Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-12 21:41:45 -05:00
commit ec63e00b98
48 changed files with 41284 additions and 400 deletions

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border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
tessellationDetail: 0 tessellationDetail: -1
bones: [] bones: []
spriteID: 20dd28d0d9be71690800000000000000 spriteID: 20dd28d0d9be71690800000000000000
internalID: -7631371983786943230 internalID: -7631371983786943230
@ -183,16 +183,16 @@ TextureImporter:
name: mobTrick_bg00_3 name: mobTrick_bg00_3
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 640 x: 774
y: 266 y: 622
width: 5226 width: 7339
height: 657 height: 760
alignment: 0 alignment: 0
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
outline: [] outline: []
physicsShape: [] physicsShape: []
tessellationDetail: 0 tessellationDetail: -1
bones: [] bones: []
spriteID: 5c3f9fb501ef0fad0800000000000000 spriteID: 5c3f9fb501ef0fad0800000000000000
internalID: -2670355232814664763 internalID: -2670355232814664763

View file

@ -123,11 +123,10 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
} }
}, },
} },
// , new List<string>() { "pco", "normal", "repeat" },
// new List<string>() { "pco", "normal", "repeat" }, "pcomeat", "en",
// "pcomeat", "en", new List<string>() { }
// new List<string>() { }
); );
} }
} }

View file

@ -10,29 +10,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{ {
public class MobTrickObj : MonoBehaviour public class MobTrickObj : MonoBehaviour
{ {
public bool flyType; [NonSerialized] public double startBeat;
public double startBeat;
bool miss = false; bool miss = false;
float flyBeats; [SerializeField] public byte flyType;
float dodgeBeats; [SerializeField] float flyBeats;
public int type; [SerializeField] float dodgeBeats;
[SerializeField] float gravity;
[SerializeField] int hitLayer;
[SerializeField] TrickClass.TrickObjType type;
[SerializeField] string justSound;
[SerializeField] string missSound;
[SerializeField] SpriteRenderer spriteRenderer;
[NonSerialized] public BezierCurve3D curve; [NonSerialized] public BezierCurve3D curve;
private TrickClass game; private TrickClass game;
private float grav;
private void Awake() private void Awake()
{ {
game = TrickClass.instance; game = TrickClass.instance;
flyBeats = flyType ? 4f : 2f;
dodgeBeats = flyType ? 2f : 1f;
var cond = Conductor.instance; var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
transform.position = curve.GetPoint(flyPos); transform.position = curve.GetPoint(flyPos);
game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge); game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge);
if (type is not TrickClass.TrickObjType.Shock or TrickClass.TrickObjType.Plane)
{
transform.eulerAngles = new Vector3(0, 0, UnityEngine.Random.Range(0f, 360f));
}
Update();
} }
// Update is called once per frame // Update is called once per frame
@ -41,58 +51,72 @@ namespace HeavenStudio.Games.Scripts_TrickClass
var cond = Conductor.instance; var cond = Conductor.instance;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos <= 1f) if (curve == null)
{ {
if (!miss) grav += gravity * Time.deltaTime * cond.SongPitch;
{ transform.position += new Vector3(0, -grav * Time.deltaTime * cond.SongPitch, 0);
flyPos *= 0.95f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
if (flyType)
{
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
}
else
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime));
}
transform.position = nextPos;
} }
else else
{ {
transform.position = curve.GetPoint(miss ? 1f : 0.95f); if (flyPos <= 1f)
{
if (!miss)
{
flyPos *= 0.95f;
}
Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos);
switch (flyType)
{
case 1:
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
transform.eulerAngles = new Vector3(0, 0, rotation);
break;
case 2:
transform.rotation = Quaternion.identity;
break;
default:
transform.eulerAngles = new Vector3(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime * cond.SongPitch));
break;
}
transform.position = nextPos;
}
else
{
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
}
} }
if (flyPos > 1f) if (flyPos > 1f)
{ {
if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f)
{ {
GameObject.Destroy(gameObject); Destroy(gameObject);
return; return;
} }
} }
} }
public string GetDodgeSound() public string GetMissSound()
{ {
switch (type) return $"trickClass/{missSound}";
{
default:
return "trickClass/ball_impact";
}
} }
public void DoObjMiss() public string GetJustSound()
{
return $"trickClass/{justSound}";
}
public void DoObjMiss(bool ng = false)
{ {
miss = true; miss = true;
switch (type) switch (type)
{ {
case (int) TrickClass.TrickObjType.Plane: case TrickClass.TrickObjType.Plane:
startBeat += dodgeBeats;
curve = game.planeMissCurve; curve = game.planeMissCurve;
flyBeats = 4f; flyBeats = 4f;
@ -104,12 +128,15 @@ namespace HeavenStudio.Games.Scripts_TrickClass
transform.position = nextPos; transform.position = nextPos;
break; break;
case TrickClass.TrickObjType.Shock:
Destroy(gameObject);
break;
default: default:
startBeat += dodgeBeats;
curve = game.ballMissCurve; curve = game.ballMissCurve;
flyBeats = 1.25f; flyBeats = 1.25f;
break; break;
} }
startBeat += dodgeBeats;
} }
public bool CanDodge() public bool CanDodge()
@ -122,32 +149,46 @@ namespace HeavenStudio.Games.Scripts_TrickClass
if (state <= -1f || state >= 1f) if (state <= -1f || state >= 1f)
{ {
//NG //NG
game.PlayerDodgeNg(); game.PlayerDodgeNg(type is TrickClass.TrickObjType.Shock);
MultiSound.Play(new MultiSound.Sound[] { if (type is not TrickClass.TrickObjType.Shock)
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), {
}); MultiSound.Play(new MultiSound.Sound[] {
SoundByte.PlayOneShotGame(GetDodgeSound(), volume: 0.6f); new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
});
}
SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f);
SoundByte.PlayOneShot("miss"); SoundByte.PlayOneShot("miss");
DoObjMiss(); DoObjMiss(true);
} }
else else
{ {
//just //just
game.PlayerDodge(); bool phone = type is TrickClass.TrickObjType.Phone;
SoundByte.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f)); game.PlayerDodge(phone, phone);
MultiSound.Play(new MultiSound.Sound[] { SoundByte.PlayOneShotGame(GetJustSound(), volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f));
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f),
}); });
if (phone)
{
transform.position = curve.GetPoint(0.5f);
curve = null;
grav = 0f;
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
flyBeats = 1f;
spriteRenderer.sortingOrder = hitLayer;
}
} }
} }
public void DodgeMiss(PlayerActionEvent caller) public void DodgeMiss(PlayerActionEvent caller)
{ {
SoundByte.PlayOneShotGame(GetDodgeSound()); SoundByte.PlayOneShotGame(GetMissSound());
DoObjMiss(); DoObjMiss(false);
game.PlayerThrough(); game.PlayerThrough(type is TrickClass.TrickObjType.Shock);
} }
public void DodgeThrough(PlayerActionEvent caller) {} public void DodgeThrough(PlayerActionEvent caller) { }
} }
} }

