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279802810 + mobTrick_parts00_9: 998617573 mobTrick_parts01_0: 259028287349437060 mobTrick_parts01_1: 8714564320682160463 mobTrick_parts01_10: -7881720681378153811 diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index b03a96de..93e0a9ba 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -123,11 +123,10 @@ namespace HeavenStudio.Games.Loaders new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"), } }, - } - // , - // new List() { "pco", "normal", "repeat" }, - // "pcomeat", "en", - // new List() { } + }, + new List() { "pco", "normal", "repeat" }, + "pcomeat", "en", + new List() { } ); } } diff --git a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs index 5d5ea118..3dbb971c 100644 --- a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs +++ b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs @@ -10,29 +10,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass { public class MobTrickObj : MonoBehaviour { - public bool flyType; - public double startBeat; + [NonSerialized] public double startBeat; bool miss = false; - float flyBeats; - float dodgeBeats; - public int type; + [SerializeField] public byte flyType; + [SerializeField] float flyBeats; + [SerializeField] float dodgeBeats; + [SerializeField] float gravity; + [SerializeField] int hitLayer; + [SerializeField] TrickClass.TrickObjType type; + [SerializeField] string justSound; + [SerializeField] string missSound; + [SerializeField] SpriteRenderer spriteRenderer; [NonSerialized] public BezierCurve3D curve; private TrickClass game; + private float grav; private void Awake() { game = TrickClass.instance; - flyBeats = flyType ? 4f : 2f; - dodgeBeats = flyType ? 2f : 1f; var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); transform.position = curve.GetPoint(flyPos); game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge); + + if (type is not TrickClass.TrickObjType.Shock or TrickClass.TrickObjType.Plane) + { + transform.eulerAngles = new Vector3(0, 0, UnityEngine.Random.Range(0f, 360f)); + } + Update(); } // Update is called once per frame @@ -41,58 +51,72 @@ namespace HeavenStudio.Games.Scripts_TrickClass var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - if (flyPos <= 1f) + if (curve == null) { - if (!miss) - { - flyPos *= 0.95f; - } - Vector3 lastPos = transform.position; - Vector3 nextPos = curve.GetPoint(flyPos); - - if (flyType) - { - Vector3 direction = (nextPos - lastPos).normalized; - float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - this.transform.eulerAngles = new Vector3(0, 0, rotation); - } - else - { - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime)); - } - - transform.position = nextPos; + grav += gravity * Time.deltaTime * cond.SongPitch; + transform.position += new Vector3(0, -grav * Time.deltaTime * cond.SongPitch, 0); } else { - transform.position = curve.GetPoint(miss ? 1f : 0.95f); + if (flyPos <= 1f) + { + if (!miss) + { + flyPos *= 0.95f; + } + Vector3 lastPos = transform.position; + Vector3 nextPos = curve.GetPoint(flyPos); + + switch (flyType) + { + case 1: + Vector3 direction = (nextPos - lastPos).normalized; + float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + transform.eulerAngles = new Vector3(0, 0, rotation); + break; + case 2: + transform.rotation = Quaternion.identity; + break; + default: + transform.eulerAngles = new Vector3(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime * cond.SongPitch)); + break; + } + + transform.position = nextPos; + } + else + { + transform.position = curve.GetPoint(miss ? 1f : 0.95f); + } } if (flyPos > 1f) { if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) { - GameObject.Destroy(gameObject); + Destroy(gameObject); return; } } } - public string GetDodgeSound() + public string GetMissSound() { - switch (type) - { - default: - return "trickClass/ball_impact"; - } + return $"trickClass/{missSound}"; } - public void DoObjMiss() + public string GetJustSound() + { + return $"trickClass/{justSound}"; + } + + public void DoObjMiss(bool ng = false) { miss = true; switch (type) { - case (int) TrickClass.TrickObjType.Plane: + case TrickClass.TrickObjType.Plane: + startBeat += dodgeBeats; curve = game.planeMissCurve; flyBeats = 4f; @@ -104,12 +128,15 @@ namespace HeavenStudio.Games.Scripts_TrickClass transform.position = nextPos; break; + case TrickClass.TrickObjType.Shock: + Destroy(gameObject); + break; default: + startBeat += dodgeBeats; curve = game.ballMissCurve; flyBeats = 1.25f; break; } - startBeat += dodgeBeats; } public bool CanDodge() @@ -122,32 +149,46 @@ namespace HeavenStudio.Games.Scripts_TrickClass if (state <= -1f || state >= 1f) { //NG - game.PlayerDodgeNg(); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), - }); - SoundByte.PlayOneShotGame(GetDodgeSound(), volume: 0.6f); + game.PlayerDodgeNg(type is TrickClass.TrickObjType.Shock); + if (type is not TrickClass.TrickObjType.Shock) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), + }); + } + SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f); SoundByte.PlayOneShot("miss"); - DoObjMiss(); + DoObjMiss(true); } else { //just - game.PlayerDodge(); - SoundByte.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f)); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), + bool phone = type is TrickClass.TrickObjType.Phone; + game.PlayerDodge(phone, phone); + SoundByte.PlayOneShotGame(GetJustSound(), volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f)); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), }); + + if (phone) + { + transform.position = curve.GetPoint(0.5f); + curve = null; + grav = 0f; + startBeat = Conductor.instance.songPositionInBeatsAsDouble; + flyBeats = 1f; + spriteRenderer.sortingOrder = hitLayer; + } } } public void DodgeMiss(PlayerActionEvent caller) { - SoundByte.PlayOneShotGame(GetDodgeSound()); - DoObjMiss(); - game.PlayerThrough(); + SoundByte.PlayOneShotGame(GetMissSound()); + DoObjMiss(false); + game.PlayerThrough(type is TrickClass.TrickObjType.Shock); } - public void DodgeThrough(PlayerActionEvent caller) {} + public void DodgeThrough(PlayerActionEvent caller) { } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index c7394294..a73ea8a4 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -12,16 +12,26 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class MobTrickLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List() { - new GameAction("toss", "Paper Ball") + new GameAction("toss", "Toss Object") { preFunction = delegate { - TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Ball); - }, + var e = eventCaller.currentEntity; + TrickClass.PreTossObject(e.beat, (int)e["obj"], e["nx"]); + }, defaultLength = 2, + parameters = new List() + { + new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List() + { + new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }), + }), + new Param("nx", false, "Switch", "Replace the phone with a Switch"), + } }, new GameAction("plane", "Plane") { @@ -31,20 +41,59 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 3, }, + new GameAction("blast", "Optic Blast") + { + preFunction = delegate + { + TrickClass.PreBlast(eventCaller.currentEntity.beat); + }, + defaultLength = 4, + }, new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, - resizable = true, + resizable = true, parameters = new List() { new Param("bop", true, "Bop", "Should the girl and boy bop?"), new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?") } }, + new GameAction("chair", "Chair") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair); + }, + defaultLength = 2, + hidden = true, + }, + new GameAction("phone", "Phone") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]); + }, + defaultLength = 2, + hidden = true, + parameters = new List() + { + new Param("nx", false, "Switch", "Replace the phone with a Switch"), + } + }, + new GameAction("shock", "Lightning Bolt") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock); + }, + defaultLength = 2, + hidden = true, + }, }, - new List() {"mob", "normal"}, + new List() { "mob", "normal" }, "mobtrick", "en", - new List() {} + new List() { } ); } } @@ -59,15 +108,29 @@ namespace HeavenStudio.Games using Scripts_TrickClass; public class TrickClass : Minigame { - public enum TrickObjType { + public enum TrickObjTypeEditor : int + { + PaperBall, + Chair, + Lightning, + Phone, + } + public enum TrickObjType : int + { Ball, + Chair, + Shock, + Phone, Plane, + Blast } public struct QueuedObject { public double beat; public int type; + public bool variant; } + public static List queuedInputs = new List(); [Header("Objects")] @@ -76,9 +139,11 @@ namespace HeavenStudio.Games public Animator