mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Minigame "Feel" Adjustments and Additions (#258)
* add alt cue to fan club * add effects to rhythm somen update rhythm somen hitsound add near miss interaction for rhythm somen * adjust trick on the class animation * adjust fan club spectator animation timing fix bug with legacy beatmap conversion
This commit is contained in:
parent
495cc5ad4c
commit
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45 changed files with 9255 additions and 413 deletions
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@ -22585,6 +22585,63 @@ MonoBehaviour:
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@ -46,7 +98,45 @@ AnimationClip:
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_Mirror: 0
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m_EditorCurves: []
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m_EditorCurves:
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m_Curve:
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time: 0
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inSlope: Infinity
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outSlope: Infinity
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inWeight: 0
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m_PreInfinity: 2
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attribute: m_IsActive
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script: {fileID: 0}
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m_Curve:
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time: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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classID: 1
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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|
|
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@ -68,7 +68,45 @@ AnimationClip:
|
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m_RotationOrder: 4
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path:
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m_ScaleCurves: []
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m_FloatCurves: []
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m_FloatCurves:
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- curve:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: noodlediag
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classID: 1
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
|
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: woosh
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classID: 1
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script: {fileID: 0}
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m_PPtrCurves:
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- curve:
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- time: 0
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|
@ -99,6 +137,20 @@ AnimationClip:
|
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typeID: 4
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customType: 0
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 2883240411
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attribute: 2086281974
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script: {fileID: 0}
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typeID: 1
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customType: 0
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 3932513237
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attribute: 2086281974
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script: {fileID: 0}
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typeID: 1
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customType: 0
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 0
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attribute: 0
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|
@ -298,6 +350,44 @@ AnimationClip:
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path:
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classID: 4
|
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
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m_PreInfinity: 2
|
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m_PostInfinity: 2
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m_RotationOrder: 4
|
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attribute: m_IsActive
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path: noodlediag
|
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classID: 1
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
|
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m_Curve:
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- serializedVersion: 3
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time: 0
|
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value: 0
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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attribute: m_IsActive
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path: woosh
|
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classID: 1
|
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script: {fileID: 0}
|
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m_EulerEditorCurves: []
|
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m_HasGenericRootTransform: 1
|
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m_HasMotionFloatCurves: 0
|
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|
|
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 7e6fc2edd69b401409d30a7dc9f439d5
|
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NativeFormatImporter:
|
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externalObjects: {}
|
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mainObjectFileID: 7400000
|
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 4cafd5b59a5aaa34a881ce3532e0e75c
|
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NativeFormatImporter:
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externalObjects: {}
|
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mainObjectFileID: 7400000
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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|
@ -15,6 +15,12 @@ AnimatorStateMachine:
|
|||
- serializedVersion: 1
|
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m_State: {fileID: 8701196872580986896}
|
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m_Position: {x: 235, y: 65, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 7665876450286056060}
|
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m_Position: {x: 270, y: 130, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 7986906781981003602}
|
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m_Position: {x: 305, y: 195, z: 0}
|
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m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
@ -73,6 +79,58 @@ AnimatorController:
|
|||
m_IKPass: 0
|
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1102 &7665876450286056060
|
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AnimatorState:
|
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serializedVersion: 6
|
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m_ObjectHideFlags: 1
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ArmPluckOK
|
||||
m_Speed: 1
|
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m_CycleOffset: 0
|
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m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
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m_IKOnFeet: 0
|
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m_WriteDefaultValues: 1
|
