|
||||||
|
//test
|
||||||
|
// girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
|
||||||
|
}),
|
||||||
|
new BeatAction.Action(beat + 4, delegate
|
||||||
|
{
|
||||||
|
girlBopEnable = true;
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDodge()
|
||||||
|
{
|
||||||
|
return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BlastJustOrNg(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
if (state <= -1f || state >= 1f)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("trickClass/shock_impact");
|
||||||
|
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
|
||||||
|
PlayerDodgeNg(true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
|
||||||
|
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
|
||||||
|
|
||||||
|
SoundByte.PlayOneShotGame("trickClass/blast_dodge");
|
||||||
|
playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f);
|
||||||
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25;
|
||||||
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1;
|
||||||
|
playerReady = false;
|
||||||
|
|
||||||
|
SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f);
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
|
||||||
|
{
|
||||||
|
playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f);
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BlastMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
|
||||||
|
|
||||||
|
SoundByte.PlayOneShotGame("trickClass/blast_miss");
|
||||||
|
|
||||||
|
playerAnim.DoScaledAnimationAsync("ThroughBlast");
|
||||||
|
playerReady = false;
|
||||||
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
|
||||||
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Through(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
|
public void PlayerDodge(bool slow = false, bool type = false)
|
||||||
{
|
{
|
||||||
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
|
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
|
||||||
|
|
||||||
//anim
|
//anim
|
||||||
SoundByte.PlayOneShotGame("trickClass/player_dodge");
|
SoundByte.PlayOneShotGame("trickClass/player_dodge");
|
||||||
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
|
playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f);
|
||||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||||
playerReady = false;
|
playerReady = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayerDodgeNg()
|
public void PlayerDodgeNg(bool shock = false)
|
||||||
{
|
{
|
||||||
playerAnim.DoScaledAnimationAsync("DodgeNg");
|
playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg");
|
||||||
playerReady = false;
|
playerReady = false;
|
||||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayerThrough()
|
public void PlayerThrough(bool shock = false)
|
||||||
{
|
{
|
||||||
playerAnim.DoScaledAnimationAsync("Through");
|
playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through");
|
||||||
playerReady = false;
|
playerReady = false;
|
||||||
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
|
||||||
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
|
||||||
|
|
|
@ -310,6 +310,7 @@ namespace HeavenStudio.Editor
|
||||||
new List<RectTransform>(),
|
new List<RectTransform>(),
|
||||||
new List<RectTransform>(),
|
new List<RectTransform>(),
|
||||||
new List<RectTransform>(),
|
new List<RectTransform>(),
|
||||||
|
new List<RectTransform>(),
|
||||||
};
|
};
|
||||||
for (int i = 0; i < mgs.Count; i++)
|
for (int i = 0; i < mgs.Count; i++)
|
||||||
{
|
{
|
||||||
|
@ -321,10 +322,11 @@ namespace HeavenStudio.Editor
|
||||||
"ntr" => 1,
|
"ntr" => 1,
|
||||||
"rvl" => 2,
|
"rvl" => 2,
|
||||||
"ctr" => 3,
|
"ctr" => 3,
|
||||||
_ => 4,
|
"mob" => 4,
|
||||||
|
_ => 5,
|
||||||
}].Add(mgs[i]);
|
}].Add(mgs[i]);
|
||||||
} else if (mg.inferred) {
|
} else if (mg.inferred) {
|
||||||
systems[4].Add(mgs[i]);
|
systems[^1].Add(mgs[i]);
|
||||||
} else {
|
} else {
|
||||||
Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?");
|
Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue