Flash now relegated to its own layer

This commit is contained in:
Jenny Crowe 2022-03-07 17:21:27 -07:00
parent 5e99329e1d
commit ad5dd56de3
5 changed files with 5 additions and 3 deletions

View File

@ -138,7 +138,7 @@ Camera:
m_Depth: -1 m_Depth: -1
m_CullingMask: m_CullingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 535 m_Bits: 2583
m_RenderingPath: -1 m_RenderingPath: -1
m_TargetTexture: {fileID: 0} m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0 m_TargetDisplay: 0

View File

@ -62,6 +62,7 @@ namespace RhythmHeavenMania
sp.color = Color.black; sp.color = Color.black;
sp.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square"); sp.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
sp.sortingOrder = 30000; sp.sortingOrder = 30000;
gameObject.layer = LayerMask.NameToLayer("Flash");
GameObject fade = new GameObject(); GameObject fade = new GameObject();
this.fade = fade.AddComponent<Games.Global.Flash>(); this.fade = fade.AddComponent<Games.Global.Flash>();

View File

@ -27,6 +27,7 @@ namespace RhythmHeavenMania.Games.Global
private void Start() private void Start()
{ {
this.gameObject.transform.SetParent(GameManager.instance.gameObject.transform); this.gameObject.transform.SetParent(GameManager.instance.gameObject.transform);
gameObject.layer = LayerMask.NameToLayer("Flash");
this.gameObject.transform.localScale = new Vector3(1, 1); this.gameObject.transform.localScale = new Vector3(1, 1);
spriteRenderer = this.gameObject.AddComponent<SpriteRenderer>(); spriteRenderer = this.gameObject.AddComponent<SpriteRenderer>();

View File

@ -39,7 +39,7 @@ GraphicsSettings:
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: [] m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 11400000, guid: 101cb6f0eda36514fa0bb49e41c8fae1, type: 2} m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0 m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1 m_DefaultRenderingPath: 1

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@ -16,7 +16,7 @@ TagManager:
- EventProperties - EventProperties
- RenderTextures - RenderTextures
- 3DDefault - 3DDefault
- - Flash
- -
- -
- -