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m_Mirror: 0
|
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m_SpeedParameterActive: 0
|
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m_MirrorParameterActive: 0
|
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m_CycleOffsetParameterActive: 0
|
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m_TimeParameterActive: 0
|
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m_Motion: {fileID: 7400000, guid: 4cafd5b59a5aaa34a881ce3532e0e75c, type: 2}
|
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
|
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m_CycleOffsetParameter:
|
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m_TimeParameter:
|
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--- !u!1102 &7986906781981003602
|
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AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: ArmPluckNG
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
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m_IKOnFeet: 0
|
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m_WriteDefaultValues: 1
|
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m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
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m_MirrorParameterActive: 0
|
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m_CycleOffsetParameterActive: 0
|
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m_TimeParameterActive: 0
|
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m_Motion: {fileID: 7400000, guid: 7e6fc2edd69b401409d30a7dc9f439d5, type: 2}
|
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m_Tag:
|
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m_SpeedParameter:
|
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m_MirrorParameter:
|
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m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
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--- !u!1102 &8701196872580986896
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -70,9 +70,17 @@ namespace HeavenStudio
|
|||
public dynamic this[string propertyName]
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return typeof(Entity).GetField(propertyName).GetValue(this);
|
||||
}
|
||||
catch (NullReferenceException ex)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning($"{propertyName} doesn't exist in this Legacy Entity. Conversion needs to create this field... Exception log: {ex}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
try
|
||||
|
|
|
@ -250,6 +250,11 @@ namespace HeavenStudio
|
|||
{
|
||||
foreach (var param in action.parameters)
|
||||
{
|
||||
if (e[param.propertyName] == null)
|
||||
{
|
||||
dynamicData.Add(param.propertyName, param.parameter);
|
||||
continue;
|
||||
}
|
||||
type = param.parameter.GetType();
|
||||
pType = e[param.propertyName].GetType();
|
||||
// Debug.Log($"adding parameter {param.propertyName} of type {type}");
|
||||
|
|
|
@ -36,15 +36,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("I suppose", "I Suppose!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]); },
|
||||
defaultLength = 6,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call"),
|
||||
new Param("alt", false, "Alternate cue", "Use an alternate cue")
|
||||
},
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"]);},
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], 0, e["type"]); }
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
|
||||
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], 0, e["type"], e["alt"]); }
|
||||
},
|
||||
new GameAction("double clap", "Double Clap")
|
||||
{
|
||||
|
@ -173,6 +174,7 @@ namespace HeavenStudio.Games
|
|||
private static float wantHais = Single.MinValue;
|
||||
private static float wantKamone = Single.MinValue;
|
||||
private static int wantKamoneType = (int) KamoneResponseType.Through;
|
||||
private static bool wantKamoneAlt = false;
|
||||
private static float wantBigReady = Single.MinValue;
|
||||
public float idolJumpStartTime = Single.MinValue;
|
||||
private bool hasJumped = false;
|
||||
|
@ -265,7 +267,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
if (wantKamone != Single.MinValue)
|
||||
{
|
||||
ContinueKamone(wantKamone, 0, wantKamoneType);
|
||||
ContinueKamone(wantKamone, 0, wantKamoneType, wantKamoneAlt);
|
||||
wantKamone = Single.MinValue;
|
||||
}
|
||||
if (wantBigReady != Single.MinValue)
|
||||
|
@ -572,7 +574,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
const float CALL_LENGTH = 2.5f;
|
||||
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
{
|
||||
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
|
||||
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
|
||||
|
@ -609,31 +611,32 @@ namespace HeavenStudio.Games
|
|||
}),
|
||||
});
|
||||
|
||||
PlaySoundSequence("fanClub", "crowd_kamone", beat + 2f);
|
||||
PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
|
||||
}
|
||||
|
||||
public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
{
|
||||
wantKamone = beat;
|
||||
wantKamoneType = responseType;
|
||||
wantKamoneAlt = alt;
|
||||
}
|
||||
|
||||
public static void KamoneSound(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
public static void KamoneSound(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
{
|
||||
if (noSound) return;
|
||||
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
||||
{
|
||||
PlaySoundSequence("fanClub", "arisa_kamone_fast", beat);
|
||||
PlaySoundSequence("fanClub", alt ? "arisa_iina_fast" : "arisa_kamone_fast", beat);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaySoundSequence("fanClub", "arisa_kamone", beat);
|
||||
PlaySoundSequence("fanClub", alt ? "arisa_iina" : "arisa_kamone", beat);
|
||||
}
|
||||
}
|
||||
|
||||
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||
{
|
||||
CallKamone(beat, true, type, responseType);
|
||||
CallKamone(beat, true, type, responseType, alt);
|
||||
}
|
||||
|
||||
const float BIGCALL_LENGTH = 2.75f;
|
||||
|
|
|
@ -161,9 +161,9 @@ namespace HeavenStudio.Games
|
|||
GameManager.instance.AvgInputOffset = offset;
|
||||
OnHit(this, (float) state);
|
||||
|
||||
CleanUp();
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly))
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible)
|
||||
GameManager.instance.ScoreInputAccuracy(TimeToAccuracy(time), time > 1.0, 1.0);
|
||||
CleanUp();
|
||||
} else
|
||||
{
|
||||
Blank();
|
||||
|
|
|
@ -41,6 +41,7 @@ namespace HeavenStudio.Games
|
|||
// using Scripts_RhythmSomen;
|
||||
public class RhythmSomen : Minigame
|
||||
{
|
||||
[SerializeField] ParticleSystem splashEffect;
|
||||
public Animator SomenPlayer;
|
||||
public Animator FrontArm;
|
||||
public Animator EffectHit;
|
||||
|
@ -155,8 +156,17 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void CatchSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
splashEffect.Play();
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("rhythmSomen/somen_splash");
|
||||
FrontArm.Play("ArmPluckNG", -1, 0);
|
||||
EffectSweat.Play("BlobSweating", -1, 0);
|
||||
return;
|
||||
}
|
||||
Jukebox.PlayOneShotGame("rhythmSomen/somen_catch");
|
||||
FrontArm.Play("ArmPluck", -1, 0);
|
||||
Jukebox.PlayOneShotGame("rhythmSomen/somen_catch_old", volume: 0.25f);
|
||||
FrontArm.Play("ArmPluckOK", -1, 0);
|
||||
EffectHit.Play("HitAppear", -1, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -138,6 +138,14 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame(GetDodgeSound());
|
||||
DoObjMiss();
|
||||
game.PlayerThrough();
|
||||
caller.isEligible = false;
|
||||
game.ScoreMiss();
|
||||
}
|
||||
}
|
||||
|
||||
public void DodgeMiss(PlayerActionEvent caller)
|
||||
|
|
Binary file not shown.
