b660b4dcbd
* Loading improvements: prepwork for loading from assetbundles * note for sfx * cleaner code * correct type * put loaded assetbundle in the minigame data instead also lays groundwork for future localization stuff * add samurai slice gold, coin toss assetbundles * very messy "already loaded" checks * make Dj School load from assetbundle |
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song.wav |
This project is still in development. There are NO public compiled releases (yet).
This project is based on Rhythm Heaven Mania by Starpelly
Heaven Studio
(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.
Prebuilt Binaries
This project is still in development, so there are currently no release builds yet. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.
Self-Building
Note: Mac-OS and Linux-based builds are not fully tested, you may experience bugs with audio-related tasks.
Heaven Studio is made in Unity 2020.3.25f1, and programmed with Visual Studio Code.
Video tutorial (from Rhythm Heaven Mania): https://www.youtube.com/watch?v=vONoZuP7qtg
Other information
Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.