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DS Touchscreen Colors assigned to Fireworks and more
more include launch party, rhythm soumen, space dance, and tram & pauline
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parent
95e1cc9510
commit
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5 changed files with 5 additions and 5 deletions
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
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public static class AgbFireworkLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
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{
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});
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}
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
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public static class RvlRocketLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("launch party", "Launch Party \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("launch party", "Launch Party \n<color=#eb5454>[WIP]</color>", "184CAA", false, false, new List<GameAction>()
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{
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});
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}
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
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public static class PcoSomenLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("rhythmSomen", "Rhythm Sōmen", "000000", false, false, new List<GameAction>()
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return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List<GameAction>()
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{
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new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
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new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
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public static class AgbSpaceDanceLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("spaceDance", "Space Dance \n<color=#eb5454>[WIP don't use]</color>", "FFFF34", false, false, new List<GameAction>()
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{
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new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false),
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@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP]</color>", "000000", false, false, new List<GameAction>()
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return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[WIP]</color>", "E7A59C", false, false, new List<GameAction>()
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{
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new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
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new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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