From d93102c01aa6eb6cf853e092d3e3c1bfadc66717 Mon Sep 17 00:00:00 2001
From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com>
Date: Wed, 24 Aug 2022 11:14:51 +0800
Subject: [PATCH] DS Touchscreen Colors assigned to Fireworks and more
more include launch party, rhythm soumen, space dance, and tram & pauline
---
Assets/Scripts/Games/Fireworks/Fireworks.cs | 2 +-
Assets/Scripts/Games/LaunchParty/LaunchParty.cs | 2 +-
Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs | 2 +-
Assets/Scripts/Games/SpaceDance/SpaceDance.cs | 2 +-
Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs | 2 +-
5 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index 697adcaa..d500ca4e 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("fireworks", "Fireworks \n[WIP]", "000000", false, false, new List()
+ return new Minigame("fireworks", "Fireworks \n[WIP]", "0058CE", false, false, new List()
{
});
}
diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
index b4e03000..ef73236b 100644
--- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
+++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class RvlRocketLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("launch party", "Launch Party \n[WIP]", "000000", false, false, new List()
+ return new Minigame("launch party", "Launch Party \n[WIP]", "184CAA", false, false, new List()
{
});
}
diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
index 25b567e0..f8b1f1c9 100644
--- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
+++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class PcoSomenLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("rhythmSomen", "Rhythm Sōmen", "000000", false, false, new List()
+ return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List()
{
new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
index 6f1c647c..91507932 100644
--- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
+++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
@@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "000000", false, false, new List()
+ return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "FFFF34", false, false, new List()
{
new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false),
new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false),
diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
index abc5b749..b44e35e5 100644
--- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
+++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
@@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP]", "000000", false, false, new List()
+ return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP]", "E7A59C", false, false, new List()
{
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List()