View file

@ -12,16 +12,26 @@ namespace HeavenStudio.Games.Loaders
using static Minigames; using static Minigames;
public static class MobTrickLoader public static class MobTrickLoader
{ {
public static Minigame AddGame(EventCaller eventCaller) { public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>() return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List<GameAction>()
{ {
new GameAction("toss", "Paper Ball") new GameAction("toss", "Toss Object")
{ {
preFunction = delegate preFunction = delegate
{ {
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Ball); var e = eventCaller.currentEntity;
}, TrickClass.PreTossObject(e.beat, (int)e["obj"], e["nx"]);
},
defaultLength = 2, defaultLength = 2,
parameters = new List<Param>()
{
new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }),
}),
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
}
}, },
new GameAction("plane", "Plane") new GameAction("plane", "Plane")
{ {
@ -31,20 +41,59 @@ namespace HeavenStudio.Games.Loaders
}, },
defaultLength = 3, defaultLength = 3,
}, },
new GameAction("blast", "Optic Blast")
{
preFunction = delegate
{
TrickClass.PreBlast(eventCaller.currentEntity.beat);
},
defaultLength = 4,
},
new GameAction("bop", "Bop") new GameAction("bop", "Bop")
{ {
function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("bop", true, "Bop", "Should the girl and boy bop?"), new Param("bop", true, "Bop", "Should the girl and boy bop?"),
new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?") new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?")
} }
}, },
new GameAction("chair", "Chair")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair);
},
defaultLength = 2,
hidden = true,
},
new GameAction("phone", "Phone")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]);
},
defaultLength = 2,
hidden = true,
parameters = new List<Param>()
{
new Param("nx", false, "Switch", "Replace the phone with a Switch"),
}
},
new GameAction("shock", "Lightning Bolt")
{
preFunction = delegate
{
TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock);
},
defaultLength = 2,
hidden = true,
},
}, },
new List<string>() {"mob", "normal"}, new List<string>() { "mob", "normal" },
"mobtrick", "en", "mobtrick", "en",
new List<string>() {} new List<string>() { }
); );
} }
} }
@ -59,15 +108,29 @@ namespace HeavenStudio.Games
using Scripts_TrickClass; using Scripts_TrickClass;
public class TrickClass : Minigame public class TrickClass : Minigame
{ {
public enum TrickObjType { public enum TrickObjTypeEditor : int
{
PaperBall,
Chair,
Lightning,
Phone,
}
public enum TrickObjType : int
{
Ball, Ball,
Chair,
Shock,
Phone,
Plane, Plane,
Blast
} }
public struct QueuedObject public struct QueuedObject
{ {
public double beat; public double beat;
public int type; public int type;
public bool variant;
} }
public static List<QueuedObject> queuedInputs = new List<QueuedObject>(); public static List<QueuedObject> queuedInputs = new List<QueuedObject>();
[Header("Objects")] [Header("Objects")]
@ -76,9 +139,11 @@ namespace HeavenStudio.Games
public Animator warnAnim; public Animator warnAnim;
[Header("References")] [Header("References")]
public GameObject ballPrefab; public GameObject[] objPrefab;
public GameObject planePrefab; public GameObject[] objPrefabVariant;
public GameObject shockPrefab; public string[] objWarnAnim;
public string[] objWarnAnimVariant;
public string[] objThrowAnim;
public Transform objHolder; public Transform objHolder;
[Header("Curves")] [Header("Curves")]
@ -96,7 +161,7 @@ namespace HeavenStudio.Games
double playerBopStart = double.MinValue; double playerBopStart = double.MinValue;
double girlBopStart = double.MinValue; double girlBopStart = double.MinValue;
bool showBubble = true; bool showBubble = true;
bool playerReady; bool playerReady, girlBopEnable;
public static PlayerInput.InputAction InputAction_TouchPressing = public static PlayerInput.InputAction InputAction_TouchPressing =
new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat }, new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat },
@ -115,6 +180,7 @@ namespace HeavenStudio.Games
{ {
instance = this; instance = this;
SetupBopRegion("trickClass", "bop", "autoBop"); SetupBopRegion("trickClass", "bop", "autoBop");
