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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Trick on the Class: flying objects
This commit is contained in:
parent
51c529a16f
commit
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3 changed files with 136 additions and 41 deletions
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.925, y: 0.925, z: 1}
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m_Children:
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@ -1870,6 +1898,53 @@ SpriteRenderer:
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--- !u!1 &7208854294000353610
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GameObject:
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@ -2037,7 +2112,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7716535561277334307}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 2005696115261101270}
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@ -2057,8 +2132,8 @@ MonoBehaviour:
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--- !u!1 &7795889711478291274
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GameObject:
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@ -2075,7 +2150,7 @@ GameObject:
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@ -2354,7 +2429,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.43, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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|
|
@ -23,12 +23,30 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
game = TrickClass.instance;
|
game = TrickClass.instance;
|
||||||
|
flyBeats = flyType ? 4f : 2f;
|
||||||
|
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
|
transform.position = curve.GetPoint(flyPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (flying)
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
|
transform.position = curve.GetPoint(flyPos);
|
||||||
|
|
||||||
|
if (flyPos > 1f)
|
||||||
|
{
|
||||||
|
GameObject.Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
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|
}
|
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}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -80,6 +80,8 @@ namespace HeavenStudio.Games
|
||||||
thinker.startBeat = beat;
|
thinker.startBeat = beat;
|
||||||
thinker.flyType = isPlane;
|
thinker.flyType = isPlane;
|
||||||
thinker.curve = curve;
|
thinker.curve = curve;
|
||||||
|
|
||||||
|
mobj.SetActive(true);
|
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}
|
}
|
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}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue