Merge pull request #56 from minenice55/more-ntrIdol

Fan Club: fixes for day 1 bugs
This commit is contained in:
Jenny Crowe 2022-03-18 18:42:17 -07:00 committed by GitHub
commit 6bc71af028
5 changed files with 242 additions and 244 deletions

View File

@ -1,6 +1,7 @@
using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using UnityEngine.Rendering; //don't ask
@ -11,6 +12,11 @@ namespace HeavenStudio.Games
public class FanClub : Minigame
{
public enum IdolBopType {
Both,
Idol,
Spectators
}
public enum IdolAnimations {
Bop,
PeaceVocal,
@ -42,8 +48,14 @@ namespace HeavenStudio.Games
//bop-type animations
public GameEvent bop = new GameEvent();
public GameEvent specBop = new GameEvent();
public GameEvent handCrap = new GameEvent();
public GameEvent response = new GameEvent();
public GameEvent noBop = new GameEvent();
public GameEvent noSpecBop = new GameEvent();
private bool responseToggle = false;
private static float wantHais = Single.MinValue;
private static float wantKamone = Single.MinValue;
private static float wantBigReady = Single.MinValue;
//game scene
public static FanClub instance;
@ -64,9 +76,9 @@ namespace HeavenStudio.Games
// |========A========|
// f==f==f==0==p==f==f
// =f==f==0==0==f==f==
// f==f==f==0==0==f==f==f
//spawn 10, the 4th is our player (idx 3)
//spawn 12, the 4th is our player (idx 3)
Vector3 origin = spectatorAnchor.transform.localPosition;
int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
@ -99,34 +111,57 @@ namespace HeavenStudio.Games
}
}
public override void OnGameSwitch(float beat)
{
if (wantHais != Single.MinValue)
{
ContinueHais(wantHais);
wantHais = Single.MinValue;
}
if (wantKamone != Single.MinValue)
{
ContinueKamone(wantKamone);
wantKamone = Single.MinValue;
}
if (wantBigReady != Single.MinValue)
{
ContinueBigReady(wantBigReady);
wantBigReady = Single.MinValue;
}
}
private void Update()
{
if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
BopAll();
if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
{
idolAnimator.Play("IdolResponse", 0, 0);
}
else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
{
idolAnimator.Play("IdolCrap", 0, 0);
idolClapEffect.Play();
}
else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
{
idolAnimator.Play("IdolBeat", 0, 0);
if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length))
idolAnimator.Play("IdolBeat", 0, 0);
}
}
if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
{
if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
{
if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
BopAll();
}
}
}
public void Bop(float beat, float length)
public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
{
bop.length = length;
bop.startBeat = beat;
SpecBop(beat, length);
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol)
{
bop.length = length;
bop.startBeat = beat;
}
if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators)
SpecBop(beat, length);
}
public void SpecBop(float beat, float length)
@ -135,38 +170,53 @@ namespace HeavenStudio.Games
specBop.startBeat = beat;
}
public void PlayAnim(float beat, int type)
private void DisableBop(float beat, float length)
{
noBop.length = length;
noBop.startBeat = beat;
}
private void DisableSpecBop(float beat, float length)
{
noSpecBop.length = length;
noSpecBop.startBeat = beat;
}
public void PlayAnim(float beat, float length, int type)
{
noBop.length = length;
noBop.startBeat = beat;
switch (type)
{
case (int) IdolAnimations.Bop:
idolAnimator.Play("IdolBeat", 0, 0);
idolAnimator.Play("IdolBeat", -1, 0);
break;
case (int) IdolAnimations.PeaceVocal:
idolAnimator.Play("IdolPeace", 0, 0);
idolAnimator.Play("IdolPeace", -1, 0);
break;
case (int) IdolAnimations.Peace:
idolAnimator.Play("IdolPeaceNoSync", 0, 0);
idolAnimator.Play("IdolPeaceNoSync", -1, 0);
break;
case (int) IdolAnimations.Clap:
idolAnimator.Play("IdolCrap", 0, 0);
idolAnimator.Play("IdolCrap", -1, 0);
idolClapEffect.Play();
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
});
break;
case (int) IdolAnimations.Response:
idolAnimator.Play("IdolResponse", 0, 0);
idolAnimator.Play("IdolResponse", -1, 0);
break;
case (int) IdolAnimations.Jump:
DoIdolJump(beat);
break;
case (int) IdolAnimations.Dab:
idolAnimator.Play("IdolDab", 0, 0);
idolAnimator.Play("IdolDab", -1, 0);
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
break;
}
@ -177,42 +227,53 @@ namespace HeavenStudio.Games
}
const float HAIS_LENGTH = 4f;
public void CallHai(float beat, int type = 0)
private void DoIdolClaps()
{
bool shouldSpecBop = false;
// if spectators need to bop
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
if (!responseToggle)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH)
{
shouldSpecBop = true;
}
idolAnimator.Play("IdolCrap", -1, 0);
idolClapEffect.Play();
}
}
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
});
private void DoIdolResponse()
{
if (responseToggle)
{
idolAnimator.Play("IdolResponse", -1, 0);
}
}
const float HAIS_LENGTH = 4.5f;
public void CallHai(float beat, bool noSound = false, int type = 0)
{
if (!noSound)
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
});
Prepare(beat + 3f);
responseToggle = false;
DisableBop(beat, 8f);