girlBopEnable = true;
} }
public override void OnBeatPulse(double beat) public override void OnBeatPulse(double beat)
@ -124,7 +190,7 @@ namespace HeavenStudio.Games
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart) if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop"); playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeatsAsDouble > girlBopStart) if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable)
girlAnim.DoScaledAnimationAsync("Bop"); girlAnim.DoScaledAnimationAsync("Bop");
} }
@ -141,24 +207,16 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(input.beat - 1f, delegate new BeatAction.Action(input.beat - 1f, delegate
{ {
switch (input.type) warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0);
{
case (int)TrickClass.TrickObjType.Ball:
warnAnim.Play("WarnBall", 0, 0);
break;
case (int)TrickClass.TrickObjType.Plane:
warnAnim.Play("WarnPlane", 0, 0);
break;
}
}), }),
new BeatAction.Action(input.beat, delegate new BeatAction.Action(input.beat, delegate
{ {
warnAnim.Play("NoPose", 0, 0); warnAnim.Play("NoPose", 0, 0);
TossObject(input.beat, input.type); TossObject(input.beat, input.type, input.variant);
}) })
}); });
} }
queuedInputs.Clear(); queuedInputs.Clear();
} }
} }
@ -207,32 +265,24 @@ namespace HeavenStudio.Games
{ {
instance.showBubble = !instance.showBubble; instance.showBubble = !instance.showBubble;
} }
public static void PreTossObject(double beat, int type) public static void PreTossObject(double beat, int type, bool variant = false)
{ {
if (GameManager.instance.currentGame == "trickClass") if (GameManager.instance.currentGame == "trickClass")
{ {
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat - 1, delegate new BeatAction.Action(beat - 1, delegate
{ {
if (instance.showBubble == true) if (instance.showBubble == true)
{ {
switch (type) instance.warnAnim.Play(variant ? instance.objWarnAnimVariant[type] : instance.objWarnAnim[type], 0, 0);
{
case (int)TrickClass.TrickObjType.Ball:
instance.warnAnim.Play("WarnBall", 0, 0);
break;
case (int)TrickClass.TrickObjType.Plane:
instance.warnAnim.Play("WarnPlane", 0, 0);
break;
}
} }
}), }),
new BeatAction.Action(beat, delegate new BeatAction.Action(beat, delegate
{ {
instance.warnAnim.Play("NoPose", 0, 0); instance.warnAnim.Play("NoPose", 0, 0);
instance.TossObject(beat, type); instance.TossObject(beat, type, variant);
}) })
}); });
} }
@ -242,78 +292,187 @@ namespace HeavenStudio.Games
{ {
beat = beat, beat = beat,
type = type, type = type,
variant = variant
}); });
} }
switch (type)
{
case (int)TrickObjType.Plane:
PlaySoundSequence("trickClass", "planeThrow", beat);
break;
case (int)TrickObjType.Chair:
PlaySoundSequence("trickClass", "chairThrow", beat);
break;
case (int)TrickObjType.Shock:
PlaySoundSequence("trickClass", "shockThrow", beat);
break;
case (int)TrickObjType.Phone:
PlaySoundSequence("trickClass", "phoneThrow", beat);
break;
default:
PlaySoundSequence("trickClass", "ballThrow", beat);
break;
}
} }
public void TossObject(double beat, int type) public void TossObject(double beat, int type, bool variant = false)
{ {
switch (type) SpawnObject(beat, type, variant);
{
case (int) TrickObjType.Plane:
SoundByte.PlayOneShotGame("trickClass/girl_toss_plane");
break;
default:
SoundByte.PlayOneShotGame("trickClass/girl_toss_ball");
break;
}
SpawnObject(beat, type);
girlAnim.DoScaledAnimationAsync("Throw"); girlAnim.DoScaledAnimationAsync(objThrowAnim[type]);
girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
} }
public void SpawnObject(double beat, int type) public void SpawnObject(double beat, int type, bool variant = false)
{ {
GameObject objectToSpawn; GameObject objectToSpawn;
BezierCurve3D curve; BezierCurve3D curve;
bool isPlane = false;
switch (type) switch (type)
{ {
case (int) TrickObjType.Plane: case (int)TrickObjType.Plane:
objectToSpawn = planePrefab;
curve = planeTossCurve; curve = planeTossCurve;
isPlane = true; break;
case (int)TrickObjType.Shock:
curve = shockTossCurve;
break; break;
default: default:
objectToSpawn = ballPrefab;
curve = ballTossCurve; curve = ballTossCurve;
break; break;
} }
var mobj = GameObject.Instantiate(objectToSpawn, objHolder); objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type];
var mobj = Instantiate(objectToSpawn, objHolder);
