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minenice55 b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
.github/workflows Disable GitHub Actions build on PR (#85) 2022-06-03 20:14:43 -07:00
Assets Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
Packages Allow games to load assets from AssetBundles (#102) 2022-06-12 12:32:00 -07:00
ProjectSettings Feature: Textboxes and other text-related features (#90) 2022-06-03 20:15:05 -07:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore VSCode gitignore 2022-02-02 22:27:31 -05:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
CREDITS.md Update CREDITS.md 2022-02-21 17:28:15 -07:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md Linux Music Support™️ (#78) 2022-05-11 14:02:57 -07:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

This project is still in development. There are NO public compiled releases (yet).

This project is based on Rhythm Heaven Mania by Starpelly

Heaven Studio

(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.

Discord

License: GPL v3

Progress spreadsheet

image image

Prebuilt Binaries

This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Self-Building

Heaven Studio is made in Unity 2020.3.25f1, and programmed with Visual Studio Code.

Video tutorial (from Rhythm Heaven Mania): https://www.youtube.com/watch?v=vONoZuP7qtg

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.