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Editor ui improvements
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13 changed files with 8258 additions and 3575 deletions
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Assets/Resources/Fonts/roboto/Roboto-Medium.asset
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Assets/Resources/Fonts/roboto/Roboto-Medium.asset
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Assets/Resources/Fonts/roboto/Roboto-Medium.asset.meta
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Assets/Resources/Fonts/roboto/Roboto-Medium.asset.meta
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fileFormatVersion: 2
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guid: 78e7291cdeccdfc4fa61249845605144
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externalObjects: {}
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mainObjectFileID: 11400000
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Assets/Resources/Sprites/Editor/ui.meta
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Assets/Resources/Sprites/Editor/ui.meta
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fileFormatVersion: 2
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guid: e28be84a3c5574149a94ca08f7de9062
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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@ -53,6 +53,23 @@ namespace RhythmHeavenMania.Editor
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GridGameSelector.GetComponent<GridGameSelector>().SelectGame("Game Manager", 1);
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GridGameSelector.GetComponent<GridGameSelector>().SelectGame("Game Manager", 1);
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}
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}
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public void Update()
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{
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// This is buggy
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/*if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
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{
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GetComponent<Selections>().enabled = false;
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GetComponent<Selector>().enabled = false;
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GetComponent<BoxSelection>().enabled = false;
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}
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else
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{
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GetComponent<Selections>().enabled = true;
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GetComponent<Selector>().enabled = true;
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GetComponent<BoxSelection>().enabled = true;
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}*/
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}
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public static Sprite GameIcon(string name)
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public static Sprite GameIcon(string name)
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{
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{
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return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
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return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
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@ -4,6 +4,9 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using TMPro;
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using Starpelly;
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namespace RhythmHeavenMania.Editor
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namespace RhythmHeavenMania.Editor
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{
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{
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@ -13,7 +16,9 @@ namespace RhythmHeavenMania.Editor
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public static Theme theme;
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public static Theme theme;
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[Header("Components")]
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[Header("Components")]
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[SerializeField] private Image[] Layers;
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[SerializeField] private Image layer;
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[SerializeField] private Image tempoLayer;
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[SerializeField] private Image musicLayer;
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private void Awake()
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private void Awake()
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{
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{
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@ -22,11 +27,38 @@ namespace RhythmHeavenMania.Editor
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private void Start()
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private void Start()
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{
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{
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tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
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musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
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Layers[0].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer1Col);
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layer.gameObject.SetActive(false);
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Layers[1].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer2Col);
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Layers[2].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer3Col);
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for (int i = 0; i < Timeline.instance.LayerCount; i++)
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Layers[3].color = Starpelly.Colors.Hex2RGB(theme.properties.Layer4Col);
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{
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GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent);
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layer.SetActive(true);
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layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Layer {i + 1}";
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Color c = Color.white;
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switch (i)
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{
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case 0:
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c = theme.properties.Layer1Col.Hex2RGB();
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break;
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case 1:
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c = theme.properties.Layer2Col.Hex2RGB();
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break;
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case 2:
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c = theme.properties.Layer3Col.Hex2RGB();
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break;
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case 3:
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c = theme.properties.Layer4Col.Hex2RGB();
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break;
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}
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layer.GetComponent<Image>().color = c;
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}
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Destroy(layer);
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}
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}
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}
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}
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@ -12,6 +12,9 @@ namespace RhythmHeavenMania.Editor
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[Serializable]
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[Serializable]
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public class Properties
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public class Properties
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{
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{
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public string TempoLayerCol;
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public string MusicLayerCol;
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public string Layer1Col;
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public string Layer1Col;
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public string Layer2Col;
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public string Layer2Col;
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public string Layer3Col;
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public string Layer3Col;
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@ -19,6 +19,7 @@ namespace RhythmHeavenMania.Editor
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private Vector2 lastMousePos;
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private Vector2 lastMousePos;
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public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
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public List<TimelineEventObj> eventObjs = new List<TimelineEventObj>();
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private bool lastFrameDrag;
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private bool lastFrameDrag;
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public int LayerCount = 4;
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[Header("Timeline Components")]
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[Header("Timeline Components")]
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[SerializeField] private RectTransform TimelineSlider;
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[SerializeField] private RectTransform TimelineSlider;
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@ -26,6 +27,7 @@ namespace RhythmHeavenMania.Editor
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[SerializeField] private RectTransform TimelineContent;
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[SerializeField] private RectTransform TimelineContent;
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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[SerializeField] private RectTransform TimelineSongPosLineRef;
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[SerializeField] private RectTransform TimelineEventObjRef;
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[SerializeField] private RectTransform TimelineEventObjRef;
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[SerializeField] private RectTransform LayersRect;
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private RectTransform TimelineSongPosLine;
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private RectTransform TimelineSongPosLine;
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public static Timeline instance { get; private set; }
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public static Timeline instance { get; private set; }
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@ -41,7 +43,7 @@ namespace RhythmHeavenMania.Editor
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var entity = GameManager.instance.Beatmap.entities[i];
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var entity = GameManager.instance.Beatmap.entities[i];
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var e = GameManager.instance.Beatmap.entities[i];
