Better game selection

This commit is contained in:
Braedon 2022-01-10 21:06:13 -05:00
parent 8e00fa3d4c
commit e8f4b24490
4 changed files with 235 additions and 40 deletions

View File

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@ -2854,6 +3011,7 @@ GameObject:
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CurrentSelected: {fileID: 841081095}
currentEventIndex: 0 currentEventIndex: 0
--- !u!1 &1196204502 --- !u!1 &1196204502
GameObject: GameObject:

View File

@ -45,6 +45,8 @@ namespace RhythmHeavenMania.Editor
GameIcon_.gameObject.SetActive(true); GameIcon_.gameObject.SetActive(true);
GameIcon_.name = EventCaller.instance.minigames[i].displayName; GameIcon_.name = EventCaller.instance.minigames[i].displayName;
} }
GridGameSelector.GetComponent<GridGameSelector>().SelectGame("Game Manager", 1);
} }
public static Sprite GameIcon(string name) public static Sprite GameIcon(string name)

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using TMPro; using TMPro;
using DG.Tweening;
namespace RhythmHeavenMania.Editor namespace RhythmHeavenMania.Editor
{ {
@ -13,6 +14,7 @@ namespace RhythmHeavenMania.Editor
[Header("Components")] [Header("Components")]
public GameObject GameEventSelector; public GameObject GameEventSelector;
public GameObject EventRef; public GameObject EventRef;
public GameObject CurrentSelected;
[Header("Properties")] [Header("Properties")]
private EventCaller.MiniGame mg; private EventCaller.MiniGame mg;
@ -72,13 +74,26 @@ namespace RhythmHeavenMania.Editor
currentEventIndex = 0; currentEventIndex = 0;
} }
if (currentEventIndex > 2)
{
EventRef.transform.parent.parent.transform.DOLocalMoveY((EventRef.GetComponent<RectTransform>().sizeDelta.y + 5) * (currentEventIndex - 2), 0.35f).SetEase(Ease.OutExpo);
}
else
{
EventRef.transform.parent.parent.transform.DOLocalMoveY(0, 0.35f).SetEase(Ease.OutExpo);
}
CurrentSelected.transform.DOLocalMoveY(EventRef.transform.parent.GetChild(currentEventIndex + 1).transform.localPosition.y, 0.35f).SetEase(Ease.OutExpo);
SetColor(currentEventIndex); SetColor(currentEventIndex);
} }
public void SelectGame(string gameName) public void SelectGame(string gameName, int index)
{ {
DestroyEvents(); DestroyEvents();
transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
SelectedMinigame = gameName; SelectedMinigame = gameName;
mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName); mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
@ -104,6 +119,11 @@ namespace RhythmHeavenMania.Editor
private void DestroyEvents() private void DestroyEvents()
{ {
for (int i = 0; i < transform.childCount; i++)
{
transform.GetChild(i).GetChild(0).gameObject.SetActive(false);
}
for (int i = 1; i < EventRef.transform.parent.childCount; i++) for (int i = 1; i < EventRef.transform.parent.childCount; i++)
{ {
Destroy(EventRef.transform.parent.GetChild(i).gameObject); Destroy(EventRef.transform.parent.GetChild(i).gameObject);

View File

@ -11,7 +11,7 @@ namespace RhythmHeavenMania.Editor
public void OnClick() public void OnClick()
{ {
GridGameSelector.SelectGame(this.gameObject.name); GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex());
} }
public void OnEnter() public void OnEnter()