warnAnim; [Header("References")] - public GameObject ballPrefab; - public GameObject planePrefab; - public GameObject shockPrefab; + public GameObject[] objPrefab; + public GameObject[] objPrefabVariant; + public string[] objWarnAnim; + public string[] objWarnAnimVariant; + public string[] objThrowAnim; public Transform objHolder; [Header("Curves")] @@ -96,7 +161,7 @@ namespace HeavenStudio.Games double playerBopStart = double.MinValue; double girlBopStart = double.MinValue; bool showBubble = true; - bool playerReady; + bool playerReady, girlBopEnable; public static PlayerInput.InputAction InputAction_TouchPressing = new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat }, @@ -115,6 +180,7 @@ namespace HeavenStudio.Games { instance = this; SetupBopRegion("trickClass", "bop", "autoBop"); + girlBopEnable = true; } public override void OnBeatPulse(double beat) @@ -124,7 +190,7 @@ namespace HeavenStudio.Games if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart) playerAnim.DoScaledAnimationAsync("Bop"); - if (cond.songPositionInBeatsAsDouble > girlBopStart) + if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable) girlAnim.DoScaledAnimationAsync("Bop"); } @@ -141,24 +207,16 @@ namespace HeavenStudio.Games { new BeatAction.Action(input.beat - 1f, delegate { - switch (input.type) - { - case (int)TrickClass.TrickObjType.Ball: - warnAnim.Play("WarnBall", 0, 0); - break; - case (int)TrickClass.TrickObjType.Plane: - warnAnim.Play("WarnPlane", 0, 0); - break; - } + warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0); }), - new BeatAction.Action(input.beat, delegate + new BeatAction.Action(input.beat, delegate { warnAnim.Play("NoPose", 0, 0); - TossObject(input.beat, input.type); + TossObject(input.beat, input.type, input.variant); }) }); } - queuedInputs.Clear(); + queuedInputs.Clear(); } } @@ -207,32 +265,24 @@ namespace HeavenStudio.Games { instance.showBubble = !instance.showBubble; } - - public static void PreTossObject(double beat, int type) + + public static void PreTossObject(double beat, int type, bool variant = false) { if (GameManager.instance.currentGame == "trickClass") { BeatAction.New(instance, new List() { - new BeatAction.Action(beat - 1, delegate + new BeatAction.Action(beat - 1, delegate { if (instance.showBubble == true) { - switch (type) - { - case (int)TrickClass.TrickObjType.Ball: - instance.warnAnim.Play("WarnBall", 0, 0); - break; - case (int)TrickClass.TrickObjType.Plane: - instance.warnAnim.Play("WarnPlane", 0, 0); - break; - } + instance.warnAnim.Play(variant ? instance.objWarnAnimVariant[type] : instance.objWarnAnim[type], 0, 0); } }), - new BeatAction.Action(beat, delegate + new BeatAction.Action(beat, delegate { instance.warnAnim.Play("NoPose", 0, 0); - instance.TossObject(beat, type); + instance.TossObject(beat, type, variant); }) }); } @@ -242,78 +292,187 @@ namespace HeavenStudio.Games { beat = beat, type = type, + variant = variant }); } + switch (type) + { + case (int)TrickObjType.Plane: + PlaySoundSequence("trickClass", "planeThrow", beat); + break; + case (int)TrickObjType.Chair: + PlaySoundSequence("trickClass", "chairThrow", beat); + break; + case (int)TrickObjType.Shock: + PlaySoundSequence("trickClass", "shockThrow", beat); + break; + case (int)TrickObjType.Phone: + PlaySoundSequence("trickClass", "phoneThrow", beat); + break; + default: + PlaySoundSequence("trickClass", "ballThrow", beat); + break; + } } - public void TossObject(double beat, int type) + public void TossObject(double beat, int type, bool variant = false) { - switch (type) - { - case (int) TrickObjType.Plane: - SoundByte.PlayOneShotGame("trickClass/girl_toss_plane"); - break; - default: - SoundByte.PlayOneShotGame("trickClass/girl_toss_ball"); - break; - } - SpawnObject(beat, type); + SpawnObject(beat, type, variant); - girlAnim.DoScaledAnimationAsync("Throw"); + girlAnim.DoScaledAnimationAsync(objThrowAnim[type]); girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; } - public void SpawnObject(double beat, int type) + public void SpawnObject(double beat, int type, bool variant = false) { GameObject objectToSpawn; BezierCurve3D curve; - bool isPlane = false; switch (type) { - case (int) TrickObjType.Plane: - objectToSpawn = planePrefab; + case (int)TrickObjType.Plane: curve = planeTossCurve; - isPlane = true; + break; + case (int)TrickObjType.Shock: + curve = shockTossCurve; break; default: - objectToSpawn = ballPrefab; curve = ballTossCurve; break; } - var mobj = GameObject.Instantiate(objectToSpawn, objHolder); + objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type]; + var mobj = Instantiate(objectToSpawn, objHolder); var thinker = mobj.GetComponent(); thinker.startBeat = beat; - thinker.flyType = isPlane; thinker.curve = curve; - thinker.type = type; + // thinker.type = type; mobj.SetActive(true); } - public void PlayerDodge(bool slow = false) + public static void PreBlast(double beat) + { + PlaySoundSequence("trickClass", "girlCharge", beat); + if (GameManager.instance.currentGame == "trickClass") + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + instance.DoBlast(beat); + }) + }); + } + else + { + queuedInputs.Add(new QueuedObject + { + beat = beat, + type = (int)TrickObjType.Blast, + variant = false + }); + } + } + + public void DoBlast(double beat) + { + ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + girlBopEnable = false; + girlAnim.DoScaledAnimationAsync("Charge0"); + }), + new BeatAction.Action(beat + 0.75, delegate + { + girlAnim.DoScaledAnimationAsync("Charge1"); + }), + new BeatAction.Action(beat + 1.5, delegate + { + girlAnim.DoScaledAnimationAsync("Charge1"); + }), + new BeatAction.Action(beat + 2, delegate + { + //test + // girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f); + }), + new BeatAction.Action(beat + 4, delegate + { + girlBopEnable = true; + }), + }); + } + + public bool CanDodge() + { + return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble; + } + + public void BlastJustOrNg(PlayerActionEvent caller, float state) + { + if (state <= -1f || state >= 1f) + { + SoundByte.PlayOneShotGame("trickClass/shock_impact"); + girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f); + PlayerDodgeNg(true); + return; + } + girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f); + if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return; + + SoundByte.PlayOneShotGame("trickClass/blast_dodge"); + playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f); + playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25; + playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1; + playerReady = false; + + SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f); + BeatAction.New(instance, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate + { + playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f); + }), + }); + } + + public void BlastMiss(PlayerActionEvent caller) + { + girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f); + + SoundByte.PlayOneShotGame("trickClass/blast_miss"); + + playerAnim.DoScaledAnimationAsync("ThroughBlast"); + playerReady = false; + playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f; + playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f; + } + + public void Through(PlayerActionEvent caller) { } + + public void PlayerDodge(bool slow = false, bool type = false) { if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return; //anim SoundByte.PlayOneShotGame("trickClass/player_dodge"); - playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f); + playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f); playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerReady = false; - } - public void PlayerDodgeNg() + public void PlayerDodgeNg(bool shock = false) { - playerAnim.DoScaledAnimationAsync("DodgeNg"); + playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg"); playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; } - public void PlayerThrough() + public void PlayerThrough(bool shock = false) { - playerAnim.DoScaledAnimationAsync("Through"); + playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through"); playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index 1d2f67ba..d227bb9d 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -310,6 +310,7 @@ namespace HeavenStudio.Editor new List(), new List(), new List(), + new List(), }; for (int i = 0; i < mgs.Count; i++) { @@ -321,10 +322,11 @@ namespace HeavenStudio.Editor "ntr" => 1, "rvl" => 2, "ctr" => 3, - _ => 4, + "mob" => 4, + _ => 5, }].Add(mgs[i]); } else if (mg.inferred) { - systems[4].Add(mgs[i]); + systems[^1].Add(mgs[i]); } else { Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?"); }