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var e = GameManager.instance.Beatmap.entities[i];
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AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f)), i);
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AddEventObject(e.datamodel, false, new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -LayersRect.rect.height), LayerHeight())), i);
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}
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}
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TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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TimelineSlider.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB();
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@ -98,8 +100,8 @@ namespace RhythmHeavenMania.Editor
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if (TimelineSongPosLine != null)
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if (TimelineSongPosLine != null)
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{
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{
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TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSlider.transform.localPosition.y);
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TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSongPosLine.transform.localPosition.y);
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TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSlider.transform.localScale.y, 1);
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TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSongPosLine.transform.localScale.y, 1);
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}
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}
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}
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}
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@ -184,7 +186,7 @@ namespace RhythmHeavenMania.Editor
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{
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{
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GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
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GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
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g.transform.localPosition = pos;
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g.transform.localPosition = pos;
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g.transform.GetChild(1).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
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g.transform.GetChild(2).GetComponent<TMP_Text>().text = eventName.Split('/')[1];
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TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
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TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
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eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
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eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0));
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@ -193,7 +195,7 @@ namespace RhythmHeavenMania.Editor
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if (gameAction != null)
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if (gameAction != null)
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{
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{
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g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
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g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight());
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float length = gameAction.defaultLength;
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float length = gameAction.defaultLength;
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eventObj.length = length;
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eventObj.length = length;
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}
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}
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@ -222,7 +224,7 @@ namespace RhythmHeavenMania.Editor
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var e = GameManager.instance.Beatmap.entities[entityId];
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var e = GameManager.instance.Beatmap.entities[entityId];
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entity.eventObj = g.GetComponent<TimelineEventObj>();
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entity.eventObj = g.GetComponent<TimelineEventObj>();
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entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
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entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1);
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}
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}
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Editor.EventObjs.Add(eventObj);
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Editor.EventObjs.Add(eventObj);
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@ -248,6 +250,17 @@ namespace RhythmHeavenMania.Editor
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return Timeline.instance.eventObjs.FindAll(c => c.isDragging == true).Count > 0;
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return Timeline.instance.eventObjs.FindAll(c => c.isDragging == true).Count > 0;
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}
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}
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public float SnapToLayer(float y)
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{
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float size = LayerHeight();
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return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3, 0);
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}
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public float LayerHeight()
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{
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return LayersRect.rect.height / 4;
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}
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#endregion
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#endregion
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#region Commands
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#region Commands
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@ -105,7 +105,7 @@ namespace RhythmHeavenMania.Editor
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mousePos = Camera.main.ScreenToWorldPoint(mousePos);
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mousePos = Camera.main.ScreenToWorldPoint(mousePos);
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
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this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.y, 51.34f), -51.34f * 3, 0));
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this.transform.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(this.transform.localPosition.x, 0.25f), 0, Mathf.Infinity), Timeline.instance.SnapToLayer(this.transform.localPosition.y));
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if (lastPos != transform.localPosition)
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if (lastPos != transform.localPosition)
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OnMove();
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OnMove();
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@ -117,7 +117,7 @@ namespace RhythmHeavenMania.Editor
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private void OnMove()
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private void OnMove()
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{
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{
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if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == (int)(this.transform.localPosition.y / 51.34f * -1)).Count > 0)
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if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == this.transform.localPosition.x && c.track == GetTrack()).Count > 0)
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{
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{
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eligibleToMove = false;
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eligibleToMove = false;
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}
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}
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@ -210,12 +210,13 @@ namespace RhythmHeavenMania.Editor
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break;
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break;
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}
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}
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// c = new Color(c.r, c.g, c.b, 0.85f);
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transform.GetChild(0).GetComponent<Image>().color = c;
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transform.GetChild(0).GetComponent<Image>().color = c;
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}
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}
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public int GetTrack()
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public int GetTrack()
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{
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{
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return (int)(this.transform.localPosition.y / 51.34f) * -1;
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return (int)(this.transform.localPosition.y / Timeline.instance.LayerHeight()) * -1;
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}
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}
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private void OnDestroy()
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private void OnDestroy()
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@ -1,11 +1,17 @@
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// COLORS BASED ON https://coolors.co/ef476f-ffd166-06d6a0-118ab2-073b4c
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{
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{
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"name": "Rhythm Heaven Mania Default Editor Theme",
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"name": "Rhythm Heaven Mania Default Editor Theme",
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"properties": {
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"properties": {
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"Layer1Col": "E1F1DD",
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"TempoLayerCol": "f8f7ff",
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"Layer2Col": "CDC7BE",
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"MusicLayerCol": "a663cc",
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"Layer3Col": "87A7B3",
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"Layer4Col": "766161",
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"Layer1Col": "ef476f",
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"Layer2Col": "ffd166",
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"Layer3Col": "06d6a0",
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"Layer4Col": "118ab2",
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"EventSelectedCol": "ffbc36",
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"EventSelectedCol": "ffbc36",
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"EventNormalCol": "FFFFFF",
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"EventNormalCol": "FFFFFF",
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