From e213a7f90077c0e14a1a740f1b8bce72a8102ca1 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue, 14 Feb 2023 19:12:08 +0100 Subject: [PATCH] fixed small bug with ssds (#273) * Tons of stuff... * Drumming practice improvements * Easing for drumming practice * Converted TOTC to prefunction * Split scratch o into two * Forthington voice lines can now be played outside of air rally * Rhythm Rally Improvements * Air rally sound improvements * Spawn blocks rework * BTS ds small tweaks * Tap Trial fixes * More tweaks to tap trial * Final minor tweaks * Fixed small ssds bug --------- Co-authored-by: minenice55 --- .../Games/SamuraiSliceNtr/SamuraiSliceNtr.cs | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index 867c6a9b..7fc2667a 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -15,21 +15,6 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List() { - //backwards compatibility - new GameAction("spawn object", "Toss Object") - { - function = delegate - { - SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]); - }, - defaultLength = 8, - parameters = new List() - { - new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"), - new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"), - }, - hidden = true - }, new GameAction("melon", "Melon") { function = delegate @@ -67,6 +52,21 @@ namespace HeavenStudio.Games.Loaders new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"), } }, + //backwards compatibility + new GameAction("spawn object", "Toss Object") + { + function = delegate + { + SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]); + }, + defaultLength = 8, + parameters = new List() + { + new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"), + new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"), + }, + hidden = true + }, }, new List() {"ntr", "normal"}, "ntrsamurai", "en",