Merge pull request #57 from Slaith12/main

Fixed space soccer ball spawning when it shouldn't be
This commit is contained in:
Jenny Crowe 2022-03-18 18:42:31 -07:00 committed by GitHub
commit c406f30f77
1 changed files with 2 additions and 2 deletions

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
{
public class Ball : MonoBehaviour
{
public enum State { Dispensing, Kicked, HighKicked, Toe };
public enum State { None, Dispensing, Kicked, HighKicked, Toe };
[Header("Components")]
[HideInInspector] public Kicker kicker;
[SerializeField] private GameObject holder;
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
}
}
}
if(state == 0) //if the for loop didn't set the state
if(state == 0) //if the for loop didn't set the state, i.e. all the high kicks happen before the point we start at.
{
//Debug.Log("Defaulting to kicked state");
state = State.Kicked;