mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-29 19:11:11 +00:00
Fixed them bugs (#284)
This commit is contained in:
parent
4ebf60cd45
commit
e24bc63760
2 changed files with 152 additions and 74 deletions
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@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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new GameAction("rocket", "Family Model")
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new GameAction("rocket", "Family Model")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchRocket(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"]); },
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchRocket(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"]); },
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defaultLength = 4f,
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defaultLength = 4f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("partyCracker", "Party-Popper")
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new GameAction("partyCracker", "Party-Popper")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchPartyCracker(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"]); },
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchPartyCracker(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"]); },
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defaultLength = 3f,
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defaultLength = 3f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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@ -50,7 +50,7 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("bell", "Bell")
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new GameAction("bell", "Bell")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchBell(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"], e["note8"],
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchBell(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"], e["note8"],
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e["note9"]); },
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e["note9"]); },
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defaultLength = 3f,
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defaultLength = 3f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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@ -69,7 +69,7 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("bowlingPin", "Bowling Pin")
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new GameAction("bowlingPin", "Bowling Pin")
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{
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{
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.instance.LaunchBowlingPin(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"],
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preFunction = delegate { var e = eventCaller.currentEntity; LaunchParty.LaunchBowlingPin(e.beat, e["offset"], e["note1"], e["note2"], e["note3"], e["note4"], e["note5"], e["note6"], e["note7"],
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e["note8"], e["note9"], e["note10"], e["note11"], e["note12"], e["note13"], e["note14"], e["note15"]); },
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e["note8"], e["note9"], e["note10"], e["note11"], e["note12"], e["note13"], e["note14"], e["note15"]); },
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defaultLength = 3f,
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defaultLength = 3f,
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parameters = new List<Param>()
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parameters = new List<Param>()
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@ -94,7 +94,6 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("posMove", "Change Launch Pad Position")
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new GameAction("posMove", "Change Launch Pad Position")
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{
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{
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function = delegate { LaunchParty.instance.Nothing(); },
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defaultLength = 4f,
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defaultLength = 4f,
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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@ -107,7 +106,6 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("rotMove", "Change Launch Pad Rotation")
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new GameAction("rotMove", "Change Launch Pad Rotation")
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{
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{
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function = delegate { LaunchParty.instance.Nothing(); },
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defaultLength = 4f,
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defaultLength = 4f,
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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@ -173,6 +171,21 @@ namespace HeavenStudio.Games
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private float currentPadRotation;
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private float currentPadRotation;
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private EasingFunction.Ease lastPosEase;
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private EasingFunction.Ease lastPosEase;
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private EasingFunction.Ease lastRotEase;
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private EasingFunction.Ease lastRotEase;
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public enum RocketType
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{
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Family = 0,
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Cracker = 1,
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Bell = 2,
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BowlingPin = 3
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}
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public struct QueuedRocket
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{
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public RocketType type;
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public float beat;
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public float offSet;
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public List<float> notes;
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}
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private static List<QueuedRocket> queuedRockets = new List<QueuedRocket>();
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private int currentPosIndex;
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private int currentPosIndex;
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@ -184,6 +197,11 @@ namespace HeavenStudio.Games
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public static LaunchParty instance;
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public static LaunchParty instance;
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void OnDestroy()
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{
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if (queuedRockets.Count > 0) queuedRockets.Clear();
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}
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void Awake()
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void Awake()
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{
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{
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instance = this;
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instance = this;
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@ -219,6 +237,17 @@ namespace HeavenStudio.Games
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void Update()
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void Update()
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{
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{
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var cond = Conductor.instance;
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var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
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{
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if (queuedRockets.Count > 0)
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{
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foreach (var rocket in queuedRockets)
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{
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SpawnRocket(rocket.beat, rocket.offSet, rocket.type, rocket.notes);
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}
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queuedRockets.Clear();
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}
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}
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if (allPosEvents.Count > 0)
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if (allPosEvents.Count > 0)
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{
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{
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if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0)
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if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0)
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@ -322,88 +351,141 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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public void LaunchRocket(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour)
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public void SpawnRocket(float beat, float beatOffset, RocketType type, List<float> notes)
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{
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{
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GameObject rocketToSpawn = rocket;
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GameObject spawnedRocket = Instantiate(rocket, spawnPad, false);
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switch (type)
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{
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case RocketType.Family:
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rocketToSpawn = rocket;
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break;
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case RocketType.Cracker:
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rocketToSpawn = partyCracker;
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break;
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case RocketType.Bell:
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rocketToSpawn = bell;
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break;
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case RocketType.BowlingPin:
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rocketToSpawn = bowlingPin;
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break;
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}
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GameObject spawnedRocket = Instantiate(rocketToSpawn, spawnPad, false);
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var rocketScript = spawnedRocket.GetComponent<LaunchPartyRocket>();
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var rocketScript = spawnedRocket.GetComponent<LaunchPartyRocket>();
