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Swing variable added to entities.
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parent
8e1013b96a
commit
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3 changed files with 3 additions and 2 deletions
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@ -30,6 +30,7 @@ namespace RhythmHeavenMania
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing;
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public string datamodel;
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public string datamodel;
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[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
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[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
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@ -203,7 +203,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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canKick = false;
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canKick = false;
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if (ball)
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if (ball)
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ball.highKickSwing = highKicks[i].valA;
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ball.highKickSwing = highKicks[i].swing;
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break;
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break;
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}
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}
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else
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else
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@ -182,7 +182,7 @@ namespace RhythmHeavenMania
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new GameAction("keep-up", delegate { }, 4f, true),
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new GameAction("keep-up", delegate { }, 4f, true),
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new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
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new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
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{
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{
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new Param("valA", new EntityTypes.Float(0, 1), "Swing")
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new Param("swing", new EntityTypes.Float(0, 1), "Swing")
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}),
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}),
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}),
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}),
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new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
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new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
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