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fixed small bug with ssds (#273)
* Tons of stuff... * Drumming practice improvements * Easing for drumming practice * Converted TOTC to prefunction * Split scratch o into two * Forthington voice lines can now be played outside of air rally * Rhythm Rally Improvements * Air rally sound improvements * Spawn blocks rework * BTS ds small tweaks * Tap Trial fixes * More tweaks to tap trial * Final minor tweaks * Fixed small ssds bug --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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fe19ddc767
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1 changed files with 15 additions and 15 deletions
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@ -15,21 +15,6 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List<GameAction>()
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return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List<GameAction>()
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{
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{
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//backwards compatibility
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new GameAction("spawn object", "Toss Object")
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{
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function = delegate
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{
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SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]);
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},
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defaultLength = 8,
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parameters = new List<Param>()
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{
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new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"),
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new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"),
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},
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hidden = true
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},
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new GameAction("melon", "Melon")
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new GameAction("melon", "Melon")
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{
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{
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function = delegate
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function = delegate
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@ -67,6 +52,21 @@ namespace HeavenStudio.Games.Loaders
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new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"),
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new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"),
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}
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}
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},
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},
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//backwards compatibility
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new GameAction("spawn object", "Toss Object")
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{
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function = delegate
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{
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SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]);
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},
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defaultLength = 8,
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parameters = new List<Param>()
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{
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new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"),
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new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"),
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},
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hidden = true
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},
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},
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},
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new List<string>() {"ntr", "normal"},
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new List<string>() {"ntr", "normal"},
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"ntrsamurai", "en",
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"ntrsamurai", "en",
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