mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
init
sfx, sprites, prefab, script pretty freakin epic!!!
This commit is contained in:
parent
79bcd5663b
commit
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28 changed files with 1558 additions and 386 deletions
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DYB_spritesheet_32: -526470183
|
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DYB_spritesheet_33: -591490588
|
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DYB_spritesheet_34: -886325485
|
||||
DYB_spritesheet_35: -1435166698
|
||||
DYB_spritesheet_4: -1748562713
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||||
DYB_spritesheet_5: 1698877662
|
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DYB_spritesheet_6: 1810517961
|
||||
DYB_spritesheet_7: -1983626645
|
||||
DYB_spritesheet_8: -2124576031
|
||||
DYB_spritesheet_9: 1340347453
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Games/DressYourBest.meta
Normal file
8
Assets/Scripts/Games/DressYourBest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5e81b4e2f8742f744807c72fa38906da
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
55
Assets/Scripts/Games/DressYourBest/DressYourBest.cs
Normal file
55
Assets/Scripts/Games/DressYourBest/DressYourBest.cs
Normal file
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class PcoDressYourBestLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("start interval", "Start Interval")
|
||||
{
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
}
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class DressYourBest : Minigame
|
||||
{
|
||||
public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta
Normal file
11
Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3f57892d5812f534cb7af68e90ae3082
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -233,6 +233,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
|
||||
}
|
||||
|
||||
game = PcoDressYourBestLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoDressYourBestLoader failed!");
|
||||
}
|
||||
|
||||
game = CtrDrummingLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
@ -17,391 +17,34 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
||||
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
||||
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
||||
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/GameCamera.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Nail.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
|
||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
|
||||
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
||||
- Assets/Scripts/Util/Sound.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
|
||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
|
||||
- Assets/Scripts/Games/Global/Filter.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
||||
- Assets/Scripts/Util/SavWav.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
|
||||
- Assets/Scripts/Games/SickBeats/Virus.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
|
||||
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
|
||||
- Assets/Scripts/Games/Chameleon/Fly.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
|
||||
- Assets/Scripts/Games/Chameleon/Chameleon.cs
|
||||
- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
|
||||
- Assets/Scripts/LevelEditor/Tooltip.cs
|
||||
- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
|
||||
- Assets/Scripts/Games/Airboarder/Wall.cs
|
||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
|
||||
- Assets/Scripts/Games/SickBeats/SickBeats.cs
|
||||
- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/TentBlur/TentBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
|
||||
- Assets/Scripts/Games/Cannery/Can.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/X-PostProcessing/Utility/XParameterOverride.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
||||
- Assets/Scripts/Games/Airboarder/ScrollingFloor.cs
|
||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Block.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ImageEffectController.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/Editor/RapidOldTVVignetteEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/SharpenV1.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/Editor/SharpenV2Editor.cs
|
||||
- Assets/CRTEffects/Scripts/CRTRenderer.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/GrainyBlur.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
||||
- Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
||||
- Assets/CRTEffects/Scripts/CRT.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/SharpenV3.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Effect.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchLineBlock/GlitchLineBlock.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/GlitchScanLineJitter.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlurV2/Editor/IrisBlurV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchTileJitter/Editor/GlitchTileJitterEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/BoxBlur/BoxBlur.cs
|
||||
- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
|
||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Plugins/Color picker/ColorPreview.cs
|
||||
- Assets/X-PostProcessing/Effects/GaussianBlur/GaussianBlur.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/ColorAdjustmentBleachBypass.cs
|
||||
- Assets/X-PostProcessing/Utility/XPostProcessingEnum.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/Editor/GlitchAnalogNoiseEditor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ScreenCaptureManager.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/Editor/ColorAdjustmentSaturationEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplace/Editor/ColorReplaceEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Editor/EdgeDetectionRobertsEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/ColorAdjustmentContrastV3.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/Editor/EdgeDetectionSobelNeonV2Editor.cs
|
||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/Ball.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeTriangle/PixelizeTriangle.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/PixelizeHexagonGrid.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/GlitchImageBlockV3.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlock/GlitchImageBlock.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/Editor/ColorAdjustmentTechnicolorEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplaceV2/ColorReplaceV2.cs
|
||||
- Assets/Scripts/Games/ClapTrap/Sword.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotButton.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLeaf/PixelizeLeaf.cs
|
||||
- Assets/Scripts/Util/StringUtils.cs
|
||||
- Assets/X-PostProcessing/Effects/DualGaussianBlur/Editor/DualGaussianBlurEditor.cs
|
||||
- Assets/Scripts/Games/RapMen/RapMen.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlur/Editor/IrisBlurEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/BasketballGirls/Ball.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeQuad/Editor/PixelizeQuadEditor.cs
|
||||
- Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
|
||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/GlitchAnalogNoise.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Space.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/ColorAdjustmentWhiteBalance.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/Editor/TiltShiftBlurV2Editor.cs
|
