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+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: 0
+ outSlope: 0
+ tangentMode: 136
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_LocalPosition.z
+ path: Sub6
+ classID: 4
+ script: {fileID: 0}
+ m_EulerEditorCurves: []
+ m_HasGenericRootTransform: 0
+ m_HasMotionFloatCurves: 0
+ m_Events: []
diff --git a/Assets/Resources/Sprites/Games/KarateMan/anime/item/Item09.anim.meta b/Assets/Resources/Sprites/Games/KarateMan/anime/item/Item09.anim.meta
new file mode 100644
index 00000000..c2b27518
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/KarateMan/anime/item/Item09.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6e58756edf1d12745bdce7fd738ed54f
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Games/KarateMan/anime/item/ItemObject.controller b/Assets/Resources/Sprites/Games/KarateMan/anime/item/ItemObject.controller
index 6d43122d..598682e4 100644
--- a/Assets/Resources/Sprites/Games/KarateMan/anime/item/ItemObject.controller
+++ b/Assets/Resources/Sprites/Games/KarateMan/anime/item/ItemObject.controller
@@ -1,5 +1,31 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
+--- !u!1102 &-6198479457997952412
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Item09
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400000, guid: 6e58756edf1d12745bdce7fd738ed54f, type: 2}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
--- !u!1102 &-5127034071847877504
AnimatorState:
serializedVersion: 6
@@ -78,6 +104,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1102 &-3476128839148614186
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Item08
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400000, guid: e4c0bbcc509626e4dbd80c0a4eea7911, type: 2}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
--- !u!1102 &-3458845236386000745
AnimatorState:
serializedVersion: 6
@@ -292,6 +344,12 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 809936373851312022}
m_Position: {x: 480, y: 520, z: 0}
+ - serializedVersion: 1
+ m_State: {fileID: -3476128839148614186}
+ m_Position: {x: 515, y: 585, z: 0}
+ - serializedVersion: 1
+ m_State: {fileID: -6198479457997952412}
+ m_Position: {x: 550, y: 650, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 23f07e75..9d222775 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -33,13 +33,12 @@ namespace HeavenStudio.Games.Loaders
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
}),
new GameAction("prepare", delegate { }, 1f, true),
- new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3, e.colorC); }, 0.5f, true, new List()
+ new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); }, 0.5f, true, new List()
{
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
- new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
- new Param("colorC", new Color(), "Fading Shadow Color", "When using the Fade background effect, make shadow colour fade to this colour"),
+ new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed")
}),
@@ -79,7 +78,7 @@ namespace HeavenStudio.Games.Loaders
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
},
hidden: true),
- new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.instance.currentBgEffect, e.colorB); }, 0.5f, false,
+ new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, (int) KarateMan.instance.currentBgEffect); }, 0.5f, false,
new List()
{
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
@@ -275,7 +274,7 @@ namespace HeavenStudio.Games
bgGradientRenderer = BGGradient.GetComponent();
- SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect, customShadowColour);
+ SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
}
private void Update()
@@ -546,10 +545,10 @@ namespace HeavenStudio.Games
return mobj;
}
- public void SetBgAndShadowCol(float beat, float length, int bgType, int shadowType, Color a, Color b, int fx, Color c)
+ public void SetBgAndShadowCol(float beat, float length, int bgType, int shadowType, Color a, Color b, int fx)
{
SetBgFx(fx, beat, length);
- UpdateShadowColour(shadowType, b, c);
+ UpdateShadowColour(shadowType, b);
this.bgType = bgType;
if (this.bgType == (int) BackgroundType.Custom)
@@ -558,6 +557,10 @@ namespace HeavenStudio.Games
bgColour = BackgroundColors[this.bgType];
BGPlane.color = bgColour;
+ //😢
+ if (fx != (int) BackgroundFXType.Fade)
+ oldShadowColour = GetShadowColor(true);
+
if (textureFiltertype == (int) ShadowType.Tinted)
filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
}
@@ -617,7 +620,7 @@ namespace HeavenStudio.Games
lastCol = oldShadowColour;
if(currentShadowType == (int) ShadowType.Custom)
- nextCol = fadeShadowColour;
+ nextCol = customShadowColour;
else if(bgType < (int) BackgroundType.Custom)
nextCol = ShadowColors[bgType];
else
@@ -632,7 +635,7 @@ namespace HeavenStudio.Games
return next ? nextCol : lastCol;
}
- public void UpdateShadowColour(int type, Color colour, Color fadeColour)
+ public void UpdateShadowColour(int type, Color colour)
{
if(currentShadowType == (int) ShadowType.Custom)
@@ -644,7 +647,6 @@ namespace HeavenStudio.Games
currentShadowType = type;
customShadowColour = colour;
- fadeShadowColour = fadeColour;
}
public void SetParticleEffect(float beat, int type, float windStrength, float particleStrength)
diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
index 951cb545..66ddabfb 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
@@ -49,7 +49,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
ComboPot3, // path 2
ComboPot4, // path 3
ComboPot5, // path 4
- ComboBarrel // path 5
+ ComboBarrel,// path 5
+
+ CookingLid, //only used for hit
}
public enum FlyStatus {
@@ -153,6 +155,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
path = 1;
comboId = -1;
break;
+ case ItemType.CookingLid:
+ CurrentCurve = ItemCurves[9];
+ path = 1;
+ curveTargetBeat = 2f;
+ status = FlyStatus.Hit;
+ comboId = -1;
+ break;
default:
KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
@@ -331,7 +340,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
- //todo: pot lid
+ KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item09", ItemType.CookingLid);
+ GetComponent().Play("Item08", -1, 0);
break;
case ItemType.Alien:
CurrentCurve = ItemCurves[1];