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.AddRange(notes);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch);
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switch (type)
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch);
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{
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch);
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case RocketType.Family:
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rocketScript.InitFamilyRocket(beat);
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rocketScript.InitFamilyRocket(beat);
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break;
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case RocketType.Cracker:
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rocketScript.InitPartyCracker(beat);
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break;
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case RocketType.Bell:
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rocketScript.InitBell(beat);
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break;
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case RocketType.BowlingPin:
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rocketScript.InitBowlingPin(beat);
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break;
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}
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); })
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new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); })
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});
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});
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}
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}
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public void LaunchPartyCracker(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix)
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public static void LaunchRocket(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour)
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{
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{
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GameObject spawnedRocket = Instantiate(partyCracker, spawnPad, false);
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List<float> pitches = new List<float>()
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var rocketScript = spawnedRocket.GetComponent<LaunchPartyRocket>();
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch);
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rocketScript.InitPartyCracker(beat);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); })
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Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch,
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});
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Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch
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};
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if (GameManager.instance.currentGame == "launchParty")
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{
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LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.Family, pitches);
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}
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else
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{
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queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.Family});
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}
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}
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}
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public void LaunchBell(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven, int noteEight, int noteNine)
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public static void LaunchPartyCracker(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix)
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{
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{
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GameObject spawnedRocket = Instantiate(bell, spawnPad, false);
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List<float> pitches = new List<float>()
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var rocketScript = spawnedRocket.GetComponent<LaunchPartyRocket>();
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSeven) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteEight) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteNine) * Conductor.instance.musicSource.pitch);
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rocketScript.InitBell(beat);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); })
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Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch,
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});
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Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch,
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};
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if (GameManager.instance.currentGame == "launchParty")
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{
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LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.Cracker, pitches);
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}
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else
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{
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queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.Cracker });
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}
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}
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}
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public void LaunchBowlingPin(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven,
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public static void LaunchBell(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven, int noteEight, int noteNine)
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{
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List<float> pitches = new List<float>()
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{
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Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteSeven) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteEight) * Conductor.instance.musicSource.pitch,
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Mathf.Pow(2f, (1f / 12f) * noteNine) * Conductor.instance.musicSource.pitch,
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};
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if (GameManager.instance.currentGame == "launchParty")
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{
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LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.Bell, pitches);
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}
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else
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{
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queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.Bell });
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}
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}
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public static void LaunchBowlingPin(float beat, float beatOffset, int noteOne, int noteTwo, int noteThree, int noteFour, int noteFive, int noteSix, int noteSeven,
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int noteEight, int noteNine, int noteTen, int noteEleven, int noteTwelve, int noteThirteen, int noteFourteen, int noteFifteen)
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int noteEight, int noteNine, int noteTen, int noteEleven, int noteTwelve, int noteThirteen, int noteFourteen, int noteFifteen)
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{
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{
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GameObject spawnedRocket = Instantiate(bowlingPin, spawnPad, false);
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List<float> pitches = new List<float>()
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var rocketScript = spawnedRocket.GetComponent<LaunchPartyRocket>();
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteSeven) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteEight) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteNine) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTen) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteEleven) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteTwelve) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteThirteen) * Conductor.instance.musicSource.pitch);
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rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFourteen) * Conductor.instance.musicSource.pitch);
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||||||
rocketScript.pitches.Add(Mathf.Pow(2f, (1f / 12f) * noteFifteen) * Conductor.instance.musicSource.pitch);
|
|
||||||
rocketScript.InitBowlingPin(beat);
|
|
||||||
|
|
||||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + beatOffset, delegate { rocketScript.Rise(); })
|
Mathf.Pow(2f, (1f / 12f) * noteOne) * Conductor.instance.musicSource.pitch,
|
||||||
});
|
Mathf.Pow(2f, (1f / 12f) * noteTwo) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteThree) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteFour) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteFive) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteSix) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteSeven) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteEight) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteNine) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteTen) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteEleven) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteTwelve) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteThirteen) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteFourteen) * Conductor.instance.musicSource.pitch,
|
||||||
|
Mathf.Pow(2f, (1f / 12f) * noteFifteen) * Conductor.instance.musicSource.pitch,
|
||||||
|
};
|
||||||
|
if (GameManager.instance.currentGame == "launchParty")
|
||||||
|
{
|
||||||
|
LaunchParty.instance.SpawnRocket(beat, beatOffset, RocketType.BowlingPin, pitches);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
queuedRockets.Add(new QueuedRocket { beat = beat, offSet = beatOffset, notes = pitches, type = RocketType.BowlingPin });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateParticles(float beat, bool toggle, float starDensity, float starSpeed, float starSpeedBack)
|
public void CreateParticles(float beat, bool toggle, float starDensity, float starSpeed, float starSpeedBack)
|
||||||
|
@ -430,11 +512,6 @@ namespace HeavenStudio.Games
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Nothing()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,7 @@ namespace HeavenStudio.Games.Scripts_LaunchParty
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject);
|
||||||
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !noInput)
|
if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN) && !noInput)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("launchParty/miss");
|
Jukebox.PlayOneShotGame("launchParty/miss");
|
||||||
|
|
Loading…
Reference in a new issue