DisableSpecBop(beat + 2.5f, 5f);
Prepare(beat + 4f);
Prepare(beat + 5f);
Prepare(beat + 6f);
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
});
MultiSound.Play(new MultiSound.Sound[] {
@ -221,13 +282,12 @@ namespace HeavenStudio.Games
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
});
handCrap.length = 4f;
handCrap.startBeat = beat + 4f;
}
public static void WarnHai(float beat, int type = 0)
public static void WarnHai(float beat, bool noSound = false, int type = 0)
{
wantHais = beat;
if (noSound) return;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
@ -235,59 +295,49 @@ namespace HeavenStudio.Games
}, forcePlay:true);
}
const float CALL_LENGTH = 2f;
public void CallKamone(float beat, int type = 0, bool doJump = false)
public void ContinueHais(float beat, int type = 0)
{
bool shouldSpecBop = false;
// clip certain events to the start of this cue if needed
if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
{
//let bopping continue *after* this cue
if (bop.startBeat + bop.length > beat + CALL_LENGTH)
{
bop.length -= (beat + CALL_LENGTH - bop.startBeat);
bop.startBeat = beat + CALL_LENGTH;
}
else
bop.length = beat - bop.startBeat;
}
// interrupt clapping completely, no need to continue
if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
handCrap.length = beat - handCrap.startBeat;
// same with responses
if (response.startBeat + response.length > beat && response.startBeat < beat)
response.length = beat - response.startBeat;
// if spectators need to bop
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + CALL_LENGTH)
{
shouldSpecBop = true;
}
}
CallHai(beat, true, type);
}
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
});
const float CALL_LENGTH = 2.5f;
public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false)
{
if (!noSound)
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
});
responseToggle = true;
DisableBop(beat, doJump ? 6.25f : 5.25f);
DisableSpecBop(beat + 0.5f, 6f);
Prepare(beat + 1f);
Prepare(beat + 2.5f);
Prepare(beat + 3f, 2);
Prepare(beat + 4f, 1);
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }),
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
if (doJump)
{
DoIdolJump(beat + 5f);
}
else
{
DoIdolResponse();
}
}),
});
@ -297,13 +347,12 @@ namespace HeavenStudio.Games
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
});
response.length = doJump ? 3f : 4f;
response.startBeat = beat + CALL_LENGTH;
}
public static void WarnKamone(float beat, int type = 0)
public static void WarnKamone(float beat, bool noSound = false, int type = 0)
{
wantKamone = beat;
if (noSound) return;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
@ -311,44 +360,49 @@ namespace HeavenStudio.Games
}, forcePlay:true);
}
const float BIGCALL_LENGTH = 2.5f;
public void CallBigReady(float beat)
public void ContinueKamone(float beat, int type = 0, bool doJump = false)
{
// clip certain events to the start of this cue if needed
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
{
//let bopping continue *after* this cue
if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH)
{
specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat);
specBop.startBeat = beat + BIGCALL_LENGTH;
}
else
specBop.length = beat - specBop.startBeat;
}
CallKamone(beat, true, type, doJump);
}
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
const float BIGCALL_LENGTH = 2.75f;
public void CallBigReady(float beat, bool noSound = false)
{
if (!noSound)
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
DisableSpecBop(beat, 3.75f);
Prepare(beat + 1.5f);
Prepare(beat + 2f);
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}),
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}),
new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
});
}
public static void WarnBigReady(float beat)
public static void WarnBigReady(float beat, bool noSound = false)
{
wantBigReady = beat;
if (noSound) return;
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
}
public void ContinueBigReady(float beat)
{
CallBigReady(beat, true);
}
public void Prepare(float beat, int type = 0)
{
Player.AddHit(beat, type);
}
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false)
{
for (int i = 0; i < Spectators.Count; i++)
{
@ -356,7 +410,15 @@ namespace HeavenStudio.Games
continue;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
{
if (onlyOverrideBop)
{
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (clipName == "FanBeat" || clipName == "NoPose")
Spectators[i].GetComponent<Animator>().Play(anim);
}
continue;
}
Spectators[i].GetComponent<Animator>().Play(anim);
}
}
@ -368,12 +430,27 @@ namespace HeavenStudio.Games
if (i == 3 && noPlayer)
continue;
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
{
if (clipName == "FanBeat" || clipName == "NoPose")
Spectators[i].GetComponent<NtrIdolFan>().Bop();
continue;
}
Spectators[i].GetComponent<NtrIdolFan>().Bop();
}
}
private void PlayPrepare()
{
for (int i = 0; i < Spectators.Count; i++)
{
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
continue;
Spectators[i].GetComponent<Animator>().Play("FanPrepare");
}
}
private void PlayOneClap(float beat)
{
BeatAction.New(this.gameObject, new List<BeatAction.Action>()

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@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
[Header("Properties")]
[NonSerialized] public bool player = false;
[NonSerialized] public bool hitValid = false;
public float jumpStartTime = -99f;
public float jumpStartTime = Single.MinValue;
bool stopBeat = false;
bool stopCharge = false;
bool hasJumped = false;
@ -191,10 +191,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
motionRoot.transform.localPosition = new Vector3(0, 0);
shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
if (hasJumped && player)
if (hasJumped)
{
animator.Play("FanPrepare", 0, 0);
stopBeat = false;
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
if (player)
{
animator.Play("FanPrepare", 0, 0);
stopBeat = false;
}
}
hasJumped = false;
}
@ -205,7 +209,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
var cond = Conductor.instance;
if (hit)
{
print("HIT");
if (doCharge)
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
@ -220,7 +223,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
@ -249,12 +251,9 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
var cond = Conductor.instance;
if (hit)
{
print("HIT");
}
{}
else
{
print("missed");
FanClub.instance.AngerOnMiss();
}
if (fromAutoplay || !force)
@ -266,10 +265,16 @@ namespace HeavenStudio.Games.Scripts_FanClub
}
}
public bool IsJumping()
{
var cond = Conductor.instance;
return (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f);
}
public void Bop()
{
if (!stopBeat)
animator.Play("FanBeat", 0, 0);
animator.Play("FanBeat");
}
public void ClapParticle()

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@ -1,86 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_FanClub
{
public class NtrIdolInput : PlayerActionObject
{
public float startBeat;
public int type;
public bool doCharge = false;
private bool hit = false;
private bool hasHit = false;
void Start()
{
PlayerActionInit(gameObject, startBeat);
}
public override void OnAce()
{
Hit(true, type, true);
}
void Update()
{
if (Conductor.instance.GetPositionFromBeat(startBeat, 1.25f) >= 1)
{
FanClub.instance.AngerOnMiss();
CleanUp();
}
if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1)
{
hit = true;
if (hasHit) CleanUp();
}
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
StateCheck(normalizedBeat);
if (PlayerInput.Pressed() && type == 0)
{
if (state.perfect)
{
Hit(true);
} else if (state.notPerfect())
{
Hit(false);
}
}
if (PlayerInput.PressedUp() && type == 1)
{
if (state.perfect)
{
Hit(true, type);
} else if (state.notPerfect())
{
Hit(false, type);
}
}
}
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
{
if (!hasHit)
{
if (type == 0)
FanClub.instance.Player.ClapStart(_hit, true, doCharge, fromAutoplay);
else if (type == 1)
FanClub.instance.Player.JumpStart(_hit, true, fromAutoplay);
hasHit = true;
if (hit) CleanUp();
}
}
public void CleanUp()
{
Destroy(gameObject);
}
}
}

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@ -1,11 +0,0 @@
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guid: 4d6294b6066d1254aa9d41878165a68e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -425,20 +425,33 @@ namespace HeavenStudio
}),
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
{
// TODO: proper names
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
{
new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
}),
new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false,
// TODO: pre-switch cues
inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }),
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List<Param>()
new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
),
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
),
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
),
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List<Param>()
{
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
}),