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Merge pull request #75 from minenice55/more-ntrIdol3
Fan Club: more additions
This commit is contained in:
commit
be541a0de7
89 changed files with 90119 additions and 1216 deletions
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|
||||
height: 63
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 51f102ddc50604340800000000000000
|
||||
internalID: 4845979151013781269
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle, 0, e.type);}
|
||||
),
|
||||
|
||||
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
|
||||
|
@ -47,8 +47,15 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
|
||||
new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play")
|
||||
}),
|
||||
|
||||
new GameAction("set performance type", delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type);}, 0.5f, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e.type); }
|
||||
),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -73,7 +80,7 @@ namespace HeavenStudio.Games
|
|||
Call,
|
||||
Response,
|
||||
Jump,
|
||||
//TODO: BigCall
|
||||
BigCall,
|
||||
Squat,
|
||||
Wink,
|
||||
Dab
|
||||
|
@ -81,12 +88,19 @@ namespace HeavenStudio.Games
|
|||
public enum KamoneResponseType {
|
||||
Through,
|
||||
Jump,
|
||||
ThroughFast,
|
||||
JumpFast,
|
||||
}
|
||||
public enum StageAnimations {
|
||||
Reset,
|
||||
Flash,
|
||||
//TODO: spotlight
|
||||
}
|
||||
public enum IdolPerformanceType {
|
||||
Normal,
|
||||
Arrange,
|
||||
// Tour(this one is fan made so ?)
|
||||
}
|
||||
|
||||
// userdata here
|
||||
[Header("Animators")]
|
||||
|
@ -115,6 +129,7 @@ namespace HeavenStudio.Games
|
|||
public GameEvent noResponse = new GameEvent();
|
||||
public GameEvent noSpecBop = new GameEvent();
|
||||
|
||||
private static int performanceType = (int) IdolPerformanceType.Normal;
|
||||
private bool responseToggle = false;
|
||||
private static float wantHais = Single.MinValue;
|
||||
private static float wantKamone = Single.MinValue;
|
||||
|
@ -175,6 +190,31 @@ namespace HeavenStudio.Games
|
|||
// spawnPos.z -= RADIUS/4;
|
||||
}
|
||||
}
|
||||
|
||||
if (performanceType != (int) IdolPerformanceType.Normal)
|
||||
{
|
||||
idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetPerformanceSuffix()
|
||||
{
|
||||
switch (performanceType)
|
||||
{
|
||||
case (int) IdolPerformanceType.Arrange:
|
||||
return "Arrange";
|
||||
default:
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal)
|
||||
{
|
||||
performanceType = type;
|
||||
if (GameManager.instance.currentGame == "fanClub")
|
||||
{
|
||||
FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(float beat)
|
||||
|
@ -204,7 +244,7 @@ namespace HeavenStudio.Games
|
|||
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
|
||||
{
|
||||
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
|
||||
idolAnimator.Play("IdolBeat", 0, 0);
|
||||
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -226,7 +266,7 @@ namespace HeavenStudio.Games
|
|||
float yMul = jumpPos * 2f - 1f;
|
||||
float yWeight = -(yMul*yMul) + 1f;
|
||||
//TODO: idol start position
|
||||
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
|
||||
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
|
||||
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
||||
}
|
||||
else
|
||||
|
@ -293,52 +333,59 @@ namespace HeavenStudio.Games
|
|||
public void PlayAnim(float beat, float length, int type)
|
||||
{
|
||||
idolJumpStartTime = Single.MinValue;
|
||||
DisableResponse(beat, length);
|
||||
DisableBop(beat, length);
|
||||
DisableResponse(beat, length + 0.5f);
|
||||
DisableBop(beat, length + 0.5f);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case (int) IdolAnimations.Bop:
|
||||
idolAnimator.Play("IdolBeat", -1, 0);
|
||||
idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.PeaceVocal:
|
||||
idolAnimator.Play("IdolPeace", -1, 0);
|
||||
idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Peace:
|
||||
idolAnimator.Play("IdolPeaceNoSync", -1, 0);
|
||||
idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Clap:
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Call:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Response:
|
||||
idolAnimator.Play("IdolResponse", -1, 0);
|
||||
idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
|
||||
break;
|
||||
case (int) IdolAnimations.Jump:
|
||||
DoIdolJump(beat, length);
|
||||
break;
|
||||
case (int) IdolAnimations.BigCall:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Squat:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Wink:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Dab:
|
||||
idolAnimator.Play("IdolDab", -1, 0);
|
||||
idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0);
|
||||
Jukebox.PlayOneShotGame("fanClub/arisa_dab");
|
||||
break;
|
||||
}
|
||||
|
@ -366,8 +413,8 @@ namespace HeavenStudio.Games
|
|||
//play anim
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -377,7 +424,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||
{
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -387,7 +434,7 @@ namespace HeavenStudio.Games
|
|||
if (responseToggle)
|
||||
{
|
||||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||
idolAnimator.Play("IdolResponse", -1, 0);
|
||||
idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -401,21 +448,21 @@ namespace HeavenStudio.Games
|
|||
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
|
||||
});
|
||||
|
||||
Prepare(beat + 3f);
|
||||
responseToggle = false;
|
||||
DisableBop(beat, 8f);
|
||||
|
||||
Prepare(beat + 3f);