var thinker = mobj.GetComponent<MobTrickObj>(); var thinker = mobj.GetComponent<MobTrickObj>();
thinker.startBeat = beat; thinker.startBeat = beat;
thinker.flyType = isPlane;
thinker.curve = curve; thinker.curve = curve;
thinker.type = type; // thinker.type = type;
mobj.SetActive(true); mobj.SetActive(true);
} }
public void PlayerDodge(bool slow = false) public static void PreBlast(double beat)
{
PlaySoundSequence("trickClass", "girlCharge", beat);
if (GameManager.instance.currentGame == "trickClass")
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
instance.DoBlast(beat);
})
});
}
else
{
queuedInputs.Add(new QueuedObject
{
beat = beat,
type = (int)TrickObjType.Blast,
variant = false
});
}
}
public void DoBlast(double beat)
{
ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate
{
girlBopEnable = false;
girlAnim.DoScaledAnimationAsync("Charge0");
}),
new BeatAction.Action(beat + 0.75, delegate
{
girlAnim.DoScaledAnimationAsync("Charge1");
}),
new BeatAction.Action(beat + 1.5, delegate
{
girlAnim.DoScaledAnimationAsync("Charge1");
}),
new BeatAction.Action(beat + 2, delegate
{
//test
// girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
}),
new BeatAction.Action(beat + 4, delegate
{
girlBopEnable = true;
}),
});
}
public bool CanDodge()
{
return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble;
}
public void BlastJustOrNg(PlayerActionEvent caller, float state)
{
if (state <= -1f || state >= 1f)
{
SoundByte.PlayOneShotGame("trickClass/shock_impact");
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
PlayerDodgeNg(true);
return;
}
girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f);
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
SoundByte.PlayOneShotGame("trickClass/blast_dodge");
playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f);
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1;
playerReady = false;
SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
{
playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f);
}),
});
}
public void BlastMiss(PlayerActionEvent caller)
{
girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f);
SoundByte.PlayOneShotGame("trickClass/blast_miss");
playerAnim.DoScaledAnimationAsync("ThroughBlast");
playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
}
public void Through(PlayerActionEvent caller) { }
public void PlayerDodge(bool slow = false, bool type = false)
{ {
if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return; if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return;
//anim //anim
SoundByte.PlayOneShotGame("trickClass/player_dodge"); SoundByte.PlayOneShotGame("trickClass/player_dodge");
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f); playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f);
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerReady = false; playerReady = false;
} }
public void PlayerDodgeNg() public void PlayerDodgeNg(bool shock = false)
{ {
playerAnim.DoScaledAnimationAsync("DodgeNg"); playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg");
playerReady = false; playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;
} }
public void PlayerThrough() public void PlayerThrough(bool shock = false)
{ {
playerAnim.DoScaledAnimationAsync("Through"); playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through");
playerReady = false; playerReady = false;
playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f;
playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;

View file

@ -310,6 +310,7 @@ namespace HeavenStudio.Editor
new List<RectTransform>(), new List<RectTransform>(),
new List<RectTransform>(), new List<RectTransform>(),
new List<RectTransform>(), new List<RectTransform>(),
new List<RectTransform>(),
}; };
for (int i = 0; i < mgs.Count; i++) for (int i = 0; i < mgs.Count; i++)
{ {
@ -321,10 +322,11 @@ namespace HeavenStudio.Editor
"ntr" => 1, "ntr" => 1,
"rvl" => 2, "rvl" => 2,
"ctr" => 3, "ctr" => 3,
_ => 4, "mob" => 4,
_ => 5,
}].Add(mgs[i]); }].Add(mgs[i]);
} else if (mg.inferred) { } else if (mg.inferred) {
systems[4].Add(mgs[i]); systems[^1].Add(mgs[i]);
} else { } else {
Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?"); Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?");
} }