From d88eb66ae5d06d83a18a43a6a93761357137d5e2 Mon Sep 17 00:00:00 2001
From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Tue, 21 Nov 2023 19:29:02 +0100
Subject: [PATCH] Blue Bear Story + Tweak/Fixes (#580)
* Story Done
* Persistant treats
---
Assets/Resources/Games/blueBear.prefab | 578 ++++++++++++-
.../Games/BlueBear/Animations/Breakup.anim | 784 ++++++++++++++++++
.../BlueBear/Animations/Breakup.anim.meta | 8 +
.../BlueBear/Animations/BreakupExit.anim | 784 ++++++++++++++++++
.../BlueBear/Animations/BreakupExit.anim.meta | 8 +
.../Games/BlueBear/Animations/Flashback0.anim | 247 ++++++
.../BlueBear/Animations/Flashback0.anim.meta | 8 +
.../BlueBear/Animations/Flashback0Exit.anim | 247 ++++++
.../Animations/Flashback0Exit.anim.meta | 8 +
.../Games/BlueBear/Animations/Flashback1.anim | 247 ++++++
.../BlueBear/Animations/Flashback1.anim.meta | 8 +
.../BlueBear/Animations/Flashback1Exit.anim | 247 ++++++
.../Animations/Flashback1Exit.anim.meta | 8 +
.../Games/BlueBear/Animations/Flashback2.anim | 247 ++++++
.../BlueBear/Animations/Flashback2.anim.meta | 8 +
.../BlueBear/Animations/Flashback2Exit.anim | 247 ++++++
.../Animations/Flashback2Exit.anim.meta | 8 +
.../Games/BlueBear/Animations/Flashback3.anim | 247 ++++++
.../BlueBear/Animations/Flashback3.anim.meta | 8 +
.../BlueBear/Animations/Flashback3Exit.anim | 247 ++++++
.../Animations/Flashback3Exit.anim.meta | 8 +
.../Games/BlueBear/Animations/NoCrumbs.anim | 2 +-
.../Games/BlueBear/Animations/NoStory.anim | 53 ++
.../BlueBear/Animations/NoStory.anim.meta | 8 +
.../BlueBear/Animations/Story.controller | 362 ++++++++
.../BlueBear/Animations/Story.controller.meta | 8 +
Assets/Scripts/Games/BlueBear/BlueBear.cs | 111 ++-
Assets/Scripts/Games/BlueBear/Treat.cs | 2 -
28 files changed, 4692 insertions(+), 56 deletions(-)
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BreakupExit.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BreakupExit.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1Exit.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1Exit.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2Exit.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2Exit.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3Exit.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3Exit.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoStory.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoStory.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Story.controller
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Story.controller.meta
diff --git a/Assets/Resources/Games/blueBear.prefab b/Assets/Resources/Games/blueBear.prefab
index 49b4fc3a..20ae1137 100644
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m_PrefabAsset: {fileID: 0}
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simulationSpeed: 2
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randomizeRotationDirection: 0
maxNumParticles: 1000
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gravityModifier:
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m_ReceiveShadows: 0
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+++ b/Assets/Resources/Sprites/Games/BlueBear/Animations/Story.controller.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c5d1d2b63f1260746b9de9893f507dd8
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 9100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs
index 71afcbf0..2420c6e4 100644
--- a/Assets/Scripts/Games/BlueBear/BlueBear.cs
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs
@@ -17,12 +17,14 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("donut", "Donut")
{
- function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); },
+ preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
+ function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
defaultLength = 3,
},
new GameAction("cake", "Cake")
{
- function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
+ preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
+ function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
defaultLength = 4,
},
new GameAction("setEmotion", "Set Emotion")
@@ -39,6 +41,16 @@ namespace HeavenStudio.Games.Loaders
function = delegate { BlueBear.instance.Wind(); },
defaultLength = 0.5f
},
+ new GameAction("story", "Story")
+ {
+ defaultLength = 4,
+ parameters = new List()