||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/Editor/GlitchImageBlockV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/Editor/ColorAdjustmentContrastV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchLineBlock/Editor/GlitchLineBlockEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeDiamond/PixelizeDiamond.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenJump/GlitchScreenJump.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlur/Editor/RadialBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchTileJitter/GlitchTileJitter.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
|
||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/ColorAdjustmentContrast.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/LevelEditor/Theme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlock/Editor/GlitchImageBlockEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/GlitchRGBSplitV2.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/ColorAdjustmentContrastV2.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/Editor/GlitchImageBlockV4Editor.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Square.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeTriangle/Editor/PixelizeTriangleEditor.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/Games/Cannery/Cannery.cs
|
||||
- Assets/X-PostProcessing/Effects/GaussianBlur/Editor/GaussianBlurEditor.cs
|
||||
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlur/IrisBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/Editor/PixelizeHexagonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/Editor/DualTentBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/GlitchScreenShake.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/Editor/GrainyBlurEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Fude.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/TiltShiftBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/GlitchRGBSplit.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplaceV2/Editor/ColorReplaceV2Editor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/BackgroundManager.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs
|
||||
- Assets/Scripts/Common/SuperScroll.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/Editor/GlitchRGBSplitV2Editor.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/ColorAdjustmentBrightness.cs
|
||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/GlitchRGBSplitV4.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/Editor/EdgeDetectionScharrNeonEditor.cs
|
||||
- Assets/Scripts/UI/LeftClickEvent.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/X-PostProcessing/Effects/KawaseBlur/Editor/KawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/Editor/ColorAdjustmentBrightnessEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/Editor/SharpenV1Editor.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/Editor/TiltShiftBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/Editor/DualBoxBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/Editor/ColorAdjustmentContrastV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/GlitchImageBlockV4.cs
|
||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
||||
- Assets/X-PostProcessing/Effects/TentBlur/Editor/TentBlurEditor.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/Games/FrogHop/ntrFrog.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/Editor/ColorAdjustmentContrastEditor.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Scripts/PostProcessingVFX.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Editor/EdgeDetectionRobertsNeonV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/Editor/GlitchDigitalStripeEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/ColorAdjustmentTechnicolor.cs
|
||||
- Assets/Scripts/Common/StickyCanvas.cs
|
||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/GlitchImageBlockV2.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/Editor/EdgeDetectionSobelEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/DirectionalBlur.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/Editor/SharpenV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/Editor/DirectionalBlurEditor.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/Island.cs
|
||||
- Assets/X-PostProcessing/Effects/DualKawaseBlur/Editor/DualKawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
||||
- Assets/Scripts/Games/Airboarder/Arch.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/Editor/PixelizeHexagonGridEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/Editor/AuroraVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeDiamond/Editor/PixelizeDiamondEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/Editor/ColorAdjustmentWhiteBalanceEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/Editor/GlitchImageBlockV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/PixelizeHexagon.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/DualBoxBlur.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignette/Editor/RapidVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeCircle/Editor/PixelizeCircleEditor.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/ColorAdjustmentSaturation.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/EffectSettingsUI.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/RadialBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/AuroraVignette.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Editor/EdgeDetectionRobertsNeonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLed/Editor/PixelizeLedEditor.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/NoteSample.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignetteV2/Editor/RapidVignetteV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/ColorAdjustmentHue.cs
|
||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/GlitchWaveJitter.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlur/RadialBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/Editor/ColorAdjustmentTintEditor.cs
|
||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/Editor/RadialBlurV2Editor.cs
|
||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Enemy.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/GlitchRGBSplitV3.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/X-PostProcessing/Utility/ColorWheelAttribute.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs
|
||||
- Assets/Scripts/Util/MathUtils.cs
|
||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs
|
||||
- Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Photograph.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/GlitchRGBSplitV5.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/Editor/GlitchRGBSplitV5Editor.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Ship.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/Editor/EdgeDetectionSobelNeonEditor.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/Editor/ColorAdjustmentLensFilterEditor.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/Editor/ColorAdjustmentBleachBypassEditor.cs
|
||||
- Assets/X-PostProcessing/Editor/XPostProcessingEditorUtility.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/Editor/RapidOldTVVignetteV2Editor.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/Editor/GlitchWaveJitterEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/Editor/EdgeDetectionScharrNeonV2Editor.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/Ball.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
||||
- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
|
||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapDialog.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLab.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabFlask.cs
|
||||
- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAri.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/Games/WorkingDough/BGBall.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/Games/FrogHop/FrogHop.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/Scripts/Games/DressYourBest/DressYourBest.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue