mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
cooking pot lids fly off
- also fixes issues with fading shadow colours - TODO: make fading bg texture colour more intuitive
This commit is contained in:
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8 changed files with 1716 additions and 15 deletions
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attribute: m_LocalPosition.y
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path: Sub6
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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m_PostInfinity: 2
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attribute: m_LocalPosition.z
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m_EulerEditorCurves: []
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,31 @@
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%YAML 1.1
|
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!1102 &-6198479457997952412
|
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AnimatorState:
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serializedVersion: 6
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Item09
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 6e58756edf1d12745bdce7fd738ed54f, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-5127034071847877504
|
--- !u!1102 &-5127034071847877504
|
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AnimatorState:
|
AnimatorState:
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serializedVersion: 6
|
serializedVersion: 6
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|
@ -78,6 +104,32 @@ AnimatorState:
|
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m_MirrorParameter:
|
m_MirrorParameter:
|
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1102 &-3476128839148614186
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Item08
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m_Speed: 1
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m_CycleOffset: 0
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|
m_Transitions: []
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m_StateMachineBehaviours: []
|
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: e4c0bbcc509626e4dbd80c0a4eea7911, type: 2}
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m_Tag:
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m_SpeedParameter:
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|
m_MirrorParameter:
|
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|
m_CycleOffsetParameter:
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|
m_TimeParameter:
|
||||||
--- !u!1102 &-3458845236386000745
|
--- !u!1102 &-3458845236386000745
|
||||||
AnimatorState:
|
AnimatorState:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
|
@ -292,6 +344,12 @@ AnimatorStateMachine:
|
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- serializedVersion: 1
|
- serializedVersion: 1
|
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m_State: {fileID: 809936373851312022}
|
m_State: {fileID: 809936373851312022}
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m_Position: {x: 480, y: 520, z: 0}
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m_Position: {x: 480, y: 520, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3476128839148614186}
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m_Position: {x: 515, y: 585, z: 0}
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- serializedVersion: 1
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|
m_State: {fileID: -6198479457997952412}
|
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|
m_Position: {x: 550, y: 650, z: 0}
|
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m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
|
|
|
@ -33,13 +33,12 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
|
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
|
||||||
}),
|
}),
|
||||||
new GameAction("prepare", delegate { }, 1f, true),
|
new GameAction("prepare", delegate { }, 1f, true),
|
||||||
new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3, e.colorC); }, 0.5f, true, new List<Param>()
|
new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); }, 0.5f, true, new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
|
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
|
||||||
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
|
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
|
||||||
new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
|
new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
|
||||||
new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
|
new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
|
||||||
new Param("colorC", new Color(), "Fading Shadow Color", "When using the Fade background effect, make shadow colour fade to this colour"),
|
|
||||||
new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed")
|
new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed")
|
||||||
|
|
||||||
}),
|
}),
|
||||||
|
@ -79,7 +78,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
|
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
|
||||||
},
|
},
|
||||||
hidden: true),
|
hidden: true),
|
||||||
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.instance.currentBgEffect, e.colorB); }, 0.5f, false,
|
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.instance.currentBgEffect); }, 0.5f, false,
|
||||||
new List<Param>()
|
new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
|
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
|
||||||
|
@ -275,7 +274,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
|
bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect, customShadowColour);
|
SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -546,10 +545,10 @@ namespace HeavenStudio.Games
|
||||||
return mobj;
|
return mobj;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBgAndShadowCol(float beat, float length, int bgType, int shadowType, Color a, Color b, int fx, Color c)
|
public void SetBgAndShadowCol(float beat, float length, int bgType, int shadowType, Color a, Color b, int fx)
|
||||||
{
|
{
|
||||||
SetBgFx(fx, beat, length);
|
SetBgFx(fx, beat, length);
|
||||||
UpdateShadowColour(shadowType, b, c);
|
UpdateShadowColour(shadowType, b);
|
||||||
|
|
||||||
this.bgType = bgType;
|
this.bgType = bgType;
|
||||||
if (this.bgType == (int) BackgroundType.Custom)
|
if (this.bgType == (int) BackgroundType.Custom)
|
||||||
|
@ -558,6 +557,10 @@ namespace HeavenStudio.Games
|
||||||
bgColour = BackgroundColors[this.bgType];
|
bgColour = BackgroundColors[this.bgType];
|
||||||
BGPlane.color = bgColour;
|
BGPlane.color = bgColour;
|
||||||
|
|
||||||
|
//😢
|
||||||
|
if (fx != (int) BackgroundFXType.Fade)
|
||||||
|
oldShadowColour = GetShadowColor(true);
|
||||||
|
|
||||||
if (textureFiltertype == (int) ShadowType.Tinted)
|
if (textureFiltertype == (int) ShadowType.Tinted)
|
||||||
filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
|
filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
|
||||||
}
|
}
|
||||||
|
@ -617,7 +620,7 @@ namespace HeavenStudio.Games
|
||||||
lastCol = oldShadowColour;
|
lastCol = oldShadowColour;
|
||||||
|
|
||||||
if(currentShadowType == (int) ShadowType.Custom)
|
if(currentShadowType == (int) ShadowType.Custom)
|
||||||
nextCol = fadeShadowColour;
|
nextCol = customShadowColour;
|
||||||
else if(bgType < (int) BackgroundType.Custom)
|
else if(bgType < (int) BackgroundType.Custom)
|
||||||
nextCol = ShadowColors[bgType];
|
nextCol = ShadowColors[bgType];
|
||||||
else
|
else
|
||||||
|
@ -632,7 +635,7 @@ namespace HeavenStudio.Games
|
||||||
return next ? nextCol : lastCol;
|
return next ? nextCol : lastCol;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateShadowColour(int type, Color colour, Color fadeColour)
|
public void UpdateShadowColour(int type, Color colour)
|
||||||
{
|
{
|
||||||
|
|
||||||
if(currentShadowType == (int) ShadowType.Custom)
|
if(currentShadowType == (int) ShadowType.Custom)
|
||||||
|
@ -644,7 +647,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
currentShadowType = type;
|
currentShadowType = type;
|
||||||
customShadowColour = colour;
|
customShadowColour = colour;
|
||||||
fadeShadowColour = fadeColour;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetParticleEffect(float beat, int type, float windStrength, float particleStrength)
|
public void SetParticleEffect(float beat, int type, float windStrength, float particleStrength)
|
||||||
|
|
|
@ -49,7 +49,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ComboPot3, // path 2
|
ComboPot3, // path 2
|
||||||
ComboPot4, // path 3
|
ComboPot4, // path 3
|
||||||
ComboPot5, // path 4
|
ComboPot5, // path 4
|
||||||
ComboBarrel // path 5
|
ComboBarrel,// path 5
|
||||||
|
|
||||||
|
CookingLid, //only used for hit
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum FlyStatus {
|
public enum FlyStatus {
|
||||||
|
@ -153,6 +155,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
path = 1;
|
path = 1;
|
||||||
comboId = -1;
|
comboId = -1;
|
||||||
break;
|
break;
|
||||||
|
case ItemType.CookingLid:
|
||||||
|
CurrentCurve = ItemCurves[9];
|
||||||
|
path = 1;
|
||||||
|
curveTargetBeat = 2f;
|
||||||
|
status = FlyStatus.Hit;
|
||||||
|
comboId = -1;
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
|
KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
|
||||||
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
|
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
|
||||||
|
@ -331,7 +340,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
|
Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
|
||||||
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
|
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
|
||||||
p.Play();
|
p.Play();
|
||||||
//todo: pot lid
|
KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item09", ItemType.CookingLid);
|
||||||
|
GetComponent<Animator>().Play("Item08", -1, 0);
|
||||||
break;
|
break;
|
||||||
case ItemType.Alien:
|
case ItemType.Alien:
|
||||||
CurrentCurve = ItemCurves[1];
|
CurrentCurve = ItemCurves[1];
|
||||||
|
|
Loading…
Reference in a new issue