From d88eb66ae5d06d83a18a43a6a93761357137d5e2 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Tue, 21 Nov 2023 19:29:02 +0100 Subject: [PATCH] Blue Bear Story + Tweak/Fixes (#580) * Story Done * Persistant treats --- Assets/Resources/Games/blueBear.prefab | 578 ++++++++++++- .../Games/BlueBear/Animations/Breakup.anim | 784 ++++++++++++++++++ .../BlueBear/Animations/Breakup.anim.meta | 8 + .../BlueBear/Animations/BreakupExit.anim | 784 ++++++++++++++++++ .../BlueBear/Animations/BreakupExit.anim.meta | 8 + .../Games/BlueBear/Animations/Flashback0.anim | 247 ++++++ .../BlueBear/Animations/Flashback0.anim.meta | 8 + .../BlueBear/Animations/Flashback0Exit.anim | 247 ++++++ .../Animations/Flashback0Exit.anim.meta | 8 + .../Games/BlueBear/Animations/Flashback1.anim | 247 ++++++ .../BlueBear/Animations/Flashback1.anim.meta | 8 + .../BlueBear/Animations/Flashback1Exit.anim | 247 ++++++ .../Animations/Flashback1Exit.anim.meta | 8 + .../Games/BlueBear/Animations/Flashback2.anim | 247 ++++++ .../BlueBear/Animations/Flashback2.anim.meta | 8 + .../BlueBear/Animations/Flashback2Exit.anim | 247 ++++++ .../Animations/Flashback2Exit.anim.meta | 8 + .../Games/BlueBear/Animations/Flashback3.anim | 247 ++++++ .../BlueBear/Animations/Flashback3.anim.meta | 8 + .../BlueBear/Animations/Flashback3Exit.anim | 247 ++++++ .../Animations/Flashback3Exit.anim.meta | 8 + .../Games/BlueBear/Animations/NoCrumbs.anim | 2 +- .../Games/BlueBear/Animations/NoStory.anim | 53 ++ .../BlueBear/Animations/NoStory.anim.meta | 8 + .../BlueBear/Animations/Story.controller | 362 ++++++++ .../BlueBear/Animations/Story.controller.meta | 8 + Assets/Scripts/Games/BlueBear/BlueBear.cs | 111 ++- Assets/Scripts/Games/BlueBear/Treat.cs | 2 - 28 files changed, 4692 insertions(+), 56 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Breakup.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BreakupExit.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BreakupExit.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback0Exit.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1Exit.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback1Exit.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2Exit.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback2Exit.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3Exit.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Flashback3Exit.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoStory.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoStory.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Story.controller create mode 100644 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b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 71afcbf0..2420c6e4 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -17,12 +17,14 @@ namespace HeavenStudio.Games.Loaders { new GameAction("donut", "Donut") { - function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, + preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); }, + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); }, defaultLength = 3, }, new GameAction("cake", "Cake") { - function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, + preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); }, + function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); }, defaultLength = 4, }, new GameAction("setEmotion", "Set Emotion") @@ -39,6 +41,16 @@ namespace HeavenStudio.Games.Loaders function = delegate { BlueBear.instance.Wind(); }, defaultLength = 0.5f }, + new GameAction("story", "Story") + { + defaultLength = 4, + parameters = new List() + { + new Param("story", BlueBear.StoryType.Date, "Story"), + new Param("enter", true, "Enter") + }, + resizable = true + }, new GameAction("crumb", "Set Crumb Threshold") { function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); }, @@ -61,6 +73,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Jukebox; using Scripts_BlueBear; public class BlueBear : Minigame { @@ -74,6 +87,14 @@ namespace HeavenStudio.Games InstaSad, Sigh } + public enum StoryType + { + Date, + Gift, + Girl, + Eat, + BreakUp + } [Header("Animators")] public Animator headAndBodyAnim; // Head and body public Animator bagsAnim; // Both bags sprite @@ -84,6 +105,7 @@ namespace HeavenStudio.Games [Header("References")] [SerializeField] GameObject leftCrumb; [SerializeField] GameObject rightCrumb; + [SerializeField] private Animator _storyAnim; public GameObject donutBase; public GameObject cakeBase; public GameObject crumbsBase; @@ -99,6 +121,7 @@ namespace HeavenStudio.Games float emotionLength; string emotionAnimName; bool crying; + private List _allStoryEvents = new(); [Header("Curves")] public BezierCurve3D donutCurve; @@ -169,20 +192,63 @@ namespace HeavenStudio.Games void OnDestroy() { - if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return; - rightCrumbAppearThreshold = 15; - leftCrumbAppearThreshold = 30; - eatenTreats = 0; foreach (var evt in scheduledInputs) { evt.Disable(); } + if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return; + rightCrumbAppearThreshold = 15; + leftCrumbAppearThreshold = 30; + eatenTreats = 0; } private void Awake() { instance = this; if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true); + _allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" }); + UpdateStory(); + } + + private int _storyIndex = 0; + + private void UpdateStory() + { + var cond = Conductor.instance; + + if (_storyIndex >= _allStoryEvents.Count) return; + + var currentStory = _allStoryEvents[_storyIndex]; + + if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count) + { + _storyIndex++; + UpdateStory(); + return; + } + + float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length)); + + bool enter = currentStory["enter"]; + + switch (currentStory["story"]) + { + case (int)StoryType.Date: + _storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat); + break; + case (int)StoryType.Gift: + _storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat); + break; + case (int)StoryType.Girl: + _storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat); + break; + case (int)StoryType.Eat: + _storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat); + break; + default: + _storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat); + break; + } } private void Update() @@ -208,6 +274,30 @@ namespace HeavenStudio.Games //headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat); } } + UpdateStory(); + } + + public override void OnPlay(double beat) + { + HandleTreatsOnStart(beat); + } + + public override void OnGameSwitch(double beat) + { + HandleTreatsOnStart(beat); + } + + private void HandleTreatsOnStart(double gameswitchBeat) + { + var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" }); + + foreach (var e in allTreatEvents) + { + if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat) + { + SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat); + } + } } public void Wind() @@ -327,7 +417,7 @@ namespace HeavenStudio.Games } } - public void SpawnTreat(double beat, bool isCake) + public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat) { var objectToSpawn = isCake ? cakeBase : donutBase; var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder); @@ -338,9 +428,12 @@ namespace HeavenStudio.Games newTreat.SetActive(true); - SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut"); + if (beat >= gameSwitchBeat) SquashBag(isCake); + } - SquashBag(isCake); + public static void TreatSound(double beat, bool isCake) + { + SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat); } public void SquashBag(bool isCake) diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs index dcc98189..a4adcf51 100644 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -91,8 +91,6 @@ namespace HeavenStudio.Games.Scripts_BlueBear EatFood(); } - private void Miss(PlayerActionEvent caller) { } - private void Out(PlayerActionEvent caller) { } void SpawnCrumbs()