+ {
+ new Param("story", BlueBear.StoryType.Date, "Story"),
+ new Param("enter", true, "Enter")
+ },
+ resizable = true
+ },
new GameAction("crumb", "Set Crumb Threshold")
{
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
@@ -61,6 +73,7 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
+ using Jukebox;
using Scripts_BlueBear;
public class BlueBear : Minigame
{
@@ -74,6 +87,14 @@ namespace HeavenStudio.Games
InstaSad,
Sigh
}
+ public enum StoryType
+ {
+ Date,
+ Gift,
+ Girl,
+ Eat,
+ BreakUp
+ }
[Header("Animators")]
public Animator headAndBodyAnim; // Head and body
public Animator bagsAnim; // Both bags sprite
@@ -84,6 +105,7 @@ namespace HeavenStudio.Games
[Header("References")]
[SerializeField] GameObject leftCrumb;
[SerializeField] GameObject rightCrumb;
+ [SerializeField] private Animator _storyAnim;
public GameObject donutBase;
public GameObject cakeBase;
public GameObject crumbsBase;
@@ -99,6 +121,7 @@ namespace HeavenStudio.Games
float emotionLength;
string emotionAnimName;
bool crying;
+ private List _allStoryEvents = new();
[Header("Curves")]
public BezierCurve3D donutCurve;
@@ -169,20 +192,63 @@ namespace HeavenStudio.Games
void OnDestroy()
{
- if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
- rightCrumbAppearThreshold = 15;
- leftCrumbAppearThreshold = 30;
- eatenTreats = 0;
foreach (var evt in scheduledInputs)
{
evt.Disable();
}
+ if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
+ rightCrumbAppearThreshold = 15;
+ leftCrumbAppearThreshold = 30;
+ eatenTreats = 0;
}
private void Awake()
{
instance = this;
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
+ _allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
+ UpdateStory();
+ }
+
+ private int _storyIndex = 0;
+
+ private void UpdateStory()
+ {
+ var cond = Conductor.instance;
+
+ if (_storyIndex >= _allStoryEvents.Count) return;
+
+ var currentStory = _allStoryEvents[_storyIndex];
+
+ if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count)
+ {
+ _storyIndex++;
+ UpdateStory();
+ return;
+ }
+
+ float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length));
+
+ bool enter = currentStory["enter"];
+
+ switch (currentStory["story"])
+ {
+ case (int)StoryType.Date:
+ _storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat);
+ break;
+ case (int)StoryType.Gift:
+ _storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat);
+ break;
+ case (int)StoryType.Girl:
+ _storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat);
+ break;
+ case (int)StoryType.Eat:
+ _storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat);
+ break;
+ default:
+ _storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat);
+ break;
+ }
}
private void Update()
@@ -208,6 +274,30 @@ namespace HeavenStudio.Games
//headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat);
}
}
+ UpdateStory();
+ }
+
+ public override void OnPlay(double beat)
+ {
+ HandleTreatsOnStart(beat);
+ }
+
+ public override void OnGameSwitch(double beat)
+ {
+ HandleTreatsOnStart(beat);
+ }
+
+ private void HandleTreatsOnStart(double gameswitchBeat)
+ {
+ var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" });
+
+ foreach (var e in allTreatEvents)
+ {
+ if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
+ {
+ SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
+ }
+ }
}
public void Wind()
@@ -327,7 +417,7 @@ namespace HeavenStudio.Games
}
}
- public void SpawnTreat(double beat, bool isCake)
+ public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
{
var objectToSpawn = isCake ? cakeBase : donutBase;
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
@@ -338,9 +428,12 @@ namespace HeavenStudio.Games
newTreat.SetActive(true);
- SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
+ if (beat >= gameSwitchBeat) SquashBag(isCake);
+ }
- SquashBag(isCake);
+ public static void TreatSound(double beat, bool isCake)
+ {
+ SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
}
public void SquashBag(bool isCake)
diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs
index dcc98189..a4adcf51 100644
--- a/Assets/Scripts/Games/BlueBear/Treat.cs
+++ b/Assets/Scripts/Games/BlueBear/Treat.cs
@@ -91,8 +91,6 @@ namespace HeavenStudio.Games.Scripts_BlueBear
EatFood();
}
- private void Miss(PlayerActionEvent caller) { }
-
private void Out(PlayerActionEvent caller) { }
void SpawnCrumbs()