|
@ -1,42 +1,42 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 4103698125
|
||||
CRC: 3384655662
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
Name: ntrsamurai/common
|
||||
Dependencies: {}
|
||||
Info_1:
|
||||
Name: ntridol/common
|
||||
Dependencies: {}
|
||||
Info_2:
|
||||
Name: ntrdj/common
|
||||
Dependencies: {}
|
||||
Info_3:
|
||||
Name: karate/locale.en
|
||||
Dependencies: {}
|
||||
Info_4:
|
||||
Name: ctrpillow/common
|
||||
Dependencies: {}
|
||||
Info_5:
|
||||
Name: karate/common
|
||||
Dependencies: {}
|
||||
Info_6:
|
||||
Info_1:
|
||||
Name: ctrpillow/locale.en
|
||||
Dependencies: {}
|
||||
Info_7:
|
||||
Info_2:
|
||||
Name: ctrpillow/locale.jp
|
||||
Dependencies: {}
|
||||
Info_3:
|
||||
Name: ctrpillow/locale.ko
|
||||
Dependencies: {}
|
||||
Info_4:
|
||||
Name: ntridol/common
|
||||
Dependencies: {}
|
||||
Info_5:
|
||||
Name: ntridol/locale.jp
|
||||
Dependencies: {}
|
||||
Info_6:
|
||||
Name: ntrsamurai/common
|
||||
Dependencies: {}
|
||||
Info_7:
|
||||
Name: ntrsamurai/locale.en
|
||||
Dependencies: {}
|
||||
Info_8:
|
||||
Name: ntrcoin/common
|
||||
Dependencies: {}
|
||||
Info_9:
|
||||
Name: ctrpillow/locale.ko
|
||||
Name: ntrdj/common
|
||||
Dependencies: {}
|
||||
Info_10:
|
||||
Name: ctrpillow/locale.jp
|
||||
Name: karate/common
|
||||
Dependencies: {}
|
||||
Info_11:
|
||||
Name: ntrsamurai/locale.en
|
||||
Name: karate/locale.en
|
||||
Dependencies: {}
|
||||
Info_12:
|
||||
Name: ctrcatchy/common
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 2573056641
|
||||
CRC: 3089759461
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: dd7c85e283c4b3e8204cd54995fa7e32
|
||||
Hash: 9151b8871b5d0effd38c85af29ad719e
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 6c542f6873f7e3067be67f888d87c947
|
||||
|
|
Binary file not shown.
|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 3826804671
|
||||
CRC: 3010532164
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 98b6b7bcfec93ca57915abffcecba4f2
|
||||
Hash: 904237a68a92d681bedf1fdec26db8d3
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
|
||||
|
@ -13,18 +13,27 @@ ClassTypes:
|
|||
Script: {instanceID: 0}
|
||||
SerializeReferenceClassIdentifiers: []
|
||||
Assets:
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_in_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_ne_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_mo_fast_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_ne_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_hey_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_mo_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_heyAlt_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_hai_2_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_na_fast_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_in_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_ii_fast_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_ka_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_hai_3_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_mo_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_hai_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_ne_fast_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_na_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_ka_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/crowd_ii_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_hai_1_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_ii_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_ka_fast_jp.wav
|
||||
- Assets/Resources/Sfx/games/fanClub/arisa_na_jp.wav
|
||||
Dependencies: []
|
||||
|
|
Loading…
Reference in a new issue