Merge pull request #75 from minenice55/more-ntrIdol3

Fan Club: more additions
This commit is contained in:
Jenny Crowe 2022-05-07 14:17:35 -07:00 committed by GitHub
commit be541a0de7
89 changed files with 90119 additions and 1216 deletions

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border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1383,7 +1419,7 @@ TextureImporter:
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height: 133
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1404,7 +1440,7 @@ TextureImporter:
width: 67
height: 141
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1425,7 +1461,7 @@ TextureImporter:
width: 59
height: 173
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1446,7 +1482,7 @@ TextureImporter:
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height: 163
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1467,7 +1503,7 @@ TextureImporter:
width: 93
height: 103
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1488,7 +1524,7 @@ TextureImporter:
width: 71
height: 91
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1509,7 +1545,7 @@ TextureImporter:
width: 87
height: 91
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1530,7 +1566,7 @@ TextureImporter:
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height: 97
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1551,7 +1587,7 @@ TextureImporter:
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height: 93
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1572,7 +1608,7 @@ TextureImporter:
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height: 85
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1593,7 +1629,7 @@ TextureImporter:
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pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
@ -1614,7 +1650,7 @@ TextureImporter:
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height: 73
alignment: 0
pivot: {x: 0, y: 0}
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@ -1626,6 +1662,258 @@ TextureImporter:
indices:
edges: []
weights: []
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name: idol_Clt_body_up
rect:
serializedVersion: 2
x: 388
y: 1496
width: 65
height: 67
alignment: 0
pivot: {x: 0.5, y: 0.5}
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bones: []
spriteID: 0c8ad0e1e22b459e0800000000000000
internalID: -1633484853686196032
vertices: []
indices:
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weights: []
- serializedVersion: 2
name: idol_Clt_body_down0
rect:
serializedVersion: 2
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width: 66
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pivot: {x: 0.5, y: 0.5}
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vertices: []
indices:
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weights: []
- serializedVersion: 2
name: idol_Clt_body_down1
rect:
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View file

@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
),
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
@ -47,8 +47,15 @@ namespace HeavenStudio.Games.Loaders
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
{
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
}),
new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List<Param>()
{
new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
},
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
),
});
}
}
@ -73,7 +80,7 @@ namespace HeavenStudio.Games
Call,
Response,
Jump,
//TODO: BigCall
BigCall,
Squat,
Wink,
Dab
@ -81,12 +88,19 @@ namespace HeavenStudio.Games
public enum KamoneResponseType {
Through,
Jump,
ThroughFast,
JumpFast,
}
public enum StageAnimations {
Reset,
Flash,
//TODO: spotlight
}
public enum IdolPerformanceType {
Normal,
Arrange,
// Tour(this one is fan made so ?)
}
// userdata here
[Header("Animators")]
@ -115,6 +129,7 @@ namespace HeavenStudio.Games
public GameEvent noResponse = new GameEvent();
public GameEvent noSpecBop = new GameEvent();
private static int performanceType = (int) IdolPerformanceType.Normal;
private bool responseToggle = false;
private static float wantHais = Single.MinValue;
private static float wantKamone = Single.MinValue;
@ -175,6 +190,31 @@ namespace HeavenStudio.Games
// spawnPos.z -= RADIUS/4;
}
}
if (performanceType != (int) IdolPerformanceType.Normal)
{
idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
}
}
public static string GetPerformanceSuffix()
{
switch (performanceType)
{
case (int) IdolPerformanceType.Arrange:
return "Arrange";
default:
return "";
}
}
public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal)
{
performanceType = type;
if (GameManager.instance.currentGame == "fanClub")
{
FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
}
}
public override void OnGameSwitch(float beat)
@ -204,7 +244,7 @@ namespace HeavenStudio.Games
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
{
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
idolAnimator.Play("IdolBeat", 0, 0);
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
}
}
@ -226,7 +266,7 @@ namespace HeavenStudio.Games
float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f;
//TODO: idol start position
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
}
else
@ -293,52 +333,59 @@ namespace HeavenStudio.Games
public void PlayAnim(float beat, float length, int type)
{
idolJumpStartTime = Single.MinValue;
DisableResponse(beat, length);
DisableBop(beat, length);
DisableResponse(beat, length + 0.5f);
DisableBop(beat, length + 0.5f);
switch (type)
{
case (int) IdolAnimations.Bop:
idolAnimator.Play("IdolBeat", -1, 0);
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.PeaceVocal:
idolAnimator.Play("IdolPeace", -1, 0);
idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Peace:
idolAnimator.Play("IdolPeaceNoSync", -1, 0);
idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Clap:
idolAnimator.Play("IdolCrap", -1, 0);
idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Call:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Response:
idolAnimator.Play("IdolResponse", -1, 0);
idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
break;
case (int) IdolAnimations.Jump:
DoIdolJump(beat, length);
break;
case (int) IdolAnimations.BigCall:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Squat:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Wink:
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }),
});
break;
case (int) IdolAnimations.Dab:
idolAnimator.Play("IdolDab", -1, 0);
idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0);
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
break;
}
@ -366,8 +413,8 @@ namespace HeavenStudio.Games
//play anim
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }),
});
}
@ -377,7 +424,7 @@ namespace HeavenStudio.Games
{
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
{
idolAnimator.Play("IdolCrap", -1, 0);
idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
}
}
}
@ -387,7 +434,7 @@ namespace HeavenStudio.Games
if (responseToggle)
{
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
idolAnimator.Play("IdolResponse", -1, 0);
idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
}
}
@ -401,21 +448,21 @@ namespace HeavenStudio.Games
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
});
Prepare(beat + 3f);
responseToggle = false;
DisableBop(beat, 8f);
Prepare(beat + 3f);
Prepare(beat + 4f);
Prepare(beat + 5f);
Prepare(beat + 6f);
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync" + GetPerformanceSuffix()); PlayPrepare(); }),
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
@ -450,15 +497,41 @@ namespace HeavenStudio.Games
const float CALL_LENGTH = 2.5f;
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{
if (!noSound)
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
});
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
BeatAction.Action call0;
BeatAction.Action call1;
DisableResponse(beat, 2f);
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
{
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); });
call1 = new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); });
if (!noSound)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
});
}
}
else
{
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); });
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); });
if (!noSound)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
});
}
}
responseToggle = true;
DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
DisableBop(beat, (doJump) ? 6.25f : 5.25f);
DisableSpecBop(beat + 0.5f, 6f);
Prepare(beat + 1f);
@ -468,8 +541,8 @@ namespace HeavenStudio.Games
BeatAction.New(Arisa, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
call0,
call1,
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
@ -477,7 +550,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
if (responseType == (int) KamoneResponseType.Jump)
if (doJump)
{
DoIdolJump(beat + 5f);
}
@ -501,11 +574,22 @@ namespace HeavenStudio.Games
wantKamone = beat;
wantKamoneType = responseType;
if (noSound) return;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
}, forcePlay:true);
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
}, forcePlay:true);
}
else
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
}, forcePlay:true);
}
}
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
@ -516,12 +600,13 @@ namespace HeavenStudio.Games
const float BIGCALL_LENGTH = 2.75f;
public void CallBigReady(float beat, bool noSound = false)
{
Prepare(beat + 1.5f);
Prepare(beat + 2f);
if (!noSound)
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
DisableSpecBop(beat, 3.75f);
Prepare(beat + 1.5f);
Prepare(beat + 2f);
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
BeatAction.New(this.gameObject, new List<BeatAction.Action>()

View file

@ -7,6 +7,8 @@ public class NtrIdolAri : MonoBehaviour
[Header("Objects")]
public ParticleSystem idolClapEffect;
public ParticleSystem idolWinkEffect;
public ParticleSystem idolKissEffect;
public ParticleSystem idolWinkArrEffect;
public void ClapParticle()
{
@ -17,4 +19,14 @@ public class NtrIdolAri : MonoBehaviour
{
idolWinkEffect.Play();
}
public void KissParticle()
{
idolKissEffect.Play();
}
public void WinkArrangeParticle()
{
idolWinkArrEffect.Play();
}
}

View file

@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
float clappingStartTime = 0f;
public Queue<KeyValuePair<float, int>> upcomingHits;
public SortedList<float, int> upcomingHits;
public float startBeat;
public int type;
public bool doCharge = false;
@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void Init()
{
if (player)
upcomingHits = new Queue<KeyValuePair<float, int>>(); // beat, type
upcomingHits = new SortedList<float, int>(); // beat, type
inputHit = true;
hasHit = true;
@ -53,7 +53,12 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void AddHit(float beat, int type)
{
inputHit = false;
upcomingHits.Enqueue(new KeyValuePair<float, int>(beat, type));
try
{
upcomingHits.Add(beat, type);
}
catch (ArgumentException)
{}
}
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
@ -77,15 +82,18 @@ namespace HeavenStudio.Games.Scripts_FanClub
{
if (upcomingHits?.Count > 0)
{
var next = upcomingHits.Dequeue();
var k = upcomingHits.Keys[0];
var v = upcomingHits[k];
startBeat = next.Key;
type = next.Value == 2 ? 0 : next.Value;
doCharge = (next.Value == 2);
startBeat = k;
type = v == 2 ? 0 : v;
doCharge = (v == 2);
// reset our shit to prepare for next hit
hasHit = false;
ResetState();
upcomingHits.Remove(k);
}
else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime())
{