Blue Bear Story + Tweak/Fixes (#580)

* Story Done

* Persistant treats
This commit is contained in:
Rapandrasmus 2023-11-21 19:29:02 +01:00 committed by GitHub
parent 6f603cd8b3
commit d88eb66ae5
28 changed files with 4692 additions and 56 deletions

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@ -17,12 +17,14 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("donut", "Donut")
{
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); },
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
defaultLength = 3,
},
new GameAction("cake", "Cake")
{
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
defaultLength = 4,
},
new GameAction("setEmotion", "Set Emotion")
@ -39,6 +41,16 @@ namespace HeavenStudio.Games.Loaders
function = delegate { BlueBear.instance.Wind(); },
defaultLength = 0.5f
},
new GameAction("story", "Story")
{
defaultLength = 4,
parameters = new List<Param>()
{
new Param("story", BlueBear.StoryType.Date, "Story"),
new Param("enter", true, "Enter")
},
resizable = true
},
new GameAction("crumb", "Set Crumb Threshold")
{
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
@ -61,6 +73,7 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using Jukebox;
using Scripts_BlueBear;
public class BlueBear : Minigame
{
@ -74,6 +87,14 @@ namespace HeavenStudio.Games
InstaSad,
Sigh
}
public enum StoryType
{
Date,
Gift,
Girl,
Eat,
BreakUp
}
[Header("Animators")]
public Animator headAndBodyAnim; // Head and body
public Animator bagsAnim; // Both bags sprite
@ -84,6 +105,7 @@ namespace HeavenStudio.Games
[Header("References")]
[SerializeField] GameObject leftCrumb;
[SerializeField] GameObject rightCrumb;
[SerializeField] private Animator _storyAnim;
public GameObject donutBase;
public GameObject cakeBase;
public GameObject crumbsBase;
@ -99,6 +121,7 @@ namespace HeavenStudio.Games
float emotionLength;
string emotionAnimName;
bool crying;
private List<RiqEntity> _allStoryEvents = new();
[Header("Curves")]
public BezierCurve3D donutCurve;
@ -169,20 +192,63 @@ namespace HeavenStudio.Games
void OnDestroy()
{
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
rightCrumbAppearThreshold = 15;
leftCrumbAppearThreshold = 30;
eatenTreats = 0;
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
rightCrumbAppearThreshold = 15;
leftCrumbAppearThreshold = 30;
eatenTreats = 0;
}
private void Awake()
{
instance = this;
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
_allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
UpdateStory();
}
private int _storyIndex = 0;
private void UpdateStory()
{
var cond = Conductor.instance;
if (_storyIndex >= _allStoryEvents.Count) return;
var currentStory = _allStoryEvents[_storyIndex];
if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count)
{
_storyIndex++;
UpdateStory();
return;
}
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length));
bool enter = currentStory["enter"];
switch (currentStory["story"])
{
case (int)StoryType.Date:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat);
break;
case (int)StoryType.Gift:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat);
break;
case (int)StoryType.Girl:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat);
break;
case (int)StoryType.Eat:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat);
break;
default:
_storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat);
break;
}
}
private void Update()
@ -208,6 +274,30 @@ namespace HeavenStudio.Games
//headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat);
}
}
UpdateStory();
}
public override void OnPlay(double beat)
{
HandleTreatsOnStart(beat);
}
public override void OnGameSwitch(double beat)
{
HandleTreatsOnStart(beat);
}
private void HandleTreatsOnStart(double gameswitchBeat)
{
var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" });
foreach (var e in allTreatEvents)
{
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
{
SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
}
}
}
public void Wind()
@ -327,7 +417,7 @@ namespace HeavenStudio.Games
}
}
public void SpawnTreat(double beat, bool isCake)
public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
{
var objectToSpawn = isCake ? cakeBase : donutBase;
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
@ -338,9 +428,12 @@ namespace HeavenStudio.Games
newTreat.SetActive(true);
SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
if (beat >= gameSwitchBeat) SquashBag(isCake);
}
SquashBag(isCake);
public static void TreatSound(double beat, bool isCake)
{
SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
}
public void SquashBag(bool isCake)

View file

@ -91,8 +91,6 @@ namespace HeavenStudio.Games.Scripts_BlueBear
EatFood();
}
private void Miss(PlayerActionEvent caller) { }
private void Out(PlayerActionEvent caller) { }
void SpawnCrumbs()