Allow games to load assets from AssetBundles (#102)

* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
This commit is contained in:
minenice55 2022-06-12 15:32:00 -04:00 committed by GitHub
parent 3f926920e4
commit b660b4dcbd
374 changed files with 1582 additions and 1463 deletions

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@ -0,0 +1,17 @@
using UnityEditor;
using UnityEngine;
using System.IO;
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
{
string assetBundleDirectory = "Assets/StreamingAssets";
if (!Directory.Exists(Application.streamingAssetsPath))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
}
}

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assetBundleVariant: assetBundleVariant:

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PrefabImporter: PrefabImporter:
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assetBundleName: assetBundleName: ntrdj/common
assetBundleVariant: assetBundleVariant:

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