|
||||
Prepare(beat + 4f);
|
||||
Prepare(beat + 5f);
|
||||
Prepare(beat + 6f);
|
||||
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
|
||||
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace" + GetPerformanceSuffix(), -1, 0);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
|
||||
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync" + GetPerformanceSuffix()); PlayPrepare(); }),
|
||||
|
||||
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
|
||||
new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
|
||||
|
@ -450,15 +497,41 @@ namespace HeavenStudio.Games
|
|||
const float CALL_LENGTH = 2.5f;
|
||||
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
{
|
||||
if (!noSound)
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
||||
});
|
||||
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
|
||||
BeatAction.Action call0;
|
||||
BeatAction.Action call1;
|
||||
DisableResponse(beat, 2f);
|
||||
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
||||
{
|
||||
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); });
|
||||
call1 = new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); });
|
||||
|
||||
if (!noSound)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); });
|
||||
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); });
|
||||
|
||||
if (!noSound)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
responseToggle = true;
|
||||
DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
|
||||
DisableBop(beat, (doJump) ? 6.25f : 5.25f);
|
||||
DisableSpecBop(beat + 0.5f, 6f);
|
||||
|
||||
Prepare(beat + 1f);
|
||||
|
@ -468,8 +541,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
call0,
|
||||
call1,
|
||||
new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
|
||||
|
||||
new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
|
||||
|
@ -477,7 +550,7 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
||||
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
||||
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
||||
if (responseType == (int) KamoneResponseType.Jump)
|
||||
if (doJump)
|
||||
{
|
||||
DoIdolJump(beat + 5f);
|
||||
}
|
||||
|
@ -501,11 +574,22 @@ namespace HeavenStudio.Games
|
|||
wantKamone = beat;
|
||||
wantKamoneType = responseType;
|
||||
if (noSound) return;
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
||||
}, forcePlay:true);
|
||||
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
|
||||
}, forcePlay:true);
|
||||
}
|
||||
else
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
|
||||
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
|
||||
}, forcePlay:true);
|
||||
}
|
||||
}
|
||||
|
||||
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
|
@ -516,12 +600,13 @@ namespace HeavenStudio.Games
|
|||
const float BIGCALL_LENGTH = 2.75f;
|
||||
public void CallBigReady(float beat, bool noSound = false)
|
||||
{
|
||||
Prepare(beat + 1.5f);
|
||||
Prepare(beat + 2f);
|
||||
|
||||
if (!noSound)
|
||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||
|
||||
DisableSpecBop(beat, 3.75f);
|
||||
Prepare(beat + 1.5f);
|
||||
Prepare(beat + 2f);
|
||||
|
||||
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
|
|
|
@ -7,6 +7,8 @@ public class NtrIdolAri : MonoBehaviour
|
|||
[Header("Objects")]
|
||||
public ParticleSystem idolClapEffect;
|
||||
public ParticleSystem idolWinkEffect;
|
||||
public ParticleSystem idolKissEffect;
|
||||
public ParticleSystem idolWinkArrEffect;
|
||||
|
||||
public void ClapParticle()
|
||||
{
|
||||
|
@ -17,4 +19,14 @@ public class NtrIdolAri : MonoBehaviour
|
|||
{
|
||||
idolWinkEffect.Play();
|
||||
}
|
||||
|
||||
public void KissParticle()
|
||||
{
|
||||
idolKissEffect.Play();
|
||||
}
|
||||
|
||||
public void WinkArrangeParticle()
|
||||
{
|
||||
idolWinkArrEffect.Play();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
|
||||
float clappingStartTime = 0f;
|
||||
|
||||
public Queue<KeyValuePair<float, int>> upcomingHits;
|
||||
public SortedList<float, int> upcomingHits;
|
||||
public float startBeat;
|
||||
public int type;
|
||||
public bool doCharge = false;
|
||||
|
@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
public void Init()
|
||||
{
|
||||
if (player)
|
||||
upcomingHits = new Queue<KeyValuePair<float, int>>(); // beat, type
|
||||
upcomingHits = new SortedList<float, int>(); // beat, type
|
||||
|
||||
inputHit = true;
|
||||
hasHit = true;
|
||||
|
@ -53,7 +53,12 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
public void AddHit(float beat, int type)
|
||||
{
|
||||
inputHit = false;
|
||||
upcomingHits.Enqueue(new KeyValuePair<float, int>(beat, type));
|
||||
try
|
||||
{
|
||||
upcomingHits.Add(beat, type);
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{}
|
||||
}
|
||||
|
||||
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
|
||||
|
@ -77,15 +82,18 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
if (upcomingHits?.Count > 0)
|
||||
{
|
||||
var next = upcomingHits.Dequeue();
|
||||
var k = upcomingHits.Keys[0];
|
||||
var v = upcomingHits[k];
|
||||
|
||||
startBeat = next.Key;
|
||||
type = next.Value == 2 ? 0 : next.Value;
|
||||
doCharge = (next.Value == 2);
|
||||
startBeat = k;
|
||||
type = v == 2 ? 0 : v;
|
||||
doCharge = (v == 2);
|
||||
|
||||
// reset our shit to prepare for next hit
|
||||
hasHit = false;
|
||||
ResetState();
|
||||
|
||||
upcomingHits.Remove(k);
|
||||
}
|
||||
else if (Conductor.instance.GetPositionFromBeat(startBeat, 1) >= Minigame.EndTime())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue