add cowbell shake and hand easing

This commit is contained in:
DPS2004 2022-08-18 19:28:23 -04:00
parent 00705f0d0b
commit d7eca3af31
7 changed files with 486 additions and 4 deletions

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@ -59,7 +59,7 @@ namespace HeavenStudio.Games
[Header("Animators")]
public Animator handAnimator;
public Animator cowbellAnimator;
[Header("Curves")]
public BezierCurve3D handCurve;
@ -96,14 +96,15 @@ namespace HeavenStudio.Games
if (PlayerInput.Pressed()) //&& !IsExpectingInputNow())
{
HitCowbell();
handStart = Conductor.instance.songPositionInBeats;
}
//update hand position
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
frontHand.transform.position = handCurve.GetPoint(handProgress);
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
}
@ -116,6 +117,10 @@ namespace HeavenStudio.Games
public void HitCowbell()
{
Jukebox.PlayOneShot("count-ins/cowbell");
handStart = Conductor.instance.songPositionInBeats;
cowbellAnimator.Play("Shake",-1,0);
}
public void StartCowbell(float beat, bool audienceReacting)