mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
fixed small bug with ssds (#273)
* Tons of stuff... * Drumming practice improvements * Easing for drumming practice * Converted TOTC to prefunction * Split scratch o into two * Forthington voice lines can now be played outside of air rally * Rhythm Rally Improvements * Air rally sound improvements * Spawn blocks rework * BTS ds small tweaks * Tap Trial fixes * More tweaks to tap trial * Final minor tweaks * Fixed small ssds bug --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
parent
fe19ddc767
commit
e213a7f900
1 changed files with 15 additions and 15 deletions
|
@ -15,21 +15,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List<GameAction>()
|
||||
{
|
||||
//backwards compatibility
|
||||
new GameAction("spawn object", "Toss Object")
|
||||
{
|
||||
function = delegate
|
||||
{
|
||||
SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]);
|
||||
},
|
||||
defaultLength = 8,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"),
|
||||
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"),
|
||||
},
|
||||
hidden = true
|
||||
},
|
||||
new GameAction("melon", "Melon")
|
||||
{
|
||||
function = delegate
|
||||
|
@ -67,6 +52,21 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"),
|
||||
}
|
||||
},
|
||||
//backwards compatibility
|
||||
new GameAction("spawn object", "Toss Object")
|
||||
{
|
||||
function = delegate
|
||||
{
|
||||
SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]);
|
||||
},
|
||||
defaultLength = 8,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"),
|
||||
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"),
|
||||
},
|
||||
hidden = true
|
||||
},
|
||||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
"ntrsamurai", "en",
|
||||
|
|
Loading…
Reference in a new issue